Naya Adventures has been around in the Standard format of Magic: The Gathering for a while now, taking various forms. But this is the right metagame to pick the deck up again. The Adventure cards are some of the most powerful creatures in Standard, and that is going to remain the case until the next set rotation.

My List

I'm going to start by presenting the version that I like the best right now. I have been playing a ton of Standard in preparation for the upcoming Strixhaven Championship, so I've tuned this list for the current format, and it may look a little different from some of the stock versions:

Magic: The Gathering TCG Deck - Naya Adventures by Seth Manfield

'Naya Adventures' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Seth Manfield

Event:

Rank:

Standard

Market Price: $161.11

Cards

Klothys, God of Destiny

Color Identity:G,R

Market Price: $9.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206458_200w.jpg

Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

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Roiling Vortex

Color Identity:R

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221923_200w.jpg

At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.

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Showdown of the Skalds

Color Identity:R,W

Market Price: $0.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229211_200w.jpg

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

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Edgewall Innkeeper

Color Identity:G

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198999_200w.jpg

Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

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Cragcrown Pathway

Color Identity:G,R

Market Price: $2.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221845_200w.jpg

{T}: Add {R}.

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Jaspera Sentinel

Color Identity:G

Market Price: $0.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230447_200w.jpg

Reach
{T}, Tap an untapped creature you control: Add one mana of any color.

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Clarion Spirit

Color Identity:W

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230456_200w.jpg

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

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Reidane, God of the Worthy

Color Identity:W

Market Price: $1.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230921_200w.jpg

Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.

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Elite Spellbinder

Color Identity:W

Market Price: $2.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235554_200w.jpg

Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

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Rip Apart

Color Identity:R,W

Market Price: $0.55

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235657_200w.jpg

Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.

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Ox of Agonas

Color Identity:R

Market Price: $7.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206651_200w.jpg

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.
Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ox of Agonas escapes with a +1/+1 counter on it.

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Plains

Color Identity:W

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/115936_200w.jpg

({T}: Add {W}.)

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Fabled Passage

Market Price: $8.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215556_200w.jpg

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

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Drannith Magistrate

Color Identity:W

Market Price: $5.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212115_200w.jpg

Your opponents can't cast spells from anywhere other than their hands.

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Jegantha, the Wellspring

Color Identity:B,G,R,U,W

Market Price: $0.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212539_200w.jpg

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

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Needleverge Pathway

Color Identity:R,W

Market Price: $5.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221838_200w.jpg

{T}: Add {R}.

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Branchloft Pathway

Color Identity:G,W

Market Price: $2.74

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221843_200w.jpg

{T}: Add {G}.

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Kabira Takedown

Color Identity:W

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222040_200w.jpg

Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.

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Glass Casket

Color Identity:W

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199004_200w.jpg

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

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Bonecrusher Giant // Stomp

Color Identity:R

Market Price: $1.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199035_200w.jpg

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Toski, Bearer of Secrets

Color Identity:G

Market Price: $7.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229494_200w.jpg

This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.

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Lovestruck Beast // Heart's Desire

Color Identity:G

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198578_200w.jpg

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Forest

Color Identity:G

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145678_200w.jpg

({T}: Add {G}.)

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Redcap Melee

Color Identity:R

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199300_200w.jpg

Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.

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Giant Killer // Chop Down

Color Identity:W

Market Price: $0.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198743_200w.jpg

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Mountain

Color Identity:R

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215724_200w.jpg

({T}: Add {R}.)

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The Creature Base

This card needs no introduction. The big payoff for having lots of Adventure cards in your MTG deck is Edgewall Innkeeper. An aggressive creature deck that can also generate a nice stream of card advantage is pretty great.

This is the Adventure package. I'm almost never going to cut any of these cards from the deck as I sideboard.

We know from Gruul Adventures the power of Lovestruck Beast and Bonecrusher Giant. Bonecrusher Giant gives you some removal in a deck that is almost exclusively creatures. Lovestruck Beast is a big body that is just generally undercosted. Also, this is a deck that simply wants to cast a lot of spells, and each Adventure creature is two spells for the price of one.

Giant Killer is also a great card at the moment, even against decks that you wouldn't necessarily expect. Whether it's Goldspan Dragon, Lovestruck Beast, or Elder Gargaroth, Giant Killer is very good right now. Also, simply having an inexpensive way to draw a card off Edgewall Innkeeper is quite nice.

These two cards go well together. Jaspera Sentinel makes it so you are able to generate a lot of mana quite quickly, while Clarion Spirit provides additional creatures to be able to tap for mana. This combination is part of what makes your aggro matchups so good, as flooding the board with cheap creatures can be very effective. The only downside of cards like this is when you run into mass removal.

It turns out Elite Spellbinder is just great. Even though this may not be the perfect home for it, the card is really important to the deck. Seeing the opponent's hand often allows you to navigate a game much more efficiently. I would go so far as to say any aggressive deck with white should be playing four of these, when it comes to Standard.

This card has applications in enough matchups that it becomes fine to maindeck. Whether it's Adventure creatures or players trying to cast Emergent Ultimatum, Drannith Magistrate can be the perfect answer. It even stops an opposing Showdown of the Skalds. While opponents may be able to kill it, it has many applications that aren't immediately obvious.

