You might have noticed that I've been trying to make a working version of 'World Legacy Mekk-Knights' for a few years now with admittedly little personal success. 

Mekk-Knights have almost always been played as a hybrid with the Invoked theme in tournament competition, and that strategy's still relevant today. Still, I've wanted to leverage the best of the Mekk-Knight support cards more effectively, like World Legacy's Secret and World Legacy Key. That strategy has seen daylight as recently as last year, but it's still overshadowed by hybrid variants. The newest iteration of World Legacy-focused Mekk-Knights is finally poised to overtake its competitors thanks to two incredible new cards: Lib the World Key Blademaster from Duel Overload, and Girsu, the Orcust Mekk-Knight from Eternity Code.

The loss of Ib, the World Chalice Justicar temporarily destroyed my hopes of a fully cohesive World Legacy theme, but Lib and Girsu more than make up for it. Lib searches for World Legacy cards- effortlessly - provided you can get a World Legacy card in your graveyard early in the duel - and Girsu's an insane combo starter for a deck that desperately needed one. Girsu's impact on Mekk-Knights is being overshadowed by its absurd positioning in Orcusts, but there's a lot more to the card than you might think. Sending a World Legacy to the graveyard is a fantastic effect in and of itself, and you can use it to trigger a surprising set of monsters.

The 'new' win condition for Mekk-Knights comes courtesy of Girsu's addition to the Mekk-Knight theme. Girsu is another Mekk-Knight name, and the ninth Main Deck Mekk-Knight, and that's especially relevant for one specific card: World Legacy Scars. I've never been a huge fan of Scars, and its second effect always felt like a pipe dream until now. But with Girsu in the build you can plan to use Scars as an integral part of your strategy. Scars itself isn't an FTK, but it might as well be in most match-ups. Leveraging it as a win condition means we'll be building a glass cannon strategy, one that's explosive but fragile. The good news is that thanks to Girsu, it's way more durable than ever before.

The Ultimate Hand Control
Resolving World Legacy Scars requires a massive investment in resources and a build that's customized expressly to make its second effect live. Gathering eight different Mekk-Knights is a serious challenge, especially when so many Mekk-Knights simply aren't worth playing. 

Mekk-Knight Purple Nightfall, Mekk-Knight Blue Sky, Mekk-Knight Indigo Eclipse, and Girsu, the Orcust Mekk-Knight are all great cards, but it's harder to make an argument for other Mekk-Knight monsters. Mekk-Knight Red Moon and Mekk-Knight Yellow Star have useful removal effects, but they're tricky to activate and conflict with your goal of loading the graveyard with Mekk-Knights. Mekk-Knight Orange Sunset, Mekk-Knight Green Horizon and Mekk-Knight Avram typically aren't played at all, but you'll want to include at least some of them to hit your magic number.

Let's talk facts for a minute:

-To resolve World Legacy Scars you'll need eight Mekk-Knights with different names between the field and graveyard

-There are nine Mekk-Knights in the Main Deck, and three in the Extra Deck

-Of the Main Deck Mekk-Knights, two can be Normal Summoned and two search additional Mekk-Knights

-Of the Extra Deck Mekk-Knights, two can summon or search additional Mekk-Knights

-Resolving Purple Nightfall will leave its target banished until your next turn

-World Legacy Survivor will stop you from Summoning Lib, the World Key Blademaster

-You can search World Legacy Scars with Terraforming, Mekk-Knight of the Morning Star, Lib the World Key Blademaster, and World Legacy - "World Armor"

Believe it or not there's already a 1-card combo that lets you resolve Scars safely, but it's not exactly reliable. I've been putting some thought into designing a build that can pull off a first-turn Scars even after you've been hit with disruption.

Yu-Gi-Oh! TCG Deck - Kelly's Turbo Scars by Kelly Locke

'Kelly's Turbo Scars' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Kelly Locke

Event:

Rank:

Advanced

Market Price: $242.55

Cards

Mekk-Knight Red Moon

Market Price: $0.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/158083_200w.jpg

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

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Link Spider

Market Price: $2.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/170227_200w.jpg

1 Normal Monster

Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

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Mekk-Knight Spectrum Supreme

Market Price: $0.62

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/174851_200w.jpg

2+ "Mekk-Knight" monsters

This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.

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World Legacy Survivor

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/197254_200w.jpg

Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn.

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World Legacy - "World Crown"

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/170589_200w.jpg

You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 “World Legacy” Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.

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World Legacy Scars

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/158121_200w.jpg

All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.

