One of the best things about Modern is that any deck can do well. We see plenty of this at the Grand Prix level – heck, even Mill went undefeated on Day 1 of a GP not terribly long ago – but it also plays out on Magic Online, where access to some of the decklists that go 5-0 in a competitive league show us just how much is truly possible in Modern. And if it happens to be great fodder for Mining Modern, well, that's just a bonus.

Speaking of bonuses, Hardened Scales and Animation Module went undefeated in a league. You know what's coming.

I don't know about you, but when I see Arcbound Worker, I know I'm looking at a very powerful Modern deck.

And yet, it works. Somehow Arcbound Ravager is a Beast instead of a Construct, but everything else in the deck is clearly Construct-ed playable, and they combine with Hardened Scales to put together a truly impressive if surprising machine. Hardened Scales is perhaps better in this deck than any other, with all 18 creatures playing extremely nicely with the card, from adding counters to the creatures entering play, to adding one to every Steel Overseer activation to even making the modular ability pack some extra punch – Arcbound Worker has never been more intimidating.

But it doesn't end there. Animation Module is both on modular theme and works wonders with the rest of the deck, allowing you to generate a Servo army almost at will and also get some value out of the activated ability, whether that's getting a mana discount on adding a counter to Walking Ballista, growing Hangarback Walker twice in a turn or my personal favorite – finishing off a player by adding a poison counter to their face. And nearly every time it activates it combos with itself, creating Servos out of thin air.

I know it seems downright silly to suggest this is a competitive Modern deck, but I found it after it went 5-0 in a competitive league on Magic Online, which is a noteworthy accomplishment. As you can see in the games as they played out, the power of the deck is there. It has fast starts, it can go big with Arcbound Ravager (which is absolutely absurd with Hangarback Walker) or it can go wide with tokens and Steel Overseer. It's even resilient to removal thanks to Welding Jar and Evolutionary Leap – another innovation that keeps the value flowing throughout the game and gives you another sacrifice outlet for Hangarback – and gets to pack hand disruption and removal at the same time. The mana base gets to playing Cavern of Souls naming Construct (which will never not be funny) and Inkmoth Nexus provides a lot of kills on its own.

With plenty of sideboard options and a robust and resilient gameplan, Tribal Constructs is more than meets the eye, and the whole is most definitely more than the sum of its parts. I hope you enjoy this deck as much as I did.

Thanks for reading,

Corbin Hosler