I know everyone – myself included – says Modern is a brewer's paradise. And it's true; you can find everything from a bunch of value Grizzly Bears all the way up to Ulamog, the Ceaseless Hunger finding success in the format, and it truly seems anything is possible.
I knew all that. And yet, I still wasn't prepared to find Abundant Maw going undefeated online. But here we are, and who am I to say no to such sweet, sweet value?
In some ways, this is just another Heartless Summoning deck – something we've certainly had plenty of fun with in the past. But in other ways, this is possibly the best Heartless Summoning deck I've ever seen. I mean, Distended Mindbender? Are you kidding me? Playing eight-drops as early as turn three?
Yeah, that's what this deck can do thanks to Heartless Summoning, Eldrazi Temple, emerge creatures and the perfect fodder for them in the form of Matter Reshaper and Eternal Scourge – which by the way we can cast over and over again thanks to Relic of Progenitus.
Frankly, it's one of the weirdest packages I've ever seen find success in Modern, but also one of the most fun. Taking two cards from an opponent's hand and exiling them forever – not just with no drawback but actually additional upside since the exile effect comes from the cast rather than entering the battlefield, which means you get the ability even if your Mindbender runs into a counter.
This deck's good hands can topple any deck in Modern. It can grind thanks to Matter Reshaper, Eternal Scourge and even Sanctum of Ugin, which makes the stream of giant tentacle monsters truly endless. It can pick apart hands with Thought-Knot Seer and Distended Mindbender. It can race with Reality Smasher and it even has some reach with Abundant Maw.
Of course, the deck isn't without its flaws. After playing with it, I think the mana base needs some work, namely more colored sources. The deck clogs up with expensive cards easily without Heartless Summoning, which is why I added the one Mind Stone to the list – and I would consider adding a second. I also toyed around with green in the deck, giving you access to Foul Emissary, which keeps you churning through the deck while creating some value – and functions as an Impulse even if you have Heartless Summoning out and it dies immediately. I think there's merit to that, but I found the red sideboard cards to be much more important than the options available in green.
I'm not sure where to go from here with this deck, but the matches I played were mostly all close, and with some tuning it's possible this deck could improve even further.
Thanks for reading,