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Akashic Magician

Market Price: $0.43

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/173538_200w.jpg

2 monsters with the same Type, except Tokens

You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.

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Knightmare Unicorn

Market Price: $1.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228687_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

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I:P Masquerena

Market Price: $17.67

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/200855_200w.jpg

2 non-Link Monsters

During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

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Mekk-Knight Avram

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166324_200w.jpg

"Check THIS out!"

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Lib the World Key Blademaster

Market Price: $1.81

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210231_200w.jpg

2 monsters

Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn.
• During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
• If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.

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Mekk-Knight Purple Nightfall

Market Price: $9.85

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/174826_200w.jpg

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

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Mekk-Knight of the Morning Star

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227563_200w.jpg

2 monsters, including a "Mekk-Knight" monster

If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

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Orcustrated Return

Market Price: $1.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235761_200w.jpg

Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.

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Knightmare Phoenix

Market Price: $0.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228688_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

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World Legacy - "World Wand"

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177979_200w.jpg

If this card is Normal Summoned/Set, it cannot by destroyed by battle with monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of “World Legacy - "World Wand"” once per turn.

• If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
• You can banish this card from your GY, then target 1 of your banished “Orcust” monsters; for the rest of this turn, you cannot Special Summon monsters, except DARK monsters, also Special Summon that monster.

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World Legacy Key

Market Price: $0.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/158122_200w.jpg

When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap Card effect that activates in the same column as a "Mekk-Knight" monster you control.

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Borreload Dragon

Market Price: $1.88

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196861_200w.jpg

3+ Effect Monsters

Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

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World Legacy - "World Chalice"

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/139187_200w.jpg

If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.

• If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
• During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.

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Galatea, the Orcust Automaton

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/178005_200w.jpg

2 Effect Monsters, including at least 1 “Orcust” monster

This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 “Orcust” Spell/Trap directly from your Deck. You can only use this effect of “Galatea, the Orcust Automaton” once per turn.

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Mekk-Knight Blue Sky

Market Price: $5.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/174825_200w.jpg

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

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Mekk-Knight Indigo Eclipse

Market Price: $0.57

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/158084_200w.jpg

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

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Monster Reborn

Market Price: $0.62

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71253_200w.jpg

This promotional card is printed in Japanese.

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Mekk-Knight Crusadia Avramax

Market Price: $4.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220788_200w.jpg

2+ monsters Special Summoned from the Extra Deck

While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

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Topologic Bomber Dragon

Market Price: $0.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199577_200w.jpg

2+ Effect Monsters

If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.

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World Legacy Succession

Market Price: $5.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166366_200w.jpg

Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.

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Lost Wind

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/209000_200w.jpg

Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

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World Legacy's Secret

Market Price: $1.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/158137_200w.jpg

When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.

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Dingirsu, the Orcust of the Evening Star

Market Price: $5.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210293_200w.jpg

2 Level 8 monsters

You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
• Send 1 card your opponent controls to the GY.
• Attach 1 of your banished Machine monsters to this card as material.

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Girsu, the Orcust Mekk-Knight

Market Price: $30.78

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213327_200w.jpg

If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

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World Legacy - "World Armor"

Market Price: $1.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/148303_200w.jpg

When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.

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Mekk-Knight Yellow Star

Market Price: $0.60

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/158082_200w.jpg

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

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World Legacy's Memory

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/170738_200w.jpg

Special Summon 1 "Mekk-Knight" monster from your hand or Deck in face-up Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.

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Terraforming

Market Price: $0.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/147084_200w.jpg

Add 1 Field Spell from your Deck to your hand.

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First, let's break down the World Legacy engine and discuss why it's here. World Legacy - "World Wand" and World Legacy - "World Armor" are important combo pieces that add field presence and search World Legacy cards. You're probably already familiar with World Wand, especially its last effect, but even long-time Orcust players may have never used its first ability: if Wand hits the graveyard you can Special Summon a World Legacy monster from your hand – something that rarely comes up in Orcust games. We're playing plenty of World Legacy monsters so Wand's effect should always have a target in your hand, chief among them World Armor, which searches a World Legacy card when it's summoned.

The World Wand and World Armor duo is meaningless if you don't have World Legacy cards you want to search. World Legacy Scars is an obvious one, and so is World Legacy Succession. You can also grab World Legacy's Secret or World Legacy Key to negate your opponent's monster and trap effects while recycling Mekk-Knights or World Legacy monsters. World Legacy - "World Crown" is a solid extender with a useful negation effect, and World Legacy - "World Chalice" can search a World Legacy card as a follow-up the turn after it's sent to the graveyard.

