Welcome back ladies and gentlemen! Since we don't have quite enough cards spoiled yet for me to start brewing decks, I decided instead to visit an old favorite deck of mine that I played a bit in Standard. If you played during Lorwyn Standard, then you are probably familiar with U/B Fairies and Reveillark. Today I want to talk about Reveillark. I'm still pretty surprised that it doesn't see play in Modern. It can generate so much value and you can even have combo kills in the deck. I've been testing the deck out on Magic Online and I finally settled on a list that I'm comfortable with. Now it's not the end-all, be-all, and I'm sure it could use some more tweaks, but this current list I'm pretty happy about. If you like drawing cards, countering spells, and even comboing people from time to time, then I think you'll really like this deck.


And here we have it! This is currently where I'm at with the deck. For new players that haven't seen this before or don't know how the combo works, I will go over that, so don't worry. First let's go over the cards and why they are here, and then we will discuss the combos in this deck.

You may think some of these lands are not important, and you'd be right if they were in other decks. For example, Merfolk plays Minamo, School at Water's Edge and Oboro, Palace in the Clouds to avoid Choke… and that's basically it. But here, Minamo, School at Water's Edge will do a lot since we have so many Legendary permanents. It will basically give a lot of your creatures vigilance but more importantly it will also let you double loot with Jace, Vryn's Prodigy. It may not come up often, but when it does, it's worth it. You can also use Minamo, School at Water's Edge to untap Eiganjo Castle so you can use its ability twice.

Miren, the Moaning Well isn't anything super exciting, but it allows you to cash in on your Wall of Omens for some extra life or sacrifice your creature so you can rebuy it with Reveillark. If you have a ton of mana you can even evoke a creature, then with the evoke trigger on the stack you can activate Miren, the Moaning Well to gain life and still get the creature's ability. It can also protect key creature pieces from exile affects. Another neat trick is you can sacrifice the Angel Token created by Geist of Saint Traft after it does damage to gain four life.

Another legendary land — this one prevents two damage to legendary creatures. This can be backbreaking, especially since so many opponents will miss it. It can protect your Jace, Vryn's Prodigy from Lightning Bolt, it will let your Venser, Shaper Savant or Glen Elendra Archmage block creatures and live. It will also protect Geist of Saint Traft from Pyroclasm!

Path to Exile: A much-needed spell to deal with annoying creatures. I try to save my Path to Exiles for creature lands if my opponent is playing them. We also have Supreme Verdicts to help against creature decks.

Wall of Omens: A solid card that cantrips and gains us a good chunk of life against aggressive decks. Can be fodder for Liliana of the Veil. It's also a potential combo piece that will allow you to draw infinite cards. We will get to that in a minute!

Filters our hand, and that's important in this deck since we use our graveyard a good amount. Hitting lands, putting combo pieces in the graveyard, flashing back instants and sorceries, and can even milling our opponent out if they gain infinite life. Jace, Vryn's Prodigy is extra good here.

Mana Leak: I like Mana Leak over Remand because I just want the spell to be countered. We will generate a good amount of card advantage so I'm perfectly fine trading my Counterspells one-for-one. While we may be combo, that is not our main focus — another reason to play Mana Leak over Remand.

You'd be surprised how good a 3/3 first striker can be. Blade Splicer can also protect your other creatures from Liliana of the Veil.

I can say so much about this card. If you have Blade Splicer out it makes all your creatures X/X creatures with First Strike. If your opponent has a Lord of Atlantis out then you can make all your guys X+1/X+1 and give them Islandwalk and alpha strike them. I've even attacked for lethal with a Jace, Vryn's Prodigy and Mirror Entity. It allows Wall of Omens to kill creatures. It's also a combo piece. While it does all these cool things we can't really play more than one. Mirror Entity may be sweet, but it's still three mana for a 1/1.

This deck really wants to filter cards and this works great with Jace, Vryn's Prodigy. One neat trick you can do with this card after it's on the battlefield: you can put its upkeep trigger on the stack on your upkeep and then activate Jace, Vryn's Prodigy. If Jace, Vryn's Prodigy flips, you'll get to scry and then draw for your draw step. It may not seem huge, but little things like this add up.

A solid catch-all. Just try to save it for a permanent you can't really deal with normally. Obviously you can't really do that against decks with hand disruption, but if your opponent plays a Tarmogoyf, for example, that's normally not much of a threat. Try to save it for Planeswalkers, Cranial Plating, Prismatic Omen, etc. The longer you wait, the more likely you can get multiple permanents with Detention Sphere.

A fantastic card, especially since we can recur it with Reveillark. Non-creature spells are what we are most afraid of and Glen Elendra Archmage does a lot of work against them. Try to save her until you have five mana so you can play her and hold up a blue, especially against decks that play exile affects like… Path to Exile.

