Today we've decided to try out the combination of two great tastes that taste great together. Unfortunately, this may end up making us look like the enemy for once. You see, the deck we're piloting today has not one but two different combos in it, similar to Living Twin.

A while back I showed off a deck with a Tooth and Nail combo that included Emrakul, the Aeons Torn and Xenagos, God of Revels. The two in conjunction with one another enable to you win in one turn with the help of a single card: Tooth and Nail. This combo is present in our deck...alongside the popular Tron package.

So basically we're playing a Tron deck that has the Tooth and Nail combo in it. At first glance, I assume everyone will think we're simply playing Tron, a deck I often tout as "the enemy," when in actuality our ideal scenario involves casting a Tooth and Nail.

Check out the deck.

DECKID=1253443

Ji Zihao ended up taking the list to an RPTQ in Tokyo and, I believe, qualifying for the Pro Tour with it via a Top 8 finish. Knowing first-hand how powerful the Tooth and Nail combo was, along with how consistent Tron can be, I was extremely curious to see how the two powers combined could fare.

Care to take a look? Beautiful bean footage, etc.

Tron Tooth and Nail vs. Restore Balance

Tron Tooth and Nail vs. Budget Burn

Tron Tooth and Nail vs. Jund Collected Company

Tron Tooth and Nail vs. Pyromancer Ascension

Okay, while the deck has the potential to be as powerful as Tron, there was one sizable problem I found. Tron typically never has more than one green source in play for several reasons. 1) You don't ever really need more than one - all of your one-mana artifacts usually help you in this regard - and 2) every green-producing land you draw is one less turn you'll be playing a Tron piece. This is huge in a deck that wants to make the most mana as fast as possible.

In a perfect world, with a perfect draw, we won't be casting Tooth and Nail until turn four. This requires four Tron pieces, Tooth and Nail, and two mana filters that weren't cracked to find Tron pieces. That's a lot of cards. The second best scenario includes us playing Tooth and Nail on turn five. For this we would need all three Tron pieces, two green mana sources, and Tooth and Nail itself.

The biggest problem with this I have found is that you rarely, if ever, want to search out a second green source; typically you need to be searching out your missing Tron pieces instead. There were plenty of times where I was left with nine mana and only one green source, or nine mana and a Chromatic Star / Chromatic Sphere in my hand, leaving me with only eight mana: one less mana than I needed to entwine Tooth and Nail.

I typically never do things like this when it comes to innovative decks, but I kept wondering why we were including Tooth and Nail at all. I kept wanting to side out the combo after game one, but I felt like it wouldn't be giving the deck a fair shake. Tron is an incredibly capable deck, albeit one of my least favorite in the format, and I honestly felt that adding Tooth and Nail made it a little...clunkier? I'm not sure if that's the word I want to use, but it felt like the spells that Tron decks were streamlined to cast were a little bit harder to cast in this version.

I liked Tooth and Nail a lot when I played the Tooth and Nail deck, especially when I was able to dome players for 30 in one turn thanks to a hasty, +15/+15 Emrakul, the Aeons Torn. I'm just not sure it needs to be combined with Tron.

That's about it for today. I've created a public page on Facebook for all of my Magic content things, so be sure and give me a like. Friend requests are hard to keep up with and a lot of people just wanted to follow my Magic content rather than personal posts. If you're looking to get updates on when I post a new video to YouTube, know when I have a new article, see when my stream goes live, or want to join in some cool discussions, be sure and give the page a "like."

I'll be back again on Thursday with some Standard action as I think I've found something sweet to try out: a U/G Part the Waterveil Ramp deck that Ali should be talking about tomorrow. He ended up going 4-0-1 with the deck at a side event at Grand Prix Sea-Tac this past weekend. Thanks for reading and I'll see ya soon!

Frank Lepore
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