That brings us to World Legacy Survivor: the inspiration for this entire build. Activating Survivor lets you excavate the top five cards of your deck, and if there's a World Legacy card among them you can add it to your hand and send the rest to the graveyard. It's extremely unlikely that you'll reveal five cards without hitting a single World Legacy card, so Survivor becomes a powerful Pot of Duality-like searcher with far fewer drawbacks. Excavating five cards means you'll probably put one or two Mekk-Knights in the graveyard at the same time, ultimately accelerating World Legacy Scars. Of course, Survivor can also add Scars to your hand, so you don't have to worry about accidentally excavating your remaining copies of Scars.

Leaving Your Opponent Scarred
This build's designed to reach World Legacy Scars by leveraging the World Legacy engine, but you can also bring Scars online by simply opening with Girsu, the Orcust Mekk-Knight and Mekk-Knight Purple Nightfall.

-Normal Summon Girsu and send any World Legacy card from the deck to the graveyard. World Legacy - "World Chalice" is the ideal target

-Activate Girsu's effect to Summon a Token to each side of the field. Position your opponent's Token above either Extra Monster Zone. Use this Zone for the remainder of your combo

-Link Summon Lib the World Key Blademaster with Girsu and a Token, then use its effect to set World Legacy Key in the same column

-Special Summon Purple Nightfall from your hand to the same column as Lib. Activate its effect to banish itself and search Mekk-Knight Blue Sky from the deck

-Special Summon Blue Sky where Purple Nightfall was previously, and activate its effect to add Mekk-Knight Indigo Eclipse from your deck to your hand

-Activate World Legacy Key to add your banished Purple Nightfall to your hand

-Link Summon Mekk-Knight of the Morning Star with Blue Sky and Lib. Use Morning Star's effect to search World Legacy Scars by discarding Purple Nightfall, and use Lib's effect to remove your opponent's Token

-Special Summon Indigo Eclipse and use it to Link Summon Mekk-Knight Spectrum Supreme with Morning Star. Activate Spectrum Supreme's effect by sending World Legacy Key to Summon Mekk-Knight Avram from the deck.

-Link Summon Link Spider with Avram, and Link Summon Mekk-Knight Crusadia Avramax with Link Spider and Spectrum Supreme

-Lastly, activate Scars and use its second effect by banishing Purple Nightfall, Indigo Eclipse, Morning Star, Spectrum Supreme, Avram, Avramax, Blue Sky and Girsu

This combo has a number of vulnerabilities, but the World Legacy engine can help fix a few of them. Girsu's often a magnet for negation, so the extra Summoning power of World Legacy - "World Wand" helps you stay in the game even if you're hit with Infinite Impermanence. Wand can also Special Summon a banished Girsu, which is useful if you use Girsu to pay the cost for Mekk-Knight Red Moon, Yellow Star, or Purple Nightfall. World Legacy - "World Armor" covers for Lib the World Key Blademaster by searching Scars or Key, or you can use it to search a second World Legacy card during or after the combo.

This build's focus on draw power over Orcust or Mekk-Knight-specific support keeps your Extra Deck options open…for the most part. World Legacy's Memory can Summon Girsu from the deck to start the combo, but you won't be able to Summon Ib or Link Spider that turn. Orcust cards and World Wand can return Girsu from the graveyard or the banished zone to the field, but activating those effects will also narrow your Special Summoning options. Meanwhile, World Legacy Survivor only limits you to Link Summons, and that's not much of a restriction. Pot of Extravagance is another option, and you could reasonably tailor your Extra Deck to fit it by adding extra copies of Ib and the Mekk-Knight Links.

Going first has always been a challenge for Mekk-Knights, but it might be the optimal approach today thanks to Girsu. Don't overlook the Extra Deck either: with an Orcust in the Main Deck you'll have access to Galatea, the Orcust Automaton and its search effect, and you can even Summon Dingirsu, the Orcust of the Evening Star with two Level 8 World Legacy or Mekk-Knight monsters. I:P Masquerena's also hilariously fun to play with World Legacy's Secret and World Legacy Key because you can Summon a Mekk-Knight Link with Masquerena's effect during your opponent's turn. 

The World Legacy engine and Girsu, the Orcust Mekk-Knight have added an unbelievable amount of flexibility to the Mekk-Knight strategy, and the main Scars combo is just scratching the surface. Keep digging and you'll find all sorts of interesting combos and new ideas for different builds.

Until next time then

-Kelly