Toski is the control killer. Against decks that don't have good blockers you can draw a ton of cards, and even in the creature-based matchups Toski, Bearer of Secrets can snowball nicely if you are even a little bit ahead on board when casting it.

Reidane, God of the Worthy is similar to Drannith Magistrate. This isn't a card that you need to maindeck, and there is a split between the main and sideboard. The maindeck one is a nod to the presence of Sultai Ultimatum being the most popular deck in the format. The card isn't going to be as potent against other aggressive decks.

Noncreature Spells

The deck tops out at four mana, while also playing a healthy number of lands. Showdown of the Skalds is the perfect top-end play to make sure you always have something to do with your mana. This is pure card advantage while also pumping up your creatures, just the perfect curve topper here.

It's definitely important to have a couple copies of Kabira Takedown as a way to deal with larger threats.

Sideboard Guide

Vs. Sultai Ultimatum

+1 Drannith Magistrate
+2 Roiling Vortex
+1 Klothys, God of Destiny
+2 Reidane, God of the Worthy

-3 Jaspera Sentinel
-3 Clarion Spirit

This is the most difficult matchup for Naya, but it is very winnable. With this list I believe you are close to 50% in the matchup, being a very slight underdog. Cards like Drannith Magistrate and Reidane, God of the Worthy don't need to be in the maindeck, unless you expect a bunch of Sultai, but here they are very strong. Roiling Vortex also makes it quite difficult for the Sultai player to successfully resolve Emergent Ultimatum.

The idea here is to tax the Sultai player as much as possible. We are taking out Jaspera Sentinel and Clarion Spirit, to make the deck less vulnerable to sweeper effects. After sideboarding we have a ton of annoying threats, and enough card advantage to actually win a longer drawn-out game if necessary.

Vs. Izzet Dragons

+2 Klothys, God of Destiny
+1 Redcap Melee

-1 Reidane, God of the Worthy
-1 Drannith Magistrate
-1 Elite Spellbinder

Here is a favorable matchup for Naya. The Izzet Dragons deck has trouble if you are able to resolve Showdown of the Skalds or just get ahead on board and then cast something like Elite Spellbinder to disrupt the opponent, and stop a Dragon from coming into play on time. The Izzet deck usually comes out of the gates slowly, and you get to capitalize on that.

After sideboarding, Klothys, God of Destiny becomes a way to win a longer game, when the opponent has access to more spot removal. Diversifying your threats is a big deal, as the Naya deck can attack from many angles. In matchups like this you don't need to sideboard that much as most of your cards are already very good here.

Vs. Dimir Rogues

+2 Klothys, God of Destiny
+3 Ox of Agonas
+2 Glass Casket
+1 Rip Apart

-4 Giant Killer
-1 Drannith Magistrate
-1 Reidane, God of the Worthy
-2 Toski, Bearer of Secrets

You need to dedicate a number of sideboard slots in order to make the Dimir Rogues matchup favorable for Naya. Game one is going to be a serious challenge. It's mostly just a straight up race, where you have to try and win before the Rogues player takes over with their card advantage. After sideboard though things flip flop in your favor. The combination of spot removal, Ox of Agonas, and Klothys, God of Destiny is often going to be too much for the Rogues player to handle.

The sideboard games play out very differently. The Rogues player is going to need to answer your creatures, but also bring in cards like Cling to Dust to answer Ox of Agonas. If you can sneak a Klothys into play, it will often just take over the game on its own. You still have Showdown of the Skalds as well to get ahead on cards.

Vs. Mono-Red Aggro

+2 Glass Casket
+1 Redcap Melee
+1 Rip Apart

-1 Drannith Magistrate
-1 Reidane, God of the Worthy
-2 Toski, Bearer of Secrets

There aren't a ton of sideboard cards dedicated to aggressive matchups. Mono-Red is usually going to be good for Naya regardless. You have bigger creatures than they do, so as long as you play the game being aware of the existence of Embercleave it should go alright. Being able to make a ton of creatures with Clarion Spirit can make it much easier to close games out. The nice aspect of the matchup is that Mono-Red's creatures are low toughness, and you actively want to be trading off creatures.

Vs. Mono-White Aggro

+2 Glass Casket
+1 Rip Apart

-1 Drannith Magistrate
-1 Reidane, God of the Worthy
-1 Toski, Bearer of Secrets

This one is similar to Mono-Red, but they don't have access to Embercleave. This in my opinion makes Mono-White a very good matchup, as you just go bigger than they do, and have more card advantage. It's going to depend a bit on what the white deck has access to after sideboard, as sometimes answering an artifact with Rip Apart can come up.

The Case for Naya Adventures

Yes, Sultai Ultimatum is still the most played deck in Standard, and Naya hash a sub-50% matchup against it. That's really the only bad news as far as Naya is concerned though, and the matchup vs Sultai is very close, especially when playing this list. I consider almost every single other matchup favorable for Naya. This deck is able to beat up on the other creature decks, and has a number of really good threats. The metagame has also diversified a bit so Sultai is likely only about 20% of a given tournament field, and there are plenty of decks out there Naya beats up pretty badly.