One of my favorite parts of Magic is how many different takes there can be on an archetype. For instance, we saw Whir of Invention – a truly bonkers card – take Lantern Control all the way to a Pro Tour victory just a few shorts months ago. But in seemingly no time at all, the metagame adjusted and Lantern Control has fallen by the wayside, for now at least.

But Whir of Invention isn't going anywhere. And best friends Karn, Scion of Urza and Tezzeret, Agent of Bolas are making sure it stays that way. Oh, and we're also playing a combo that used to be banned in Modern. Plus the actual spiciest of one-ofs. You know, the usual Mining Modern fare.

This deck has a lot going on, but we can boil it down to a few simple paths to victory:

- Assemble Thopter Foundry and Sword of the Meek. The age-old combo that started Modern on the banlist after years of rampaging through Extended with Vampire Hexmage and Dark Depths, Thopter-Sword was actually a huge disappointment when it finally did hit the Modern scene, as it's done very little in the format. Still, it's at its best here, and Whir of Invention gives the combo a new lease on life.

- Hide behind Ensnaring Bridge and assemble the superteam of planeswalkers in the trio of Karn, Tezzeret and Jace, the Mind Sculptor. One way or another, victory follows.

- Go on the beatdown plan by making 5/5s with Tezzeret, Agent of Bolas plus the Ensoul Artifact out of the sideboard. It's not often a deck playing Ensnaring Bridge talks about "going on the beatdown plan," but it's a real thing in many matchups.

Everything else in the deck exists to make those things happen. Mox Opal and Pentad Prism accelerate your mana while synergizing with Whir of Invention. Mishra's Bauble, Welding Jar and early Sword of the Meek or Thopter Foundry make your planeswalker plan better – seriously, the Karn tokens can get huge here – or enable other parts of the deck.

And with Whir of Invention comes all the best one-of silver bullets to hose certain matchups as early as game one. See: Damping Sphere – quite possibly my favorite Dominaria card because I really hate Tron – of which we have a virtual five copies thanks to Whir. The same goes for Grafdigger's Cage and Pithing Needle, both all-stars in various common Modern matchups. The one Welding Jar plays a vital role in protecting our key artifacts, and surprises many opponents by making an appearance after a Whir of Invention for zero.

The sideboard supports green mana for Abrupt Decay to answer Stony Silence, and we get the other staple cards we need in the form of Damnation for creature decks and Collective Brutality for burn and combo. Padeem, Consul of Innovation is also a sweet sideboard card that does a ton of work, but the real caketopper here is the trio of Ensoul Artifacts, which can take our zero-creature deck and turn it into a beatdown machine, attacking for five as early as turn two. Backed up by the playset of Tezzeret, Agent of Bolas, this deck can actually do quite a bit of damage in a hurry.

All in all, the deck is flexible enough to take on everything Modern has to offer, and while it's by no means breaking the format I do think it's a pretty awesome deck to have present in the metagame. It's skill-testing and a ton of fun to battle with, not to mention incredibly customizable to your local meta.

Thanks for reading,

Corbin Hosler