Straight-up decking your opponent is a real win condition in Standard. Normally mill decks aren't super competitive, but still fun to play. I can't ever remember a time when playing cards to mill your opponent was so effective. Even decks that aren't trying to win with mill, like Rogues, rely on milling the opponent incidentally.

Today I'm going to break down some different mill strategies in this format.

Mill Control

Even when milling is your win condition, you can't fill your entire deck with cards that mill. It is easy to fall into a trap of playing too many cards that try to mill the opponent, and not enough cards that actually interact with what the opponent is doing. If you build a deck with all mill cards, you still won't be able to mill your opponent out fast enough to beat aggressive creature decks.

Let's take a look at this Dimir list I have been working on, and finding quite a bit of success with:

Magic: The Gathering TCG Deck - Dimir Mill by Seth Manfield

'Dimir Mill' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Seth Manfield

Event:

Rank:

Standard

Market Price: $114.23

Cards

Vantress Gargoyle

Color Identity:U

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199034_200w.jpg

Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
{T}: Each player mills a card.

Buy This Card! https://shop.tcgplayer.com/magic/throne-of-eldraine/vantress-gargoyle

Heartless Act

Color Identity:B

Market Price: $1.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212369_200w.jpg

Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.

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Teferi's Tutelage

Color Identity:U

Market Price: $0.45

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215365_200w.jpg

When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

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Lullmage's Domination

Color Identity:U

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221933_200w.jpg

This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X.

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Swamp

Color Identity:B

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235544_200w.jpg

({T}: Add {B}.)

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Negate

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222130_200w.jpg

Counter target noncreature spell.

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Merfolk Secretkeeper // Venture Deeper

Color Identity:U

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199509_200w.jpg

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Fabled Passage

Market Price: $9.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215556_200w.jpg

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

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Drown in the Loch

Color Identity:B,U

Market Price: $1.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199207_200w.jpg

Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

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Lurrus of the Dream-Den

Color Identity:B,W

Market Price: $11.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212282_200w.jpg

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
Lifelink
During each of your turns, you may cast one permanent spell with mana value 2 or less from your graveyard.

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Eliminate

Color Identity:B

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215516_200w.jpg

Destroy target creature or planeswalker with mana value 3 or less.

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Ruin Crab

Color Identity:U

Market Price: $1.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221841_200w.jpg

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

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Island

Color Identity:U

Market Price: $3.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235542_200w.jpg

({T}: Add {U}.)

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Mystical Dispute

Color Identity:U

Market Price: $0.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198683_200w.jpg

This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.

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Agonizing Remorse

Color Identity:B

Market Price: $0.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207044_200w.jpg

Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

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So Tiny

Color Identity:U

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199409_200w.jpg

Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

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Frantic Inventory

Color Identity:U

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215572_200w.jpg

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

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Clearwater Pathway

Color Identity:B,U

Market Price: $5.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221830_200w.jpg

{T}: Add {U}.

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Opt

Color Identity:U

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215840_200w.jpg

Scry 1.
Draw a card.

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Medomai's Prophecy

Color Identity:U

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207179_200w.jpg

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

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Into the Story

Color Identity:U

Market Price: $0.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198971_200w.jpg

This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.

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Temple of Deceit

Color Identity:B,U

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206633_200w.jpg

Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {U} or {B}.

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Bloodchief's Thirst

Color Identity:B

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221776_200w.jpg

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

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Silundi Vision

Color Identity:U

Market Price: $0.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222102_200w.jpg

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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The most popular decks in Standard tend to have Omnath, Locus of Creation in them. These decks are absurdly powerful, but also tend to be heavily ramp-based. Cards like Escape to the Wilds are already digging five cards deeper into your library. Even a card like Fabled Passage does some deck thinning. This means fewer cards that Ruin Crab and Teferi's Tutelage need to mill out for you to win.

The reason mill decks are good right now is because of Into the Story. Four cards for four mana is a really good rate on a card draw spell, and gives you enough fuel in hand to get the job done.

You want effects that are able to continuously mill your opponent over time, not one-time-use effects. This is why I run a full four copies of the Ruin Crab and the Teferi's Tutelage.

You don't actually need that many cards that mill. Merfolk Secretkeeper is okay because it's also a creature that blocks against aggressive strategies. In comparison, I don't like Maddening Cacophony. It looks good on the surface, but in practice it's not the type of card this deck wants.

