Started last week with a bang, didn't we? The Emrakul Deck is something that has been around in some form for years, and I spent the last few months working on it to bring to you. We had some strong success, winning four of the five matches we played, and it was a fun way to start this series.
I believe this week's deck delivers as well.
Bring to Light is a powerful card. From the moment it was previewed, everyone knew just how dangerous it could be. You're telling I can get pretty much anything out of my deck with it?
Since then, we've seen it crop up in multiple Modern brews. From acting as an additional Scapeshift in those decks to functioning as simply a "value" card in other decks, no one doubts the raw power of Bring to Light.
Of course, finding the right shell is hard work, especially in a format like Modern where there is a very real — and high — cost to stretching your manabase that far. And while there are undoubtedly ways to go all-in on Bring to Light, many of these suffer from the problem of having uncastable cards or wildly divergent gameplans if they don't draw Bring to Light. So while this week's deck may not be the most exciting use of Bring to Light, it is a very good deck that gets to play a handful of silver bullets that gain increased consistency thanks to Bring to Light.
Credit for this week's list goes to Jacob Van Lunen, AKA JVL AKA one half of the Sliver Kids. These days the former Pro Tour champion is a mainstay on the coverage team, and keeps busy by being awesome and brewing up Bring to Light decks. He sent me this list a while back and I've been saving it for the right time with a few small tweaks.
It's a straightforward midrange deck on the surface, but Bring to Light allows it to be so much more. Mana accelerants in Birds and Lotus Cobra allow fixing of the five-color manabase while also ramping you to your haymakers. Lotus Cobra, as it always will be, is the most explosive ramp card in the deck. It allows some backbreaking plays, like a turn-three Bring to Light, which can fetch up any of our silver bullets or even just a value creature that is good on the board. And we have plenty of those.
Blade Splicer allows you to pull ahead on board and has great synergy with Restoration Angel, while Courser of Kruphix both allows you to grind out advantage in longer matches as well as offset some of the life loss from the manabase. Lingering Souls is simply one of the best cards in Modern, and the fact we can play four here means we're going to.
Restoration Angel is the quintessential midrange card. It protects our other creatures, flashes in for surprise plays, and even combos with Kiki-Jiki, Mirror Breaker — which we have a virtual five copies of thanks to Bright to Light — for the combo kill.
The other "bullets" are Thundermaw Hellkite and Obzedat, Ghost Council. Thundermaw Hellkite will win any Lingering Souls battle, but it has more uses than that. It picks off a surprising number of creatures in Affinity with its enters-the-battlefield ability, and at the least will tap down any flying blockers to make sure it and your Spirit Tokens can rumble in.
While Thundermaw Hellkite is a great card when you want to be aggressive, Obzedat, Ghost Council is a bomb when you want to be defensive. The lifedrain effect is relevant against quite a few decks, and it does a great job of dodging a lot of removal spells; Path to Exile and Terminate are really the only answers. I've been happy with it.
All of this is possible thanks to Bring to Light, which adds a ton of consistency to your draws. This becomes even more prominent after sideboarding, when we suddenly have a virtual five copies of all of our answers. Need artifact hate? Bring to Light for Creeping Corrosion. Bogles got you down? Have five shots at Fracturing Gust. Tron getting out of hand? Have four Bring to Light to go along with your two Crumble to Dust.
A quick note on playing against Blood Moon. If you think your opponent may have sideboarded it in, be sure to fetch for your two basics first. With Birds of Paradise, Lotus Cobra and proper fetching, Blood Moon is much worse against this deck than you might expect. The Fracturing Gust and Thoughtseize in the sideboard also give you additional outs to the nagging enchantment.
This deck is a blast to play, and I believe this only scratches the surface of what you can do with Bring to Light. If you have any other ideas on where to go with this concept, I'd love to hear about them!
On that note, I want to discuss something I omitted last week: the future of this column.
We all know what the "best" decks in Modern are. Jund, Abzan, Affinity, Thopters, Merfolk, Tron, the list goes on and on. Everyone has their own pick of what's the best of the bunch, but the current "top tier" of Modern is pretty well known. My goal with this series isn't to show you another player grinding out games with Jund — we all know how that usually goes and I don't have anything special to offer in that area.
But what I can do is explore Modern, and I don't plan on doing it alone. While I have plenty of ideas for innovative decks or cards to try out in the format, what I really want is to share this series with my readers.
If you have a deck idea you think is worth exploring in Modern, I want to hear about it. If you have a budget brew you think can be competitive, ship me a list. Just want to throw out a card or combo and see what we can do with it? Share your ideas. Modern is a wide and largely uncharted place to play Magic, and I want to explore it together.
Thanks for reading,
@Chosler88 on Twitter/Twitch