Blood Moon is absurd. It has the ability to just end a game the way few other cards can. Shutting people off of mana as early as turn two is devastating, and with Eldritch Moon arriving on the scene, there's no better time to stay on-theme and dust off those Blood Moons.
The Ponza deck I ran last week has found a solid niche in Modern, and I played it not only because I wanted to highlight the deck, but because I also wanted to lead into this week's deck, an offshoot of the straight land destruction strategy. After all, who needs Stone Rains when you've already shut off their lands with a Blood Moon?
That's why we're running 12 of them.
We're going all-in this week to determine just how devastating Blood Moon effects can be. With eight one-drop mana creatures and four Eldritch Evolution, all of a sudden we have a functional eight copies of Magus of the Moon in our deck. Combined with the four Blood Moons themselves, that's 12 ways to draw the effect. Moreover, we have extreme consistency getting one of those effects into play on turn two thanks to all the one-drops.
That's early enough to just shut off some decks and keep them from every really playing the game. In the event they do have a removal spell, Stone Rain and Mwonvuli Acid-Moss mess with their mana even if there's no Blood Moon effect in play. When an opponent is forced to play defense against land destruction or Blood Moon, they're not playing offense. This sets the table perfectly for our top end of Stormbreath Dragon, Inferno Titan and Bonfire of the Damned.
12-Moon is definitely not good in every metagame, but if you play in an area where you expect Blood Moon to be good, this is definitely the most consistent Blood Moon deck in the format. Enjoy the matches!
One final note: after playing the deck I would certainly cut down from three Mountains to just one, replacing them with Forests.