Imagine if you could watch Full House every day at any point whenever you wanted – that's essentially what playing your favorite deck is. Sometimes though, a deck can be so ubiquitous, so central to the game's overall state that it practically becomes the game for a period of time, much like a TV network can be carried by one show for a long time. I bet you know what I'm talking about, right?Everybody Loves Goat Control
The original Goat Control is impossible to replicate here and now because two of the deck's most crucial cards – Metamorphosis and Thousand-Eyes Restrict – are still 100% Forbidden. However, Goat Control as a name has been adopted by any deck that still retains the essence of the original strategy. Today's deck is totally Goat Control in spirit but strangely enough, it was made possible by new cards totally unrelated to Scapegoat.
Duelist Alliance gave us a kickin' new card called Hippo Carvival. I know that right off the bat, it doesn't really sound cool, but it is. Think of it as Scapegoat's cousin, so to speak. It'll put three Hippo Tokens on the field that can't be Tributed. While the Hippo Tokens are on the field, you can't Special Summon monsters from the Extra Deck. It sounds like a ton of restrictions but it gets better. What makes Hippo Carnival so versatile is the fact that it's a Quick-Play spell and during the turn that you Special Summon them to the field, your opponent can only attack the Tokens. Hippo Carnival gives you an impenetrable shield that'll shield any monster you have from opposing attacks for one turn, guaranteed.
That whole "no Extra Deck" thing is still probably not looking too good in your books, but believe me when I say that you find good use for those Tokens quickly. Let me throw the deck list your way and we can paint a better picture of what the strategy looks like after that point.DECKID=101151This deck excels at two things in particular: A) doing fun things with tokens, and B) drawing you a metric crap ton of cards off of Supply Squad. It's strange, really. Most of the time, control decks have big issues with maintaining card presence while controlling the board but with this deck it's totally different. In fact, I've actually lost some duels from decking myself out because I was making way too much bank off of Supply Squad.
Any deck where destroying your own monsters plays a big part in the overall strategy can really make use of Supply Squad. I can say without a doubt that Hippo Goat Control totally rocks at blowing its own crap up – to the point that sometimes your opponent doesn't even have to!A Tight-Knit Cast
You're running Summoner Monk because of the massive amounts of synergy it shares with key cards. You're chiefly playing Level 4 monsters and you have 21 spells in the Main Deck. Summoner Monk, being a Spellcaster, also works well with Nefarious Archfiend Eater of Nefariousness's ability to Special Summon itself from your hand if you control a Spellcaster.
Chain Dog's the last piece of your monster puzzle. This deck's practically all Beast all the time, and Chain Dog takes advantage of that. It's not rare to find yourself making Rank 4 after Rank 4 because of this card; Chain Dog's Special Summon requirements of two Beast monsters on the field actually isn't difficult to achieve. With Chain Dog and Summoner Monk, it's possible to crank out two or three Xyz Monsters each turn.
To keep your number of Beast-type monsters balanced, you'll have to make sure that you're putting Beast Xyz Monsters on the field – which means Diamond Dire Wolf. This deck's incredibly well suited to Dire Wolf's unique abilities. Since it needs to destroy a specific type of monster to use it's effect, most players just end up popping Dire Wolf itself, but in a deck that's loaded down with free Beasts you can leave Dire Wolf to do its job and just pop a token instead. With Supply Squad on the field you're practically getting a free card every turn in exchange for destroying your opponent's stuff, and that little combo can swing the balance of a game very easily....And That Spells Defeat!
If you don't want your opponent's monster for yourself, you can just ship it back to the deck with the incredibly token-friendly Rush Recklessly' rel="https://yugioh.tcgplayer.com/db/WP-CH.asp?CN=Super Rush Recklessly">Super Rush Recklessly. This normal trap is one of those cards that'd be super popular if it weren't type-specific: you target a Beast you control and an opposing monster, destroy yours, and send theirs back to the deck. Non-destruction spot removal is incredibly valuable right now and Rush Recklessly' rel="https://yugioh.tcgplayer.com/db/WP-CH.asp?CN=Super Rush Recklessly">Super Rush Recklessly excels at it to no end.
Plus it triggers Supply Squad. You get to trade in a token and Rush Recklessly' rel="https://yugioh.tcgplayer.com/db/WP-CH.asp?CN=Super Rush Recklessly">Super Rush Recklessly itself to nix an opposing monster and pull a free card from your deck if you have Supply Squad out – more cards if your have more Squads. It's incredibly unfair when you think about it.
To me, this deck's appeal rest in its ability to go toe-to-toe with your opponent despite its unassuming looks. It really, really looks like it's supposed to suck, but it's actually quite competitive. It's the pool shark of Yu-Gi-Oh, you know? Don't let it bust your balls.Alright, Buck. Where's The Bang?
There's a ton of room for growth in this strategy both in terms of deck building and wallet thinning! It's worth exploring and it's a worthy successor to the original Goat Control's legacy. Play around with it and let me know what you think. Maybe you've got your own build? I'd love to hear about it in the comments!