If there was one breakout Modern deck from last weekend, it would be Bant Eldrazi. Sure, Eldrazi decks have been around before, but not since the banning of Eye of Ugin. This Bant Eldrazi deck may not have access to Eye of Ugin but that allows for a solid three-color manabase. This is the list that I am currently advocating for, and is fairly close to the other lists that have been successful of late:
Having tried out a variety of two drops, from Thalia, Guardian of Thraben, to Tarmogoyf, and even Nest Invader, I think Spellskite is the best two-drop to play right now. It can be found off Ancient Stirrings and can hose a bunch of strategies if not immediately dealt with via a removal spell. Bad matchups like Infect and Bogles suddenly turn around once Spellskite hits play. Perceived bad matchups like Bogles and Affinity are very winnable, just looking at how the matches played out.
I added Eldrazi Skyspawner to my list so that the deck has another flyer. Having a flying blocker against Infect or Affinity can be the difference in winning or losing a game. Eldrazi Skyspawner is slightly more difficult to cast than the other three-drops, but it can be more powerful than either of them. Putting two creatures on the board, one of which ramps into Reality Smasher or Drowner of Hope, is exciting.
The match against Affinity played out in a pretty typical fashion. Affinity is ahead of most decks in the format game one, and behind post-board; Stony Silence was lights out game two, and while game three was close, a timely draw of an Eldrazi Skyspawner bought valuable time. This matchup can go either way but many of the games against the top decks play out quickly and revolve around drawing sideboard cards. Against Bogles, for instance, Fracturing Gust is devastating, as the videos showed. Game one our opponent didn't have the nut draw but that is a matchup where we are similarly behind game one and ahead after board.
The longest and most intricate match was the one versus the five-color brew. I will no longer think of Magus of the Moat the same way after game two. It seemed like the game was locked up but once it came down everything shifted. We still had plenty of turns to draw an answer but from there we kept drawing lands. This five-color deck seemed like it could have been a Chord of Calling variant though I never actually saw Chord of Calling itself. Bant Eldrazi is favored against most decks of this variety unless something strange happens like in game two.
Bant Eldrazi can play a turn two Thought-Knot Seer surprisingly often, and when on the play these explosive draws can beat even the worst matchup's good draws. Yes, Bant Eldrazi may be less powerful than the Eye of Ugin Eldrazi decks, but that does not mean this deck isn't good. In fact the existence of Bant Eldrazi may make WotC rethink not banning Eldrazi Temple. Eldrazi are back in Modern!
Thanks for reading,