We all know and fear the power of the Urzatron. Urza's Power Plant, Urza's Mine and Urza's Tower are an omnipresent force in Modern that produces huge threats as early as turn three. Whether it's Karn Liberated, Oblivion Stone or World Breaker, the Tron lands are pretty scary.
Equally as scary is Elesh Norn, Grand Cenobite, if you remember playing Standard when she was all the rage. And for the Commander players among us, the terror of the Norn is well known. As is the pain of Iona, Shield of Emeria, which rather than make the game hard for opponents, instead stops them from playing it entirely.
So, naturally, this week I decided to play all of those in the same deck.
This deck is a thing of beauty, which explains Alexandre Aurejac's fourth-place finish with the deck at France's World Magic Cup qualifier last month. With the Tron lands as a threat, the deck can make a bunch of mana very quickly, deploying Sundering Titan, Elesh Norn, Grand Cenobite, Ugin, the Spirit Dragon, or even Iona, Shield of Emeria as early as turn four thanks to Signets helping fix and accelerate mana. That will lock up a number of games by itself, but it's merely the backup plan in this build.
Plan A is simple: Cast Gifts Ungiven. Gifts Ungiven is a fun puzzle card in itself, allowing you to make weird piles that fit almost any given situation, or do something as simple as pull out Day of Judgment/Wrath of God/Supreme Verdict/Snapcaster Mage to guarantee you'll have a sweeper when you untap. Or you can make piles that guarantee you eventually find Tron thanks to the lands, Academy Ruins and Expedition Map.
Like I said, Gifts Ungiven is a fun puzzle. Except when it's not.
For those who don't know, there is a "trick" to casting Gifts Ungiven. Because the card specifies "up to four cards" and the default option is your opponent choosing which go to the graveyard, you can choose to get only Unburial Rites plus whatever creature you want. They'll end up in your graveyard by default, and you can untap and Reanimate the creature with Unburial Rites and win the game on the spot. After all, a turn-four Elesh Norn, Grand Cenobite or Iona, Shield of Emeria will lock up a lot of games quickly.
The shell around the deck exists to accomplish one of those two goals. Wall of Omens, Path to Exile and the sweepers help the deck stay alive, while Thirst for Knowledge pulls double or even triple duty, helping find combo pieces, drawing three cards at a discount rate by pitching an extra Signet, or functioning as a discard outlet if you've drawn the Unburial Rites or a giant creature you can't cast. Rounding out the deck is Condescend, the best possible Counterspell to have when you're playing with Tron, and a few more removal options.
This deck is a ton of fun to play, and the fact it works on two powerful but distinct axes means that opponents will have a difficult time slowing you down. Graveyard hate for Gifts? Just cast the creatures with Tron. Messing with your Tron lands? Unburial Rites them. Trying to go around with combo? Board in Thought-Knot Seer and tear apart their hand.
I had a lot of fun recording with this deck, and I hope you enjoy watching or picking it up!
Thanks for reading,
@Chosler88 on Twitter/Twitch