I write about Zombies a lot for TCGplayer. Out of the 60 or so articles I've written for this website, six of them have been about Zombies. It's easily the theme I've paid the most attention to with Wind-Ups and Agents coming in a close second at five articles each. Even my fellow writers acknowledge the fact: Doug was left pun-less for one of his most recent articles because it seems that I've just done all of the Zombie puns to death!
Well friends, I'm here to raise the dead again! Why? Because a new slick piece of Zombie support has been released and you better believe that I am all over that stuff!
Premium Gold's release easily raised the bar in terms of card offerings from a Gold Series. The new Gold Secret Rares were a nice bit of eye candy for all of the shiny card lovers out there. but the real treat is the cards themselves. While most Gold Series sets are just giant reprint festivals, Premium Gold had a bunch of new cards and hands down my favorite has got to be Dragonecro Nethersoul Dragon. Obnoxiously long name aside, this brand new fusion monster has a lot going for it. It's kind of a difficult card to grasp at first. Doug admitted in the article linked above that he had to read Dragonecro many times over for him to fully grasp its effect. It's safe to say that it took the same amount of time for me to get a handle on this awesome card's power.
So what's Dragonecro do? Well, it's monster removal - in a roundabout sort of way. Draconecro can't destroy anything by battle but anything this Dragon does duke it out with will have its ATK reduced to 0 at the end of the Damage Step. Also during the end of the Damage Step, Draconecro will Special Summon a token that copies the Level and ATK of the monster it just battled - a token that you can then promptly use to run over that monster. I don't even know where to begin explaining how cool and strange that effect is. It's sort of an out-there piece of card design but it's something you're definitely going to take advantage of. All that's needed to Fusion Summon Dragonecro Nethersoul Dragon is two Zombies. That's good news for us.
There are plenty of incredible cards that make this card really dangerous. The best part? Building a deck chock full of them is really cheap! Here...
For the first time in a long time, Zombie World is good. Not since March 2012 has Zombie World had any glimmer of competitive viability. Back then, it had everything to do with stopping your opponent from making Evolzar Dragons and keeping Red-Eyes Darkness Metal Dragon off of the field – something that Zombie World was incredibly effective at. It wasn't a major tech choice, but it was the last time anyone spoke seriously about it. Now, the viability doesn't lie in shutting down your opponent's moves, but what it enables you to do yourself.
What am I talking about? I'm talking about turning your opponent's monsters against them and killing them with an army of deranged, zombified mongrels. Sure, playing the card that way was always a possibility, but it wasn't until Dragonecro Nethersoul Dragon came out that the pros of having Zombie World outweighed the cons of running it.
A Tale Of Two Cards
The first card that really opened my eyes to Zombie World's potential was Super Polymerization. It's a card we haven't really seen in quite some time. To bring everyone up to speed, Super Polymerization's a Quick-Play that can't be responded to by any cards, and can take targets from either side of the field for your Fusion Materials – all at just the simple cost of discarding one card. The significance here is that, with Zombie World out on the field, EVERYTHING on field or in the graveyard is Zombie. That means Zombie World – while marginally useless on its own – becomes the catalyst for arguably the most impressive spot removal this game has ever seen. Shut down your opponent's Xyz Summons and give yourself a 3000 ATK beater in the process. It's sort of brutal, isn't it?
More than just zombifying every monster on the field, Zombie World also turns every monster in the graveyard into a Zombie as well, and with that in mind two more powerhouse cards enter the picture. First up is Dragon's Mirror. Even though Dragonecro Nethersoul Dragon needs two Zombies to actually come into play, it's a Dragon itself and fair game to be Special Summoned with Dragon's Mirror because of it. But how does that have anything to do with Zombie World?
The biggest factor that plays into this is having something to do with all of your monsters that are normally not Zombie-types. Sure, you're running plenty of Zombies to begin with, but you don't want to banish all of them for Dragonecro. If you've got your yard loaded up with Mezukis and Plaguespreader Zombies the last thing you're going to do is banish them for this spell. It may not seem like a big thing, but in application it's really valuable.
The final big player in the Zombie World drama is Doomkaiser Dragon. This Level 6 Synchro is a card I've never had any desire to play in Zombies – largely because I've never played Zombie World before – but now that Zombie World makes the cut, this card's got a big role as well. Any time it's Special Summoned, Doomkaiser lets you select a Zombie in your opponent's graveyard and Special Summon it to your side of the field. Whatever you take will hit the field with any and all effects still intact, and can totally attack as soon as it arrives. I can't even tell you how many times it's stolen games for me.
With just a Plaguespreader Zombie and any of your myriad Level 4 Zombies you can chunk out at least half of your opponent's Life Points before they realize what's happened. If you combine Doomkaiser Dragon with Dragonecro Nethersoul Dragon, you're often placing game-winning damage on the board right then and there.
A Game Of Numbers
Let me be the first to tell you that I often run my Zombie decks a Little Differently than most others. It's half personal preference and half the numbers game. There're just certain cards I absolutely want to see as soon as possible and for that reason, I'll run multiples of them.
I'm willing to bet right off the bat that there're a number of you who are finding it difficult to get behind the idea of triple Zombie Master and Plaguespreader Zombie. I can understand; it isn't the standard procedure in the slightest. But rest assured, there are a few reasons for that decision. You'll often want to see one or both of those cards in your opening hand. The sooner both monsters can be set up in their appropriate places, the sooner you can really start to get the ball rolling.
To take that notion a bit further, triple Plaguespreader Zombie gives you the reassurance to know that you can play the card freely and not worry too much about where it's going to end up. By running a full play set, you can rest assured that if one of your Plaguespreaders gets banished before you're done with it, you can replace it with relative ease.
That same principle explains why you're running four ways to bring out Dragonecro Nethersoul Dragon despite the fact that you can only run three copies. It all comes down to seeing cards sooner and having redundancy to fall back on if things don't go precisely to plan. Remember, Solemn Warning is still a thing.
Alright, Buck. Where's The Bang?
This one rides the Benjamin train all the way home to $100 Town. Some of the new shiny cards are still pretty expensive but chances are if you dig deep into your collection and see what you can bring back to life, you could probably save yourself the hassle of buying all of these cards.
If you're a Zombie player already, this may just be the kind of thing you need to breathe life back into your old deck. It's crazy what one or two cards can do to really bring an old strategy back from the dead, eh?