Venser, Shaper Savant is another catch-all on a 2/2 body that can also yield a tempo swing. He's also part of a hard lock combo in the deck and he works very well with Venser the Sojourner. Bouncing something every turn will set any opponent back or at least hinder them from progressing.

A combo piece that works well with many cards in the deck. These are all the things you can blink to gain advantage: Mulldrifter, Reveillark, Wall of Omens, Venser, Shaper Savant, Blade Splicer, Glen Elendra Archmage, Oath of Jace, Spreading Seas, and Stonehorn Dignitary. It can also be used to untap a land, reset Body Double or Detention Sphere, and last but not least, you can also blink a creature so you can cast Supreme Verdict and then get that creature back on an empty board.

An uncounterable board sweeper. Very important against decks like Merfolk, Jeskai, or anything that wants to tempo you with creatures and Counterspells.

Why we built the deck! It's literally just card advantage on a creature. It doesn't even have to die to trigger, just leave the battlefield. So things like Path to Exile or blinking/bouncing it with Vensers will trigger its ability.

Mostly a combo piece, but it's also sweet to Clone a Reveillark or a persist creature. If Body Double copies a persist creature, like Glen Elendra Archmage, when it comes back you can let it become a copy of something else, like Reveillark. Card is a bit clunky but it's still worth it to run one.

Mulldrifter: The flying fish? Who doesn't love Mulldrifter? At worst it's a Divination. At best it will kill your opponent. This card is great — my favorite elemental.


I wanted a fourth sweeper. Not sure if Supreme Verdict is better or not. I figured I'd want one Wrath of God for things like Welding Jar or Thrun, the Last Troll. If Merfolk is big in your area, run Supreme Verdict instead.

Timely Reinforcements: Say no to burn!

Lone Missionary: Say no to burn! Also a combo piece.

Comes in against attrition decks. Love her against decks like Jund, Abzan, Grixis, and even Jeskai.

You can run Sun Titan, Consecrated Sphinx, or Dragonlord Ojutai. I prefer Sun Titan so I can recur key permanents against specific matchups. Like against Tron, I want to be able to keep recurring Ghost Quarters.

Negate: Again, non-creature spells can be rough!

Spreading Seas: Stop pesky creature lands like Inkmoth Nexus and utility lands like Academy Ruins or Tron lands.

Against non-creature decks that don't give us time to do or thing. So basically combo decks and Tron decks. You can also bring it in against control decks that don't have many creatures.


Alright, let's go over the combo, shall we? This works by having Reveillark and Mirror Entity in play while having Body Double and X. When you have Reveillark and Mirror Entity in play, you activate Mirror Entity's ability for zero multiple times. You put however much you want of that ability on the stack. Then what happens is your creatures die, then you recur Body Double copying Reveillark and X. Mirror Entity's ability will resolve again killing your creatures and you repeat it getting Body Double and X. X will let you counter infinite spells to gaining infinite life. This is what you can do with the deck.

Reveillark + Mirror Entity + Body Double + Venser, Shaper Savant

This combo will bounce all your opponent's permanents and let you counter any future spell they cast. This is a hard lock. Even if your opponent gains infinite life you can return everything to their hand and then ultimate a Jace eventually then mill them out.

Reveillark + Mirror Entity + Body Double + a class="storehover" rel="https://magic.tcgplayer.com/db/WP-CHWS.asp?CN=Mulldrifter" href="https://magic.tcgplayer.com/db/magic_single_card.asp?cn=Mulldrifter&ref=storehover">Mulldrifter/Wall of Omens

Either Mulldrifter or Wall of Omens will grant you as much card draw as you want.

Reveillark + Mirror Entity + Body Double + Stonehorn Dignitary

With this combo your opponent will never get an attack phase again. You just make them skip their next one million attack steps. Pretty mean!

Reveillark + Mirror Entity + Body Double + Lone Missionary

This one will gain you infinite life which should give you enough time to beat your opponent or just have them concede.

Venser, the Sojourner + Stonehorn Dignitary

As long as you have both of these out your opponent will not have a combat step.

Well that's it ladies and gentlemen. I hope you've enjoyed this article. If you are interested in this deck I would suggest proxying it up and testing it before buying it. I think the deck has a lot of potential and could go so many different ways. You can splash red for the Nahiri, the Harbinger / Emrakul, the Aeons Torn combo and Avalanche Riders. Green for Eternal Witness and mana guys. You can even leave the deck white/blue and play other creatures like Figure of Destiny or Aven Riftwatcher. Whatever you decide to do, let me know what happens.

Thank you so much for tuning in.

Until next time,
Ali Aintrazi