Drown in the Loch and Into the Story become great cards once your opponent starts to get up to seven cards in their graveyard. Having a two-mana counterspell or removal spell in Drown in the Loch is massive here. Frantic Inventory, Opt, and Medomai's Prophecy provide nice card selection and mill quickly with Teferi's Tutelage out.

The deck does need some removal, and sideboards in more removal against creature-based decks. Against the slower decks you want more countermagic to counter your opponent's key haymakers. Against the aggro decks you can actually take out Teferi's Tutelage, and go more on a Lurrus of the Dream-Den control game plan. This tends to work pretty well, as you don't need to mill the opponent quickly as long as you have answers to what they are doing.

Four-Color Omnath Crab

Let's compare this to a different deck that can win by milling simply by adding Ruin Crab. Yep, I'm talking about Four-Color Omnath that actually plays Ruin Crab in the maindeck. Against the mirror or Adventure-based decks, the mill plan is great, and against aggro you can sideboard out the Crabs and just be a regular Four-Color Omnath deck.

This is a great example of taking an established deck and adding in another plan of attack. Since there are so many ways to ramp out lands the Ruin Crab itself is extra effective here:

Magic: The Gathering TCG Deck - Four-Color Omnath Crab by TitanSmashMTG

'Four-Color Omnath Crab' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: TitanSmashMTG

Event:

Rank:

Standard

Market Price: $264.01

Cards

Raugrin Triome

Color Identity:R,U,W

Market Price: $10.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212695_200w.jpg

({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)

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Genesis Ultimatum

Color Identity:G,R,U

Market Price: $2.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212699_200w.jpg

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

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Forest

Color Identity:G

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235548_200w.jpg

({T}: Add {G}.)

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Ruin Crab

Color Identity:U

Market Price: $1.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221841_200w.jpg

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

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Lotus Cobra

Color Identity:G

Market Price: $2.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221778_200w.jpg

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

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Fabled Passage

Market Price: $9.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215556_200w.jpg

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

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Mystical Dispute

Color Identity:U

Market Price: $0.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198683_200w.jpg

This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.

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Dryad of the Ilysian Grove

Color Identity:G

Market Price: $16.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206936_200w.jpg

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

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Island

Color Identity:U

Market Price: $3.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235542_200w.jpg

({T}: Add {U}.)

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Wilt

Color Identity:G

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212274_200w.jpg

Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)

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Riverglide Pathway

Color Identity:R,U

Market Price: $4.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221822_200w.jpg

{T}: Add {U}.

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Glasspool Mimic

Color Identity:U

Market Price: $3.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222161_200w.jpg

You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

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Spikefield Hazard

Color Identity:R

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221957_200w.jpg

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

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Plains

Color Identity:W

Market Price: $0.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235540_200w.jpg

({T}: Add {W}.)

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Negate

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222130_200w.jpg

Counter target noncreature spell.

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Cultivate

Color Identity:G

Market Price: $1.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236572_200w.jpg

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Omnath, Locus of Creation

Color Identity:G,R,U,W

Market Price: $3.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221779_200w.jpg

When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

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Elder Gargaroth

Color Identity:G

Market Price: $16.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215477_200w.jpg

Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

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Redcap Melee

Color Identity:R

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199300_200w.jpg

Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.

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Evolving Wilds

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227330_200w.jpg

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Mountain

Color Identity:R

Market Price: $0.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235546_200w.jpg

({T}: Add {R}.)

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Ketria Triome

Color Identity:G,R,U

Market Price: $11.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212697_200w.jpg

({T}: Add {G}, {U}, or {R}.)
Ketria Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)

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Escape to the Wilds

Color Identity:G,R

Market Price: $0.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199297_200w.jpg

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

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This version also plays Glasspool Mimic, so you can easily copy a Crab already in play. Having double Crab allows the deck to mill the opponent out that much faster. Other than that addition there are a lot of the same elements of a typical Four-Color Omnath deck here.

This is not a dedicated mill deck per say, but it actually wins most of its games off Crab alone. This is a great example of how adding one card to a deck can completely change its game plan.

Dimir Rogues

The last mill strategy is Dimir Rogues. You can build your Dimir Rogues deck in a variety of different ways, but often you want to mill at least eight of your opponent's cards. This is going to make your Rogues better, and also plays well alongside your spells in a similar way to the more dedicated Dimir Mill list.

Magic: The Gathering TCG Deck - Dimir Rogues by Franche Tan

'Dimir Rogues' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Franche Tan

Event:

Rank:

Standard

Market Price: $192.36

Cards

Zareth San, the Trickster

Color Identity:B,U

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221868_200w.jpg

Flash
{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

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Soaring Thought-Thief

Color Identity:B,U

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222153_200w.jpg

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.

