Today, let's continue that trend with the new Superheavy Samurai theme. A lot of people have been waiting a long time for this strategy and I can't blame them – it's awesome! It's not a difficult concept to grasp: big monsters that can attack while in Defense Position. You can sum up how this deck works in one sentence, but because of it's unprecedented unique nature, it leaves a lot of avenues for exploration – something our community has been doing for a while now. I've seen plenty of crazy cool decks come out of this them: Black Garden strategies, OTK decks, and cool new ways to use old equip spells. It's been a lot to digest, but I've always made a conscious effort to be different for you guys so that you have more options for your own deck-building, and usually that means thinking outside the box.
Today's different, though. Let's simplify things and build a straightforward Superheavy Samurai Deck so you can get a great feel for them before we all go off in our own cool and complicated directions.The Best Offense Is 3500 Defense
Superheavy Samurai Blue Breaker is your other on-theme monster. It's a 2000 DEF wall that has the same position switching trick as Benkei, but with the added bonus that it can't be destroyed by battle. It can only attack in Defense Position while Benkei's on the field of course, but that's not too big of a deal. Blue Breaker usually stays around until Benkei hits the board without much difficulty.
I couldn't be bothered with Superheavy Samurai Swordsman. It isn't a bad card, and it's not without its uses. It just didn't impress me or prove itself useful enough for me to ever draw it and not wish that it was something else. But that's just me! You might love it, and if that's the case by all means, play it. It just wasn't for me. It didn't fit my play style with this deck nor the shape of competition in the metagames I was testing.
But I digress. Now that you've got a good feel for what these guys look like, let's take a peek at the deck list and piece together the rest of this puzzle.DECKID=101008So it's pretty safe to say that the sooner you can get Superheavy Samurai Big Benkei on the field the sooner you'll win. When it comes to Summoning Benkei there's good news and there's bad news.
The bad news? Benkei has no effects or any themed support that can help you get it to the field, which sucks when the monster you're trying to Summon is Level 8. But the good news is that this Superheavy Samurai doesn't care how it hits the table at all so long as it gets there; any way you can think of to get B.B. on the board is completely valid. Luckily, there's a number of simple and effective ways to make it happen.Tag! You're In!
The best part is that since Superheavy Samurai Big Benkei is a Level 8 monster, it covers the whole cost to Special Summon Machina Fortress. If you're sitting on a yarded Fortress, drawing into B.B. is as good as drawing into a Monster Reborn. A lot of people forget that you can Special Summon Fortress using its effect from either the hand OR graveyard; largely because discarding two cards to gain one new monster sucks as hard as Tribute Summoning. Benkei fixes that as a straight 1-for-1.
Machina Gearframe's also incredibly useful in this deck outside of normal circumstances. Now of course, searching Machina Fortress is enough to merit its use, but a lot of people also forget that its second effect – which equips it to a Machine-type you control to protect it from destruction – can in fact be used on a monster other than Machina Fortress. That really helps to keep your Superheavy Samurais alive since they have no built-in effects to keep them from succumbing to effect destruction.Sneaky and Tricky
You can also play Giant Rat proactively and ram it into something to bring Benkei out and start tearing up your opponent's field. It's your prerogative. To get your big boss onto the field from the graveyard, you've got the timeless Call Of The Haunted as well as everyone's favorite, Soul Charge. Both are super-effective. Call Of The Haunted has the element of surprise and won't cost Life Points, while Soul Charge is faster from your hand. Both are awesome choices. You're also running Redox, Dragon Ruler of Boulders, because the deck is all Earth monsters and it's just a beautiful recurring method of Special Summoning, like… anything. Because Redox.
So what if you don't think 3500 DEF is enough? Well, how about double that? D2 Shield is totally the next under-the-radar Super Rare that's going to blow up in price if this strategy takes off. It's a normal trap that just doubles the original DEF of one of your monsters. It's pretty straightforward like that. I personally love using it to swing with a 7000 DEF Benkei and I think you'd deeply enjoy that experience as well.Alright, Buck. Where's The Bang!?
Get the feel for this strategy and then get crazy with it, there're a ton of different avenues to explore with this theme and I can't wait to see what you guys come up with! Have some cool builds already? Feel free to share them in the comments section! I'd love to hear about them.