Ever just build something weird and crazy that just kind of works in a really strange and fulfilling way? Well, that kind of what's going on here. I don't think I would've ever expected something like this to work in a million years and yet, here's an incredibly strange and fun deck that you too can build with all your friends. Is it going to take your next Regional Qualifiery by storm or top a YCS? Oh Ra, no! But it'll bring you tremendous joy regardless.
So what on earth is Morphtronic Karakuri anyway? Well, to be completely honest, it's a Morphtronic deck with a four-card Karakuri suite splashed in – and yes, those four cards are important enough to warrant a spot in the deck name. While it's only two monsters in the Main Deck and two in the Extra Deck, the Karakuris are exactly what's needed to give this strategy a powerful leg up in a neat sort of way. Morphtronic monsters focus on swarming the field with an army of little guys that you can then trade in for larger, stronger monsters. I've seen a number of Morphtronic decks over the years, and most of them seemed to be built according to a strict policy of adherence to on-theme support regardless of its mediocrity.
Well, I'm here to say that that isn't the case here. Let me roll out the deck and we'll continue the discussion on the other side.DECKID=100181Morphtronics really like equip spells – so much so that the closest thing they've got to an on-theme boss monster, Power Tool Dragon, lives and dies by its interaction with equips. Morphtronics have a number of theme-stamped equip spells, but I'm going to tell you right now that you can throw all of that out the window. Power Tool Dragon included.
Another big focus of the Morphtronic monsters is their ability to switch effects depending their battle position. Morphtronic Map – the theme's Field Spell – focuses on rewarding you for switching your monster's back and forth between attack and defense mode. Before we get too far ahead though, I'm going to let you know that none of that matters here either. Maybe only two of the Morphtronics actually have a defense position effect that's worth anything, and even that seems like a generous estimate, for sure. You might as well be running All Out Attacks because that's how this strategy's going to play all the time.With Two Defining Features Gone, What's Left?
Celfon has a lot going for it in terms of card design. Sure, its effect is a game of chance but in a 40 card deck running 15 Morphtronics, it's less about luck and more about favorable odds. Celfon's one of the monsters that will win you over when you skeptically try this strategy out. Of course, it gets even better: Celfon's a Machine Duplication target, so as if things weren't already awesome enough, you can abuse it with one of the most busted spells the game's ever seen. If you open up with Celfon and Machine Duplication, there's a strong likelihood that you could end your turn with game-winning damage on board.
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If you noticed that there are two copies of Machine Duplication in the deck, it's because Morphtronic Celfon isn't the only Little Deformer that can make great use of it. Your second Dupe target is Morphtronic Remoten, a Level 3 Earth Tuner that also nets you powerful +1's, albeit in a different way. While we're on the subject of Machine Duplication, I'd also like to mention that if you Dupe into all three copies of Remoten, then you're sitting on an instant XX-Saber Gottoms. Is that going to win any Championships any time soon? Not at all, but putting a 3100 ATK monolith on board is still pretty impressive; it can change everything in your favor pretty quick.
That little combo gets even slicker when you take into account Remoten's actual effect! Once per turn, you can banish a Morphtronic monster from your graveyard to add a Morphtronic with the same Level from your deck to your hand. So what happens if you manage to luck into a Remoten and Machine Dupe in the mid or late-game? You Normal Summon Remoten, Dupe into your other two copies, use all three effects to grab three Morphtronics from your deck, and then Synchro Summon all of your Remoten's into Gottoms. Remember that Gottoms only needs an Earth Tuner and then other Earth monsters – Tuner or not. You'll end the combo with one more card in your hand than when you started. Chances are you'll also have the largest man on the field as well.Now, What About The Karakuri Monsters?
Burei's amazing here because after it's Synchro Summoned, you can Special Summon one of the two copies of Karakuri Watchdog mdl 313 "Saizan" from your deck; more often than not, that'll let you continue your string of Synchro Summons, especially if you started your ball rolling with Morphtronic Celfon. Which you probably did. That added ability helps push the Morphtronic monsters further than they could go before, and that's what gives the Karakuri suite its place in the deck name.
Personally, I can't remember the last time I played a deck that had twelve spell cards let alone sixteen. I mentioned earlier that Morphtronics are bogged down with a number of subpar spells but surprisingly, the strategy also has a number of really great ones as well. The discussion can start with the on-theme Monster Reborn, Junk Box. Yeah, this is one of those archetypes that gets to have three copies of one of the best Forbidden cards in the game.
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On top of that, Morphtronics also get a really neat spot removal spell called Morphtronic Accelerator. You can target any card on the field, send a Morphtronic monster from your hand back to the deck, destroy the card you targeted and then draw. It's an incredibly versatile piece of removal that really makes for a surprising turn of momentum if you hit the right card. One for One makes an appearance as well so that you can get to Celfon as fast as possible. Plus, you've got triple Upstart Goblin because combo deck! Huzzah!Alright, Buck. Where's The Bang?This is like, an $80 deck. It's freaking Morphtronics. Who's going to ride these guys to victory on the hype train? Hey, maybe you! You never know. This deck surprised me more than I thought it would and it earned my respect.
It's a strange strategy filled with strange monsters, but it's incredibly fun overall. In fact, I'd consider it one of the most enjoyable strategies I've ever had the pleasure of playing. Have you fooled around with these strange little robots before? Share your experience in the Comments!