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Zagoth Triome

Color Identity:B,G,U

Market Price: $16.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212691_200w.jpg

({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)

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Temple of Deceit

Color Identity:B,U

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206633_200w.jpg

Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {U} or {B}.

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Clearwater Pathway

Color Identity:B,U

Market Price: $5.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221830_200w.jpg

{T}: Add {U}.

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Into the Story

Color Identity:U

Market Price: $0.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198971_200w.jpg

This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.

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Lofty Denial

Color Identity:U

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215611_200w.jpg

Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.

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Agadeem's Awakening

Color Identity:B

Market Price: $12.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222163_200w.jpg

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

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Brazen Borrower // Petty Theft

Color Identity:U

Market Price: $12.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199387_200w.jpg

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Negate

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222130_200w.jpg

Counter target noncreature spell.

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Heartless Act

Color Identity:B

Market Price: $1.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212369_200w.jpg

Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.

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Ruin Crab

Color Identity:U

Market Price: $1.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221841_200w.jpg

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

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Merfolk Windrobber

Color Identity:U

Market Price: $0.11

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Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

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Nighthawk Scavenger

Color Identity:B

Market Price: $0.77

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221895_200w.jpg

Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)

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Drown in the Loch

Color Identity:B,U

Market Price: $1.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199207_200w.jpg

Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

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Duress

Color Identity:B

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215662_200w.jpg

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

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Eliminate

Color Identity:B

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215516_200w.jpg

Destroy target creature or planeswalker with mana value 3 or less.

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Thieves' Guild Enforcer

Color Identity:B

Market Price: $0.61

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215608_200w.jpg

Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

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Bloodchief's Thirst

Color Identity:B

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221776_200w.jpg

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

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Island

Color Identity:U

Market Price: $3.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235542_200w.jpg

({T}: Add {U}.)

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Castle Locthwain

Color Identity:B

Market Price: $3.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199388_200w.jpg

Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

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Cling to Dust

Color Identity:B

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206655_200w.jpg

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Swamp

Color Identity:B

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235544_200w.jpg

({T}: Add {B}.)

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Castle Vantress

Color Identity:U

Market Price: $1.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199284_200w.jpg

Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.

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Dimir Rogues is a tier 1 Standard deck that has been very successful since the release of Zendikar Rising. This is a pretty typical version of the deck at the moment. Admittedly the deck does win most of its games by damage, but it can win by milling out the opponent's entire library too. Most often, after milling the first eight cards of your opponent, your creatures become powerful enough to overwhelm them.

Multiple Rogues in the deck get a big bump after the first eight cards are milled, but Nighthawk Scavenger also naturally improves as the opponent's graveyard starts filling up with different card types. This deck can go even more dedicated to mill by boarding in Ruin Crab. While Ruin Crab is powerful, it often isn't what you want against other aggressive creature decks, but it can do wonders against the slower ramp strategies. This makes a good argument to play it in the sideboard.

Without the Crab you are relying on the Rogues themselves to incidentally mill some cards from the opponent's library. Thieves' Guild Enforcer mills cards when a Rogue enters play, and Soaring Thought-Thief mills when you attack. We've started seeing cards like Into the Story in the maindeck of these aggressive Rogues decks because of how reliably you can mill the first seven cards. From there it's too good to pass up four mana to draw four cards.

Answering Mill Strategies

Mill decks have begun to do very well, but there are ways to combat them. One of the biggest reasons these strategies have gotten so much better is the banning of Uro, Titan of Nature's Wrath. Escape creatures are one of the best ways to punish the opponent for putting cards in the graveyard. They become essentially a free resource once put into the graveyard, and by paying an escape cost you can often get to fewer than seven cards in your graveyard. If that happens, cards like Into the Story start to look much worse.

With Uro gone, players are turning to escape creatures that hadn't been seeing a ton of play until recently. Of course there's Kroxa, Titan of Death's Hunger, but there's also Chainweb Aracnir and Ox of Agonas. Even cards like Cling to Dust, Phoenix of Ash, and Skyclave Shade are seeing play. Any card that interacts with the graveyard has become much more relevant.

If Rogues continues to do well, we should see the number of escape cards continue to rise. Even a deck like Four-Color Adventures that has limited sideboard space is starting to play a couple escape creatures because of their effectiveness against these decks. I personally enjoy playing from the mill side more, but this is a very interesting dynamic you can expect to see continue, as there are some very powerful cards you can play coming out of the graveyard.