Welcome back to Mining Modern, and welcome to 2017!
We've played our fair share of Eldrazi decks around here, with the highlight definitely being Mardu Eldrazi, a deck I believe is legitimately positioned well enough to break into Tier 1 in Modern. We also dabbled in Tron last year, though it was a bit of a rogue Tron build.
Today, we return to both. Welcome to Eldrazi Tron.
The deck first popped up, to my knowledge, at the SCG Players' Championship a few weeks back, and has made some appearances in Magic Online since. I took my favorite parts of several lists to come up with the one above, and I'm reasonably happy with it after a week playing it online.
This deck definitely presents one of the higher levels of raw power that Modern can offer. Eldrazi are all about playing above the curve thanks to colorless mana and Eldrazi Temple, and Tron decks are all about doing away with the curve entirely and just starting at seven mana thanks to Urza's Power Plant, Urza's Mine and Urza's Tower. Throw the two together, and you have a mana-generating monstrosity that plays bomb after bomb.
It begins from the first turn, with Expedition Map grabbing whatever land you need, whether it's a third Tron piece, an Eldrazi Temple to turbo out threats or even the one-of Cavern of Souls I added and was incredibly happy with. Heck, you can even grab Sea Gate Wreckage or Ghost Quarter if the situation calls for it, or basic Wastes to play around Blood Moon. Overall, Expedition Map is at its best in this deck, since it's truly able to take advantage of its versatility. I've searched for all of the lands I mentioned above in the past week, and it's been a sweet use of the card.
Spellskite, Warping Wail, Dismember and Matter Reshaper give you an early game – plus value in the long game – while Chalice of the Void means you can simply lock some opponents out of the game entirely. And while you're slowing down your opponent, Thought-Knot Seer, Reality Smasher and Endbringer take full advantage, coming down several turns earlier than they would in a "normal" deck and taking over. If the game does go long, Karn Liberated, Ulamog, the Ceaseless Hunger and Kozilek, the Great Distortion give you a way to break open stalemates and go over the top. Plus, sometimes your "going over the top" begins as early as turn three thanks to the Tron lands.
Overall, this deck was a blast to play and is definitely a deck you can't sleep on in Modern. While it obviously can have trouble against Blood Moon strategies, it's not just dead to them and can absolutely punish decks not packing the Moon.
Thanks for reading,