Last week I showcased and gave deck techs on two Simic decks. I then asked you if there was any interest in videos on the decks. There was, and this week, I'm bringing footage of the deck in action. I opted to go with the deck I believe is more competitive: Part the Waterveil. The other Simic deck, "All the Turns, is very fun, but I was struggling to win matches with it and I didn't want to showcase a deck where I lost three out of four rounds.

Let's get to it, shall we?

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It's the same exact deck I talked about in my last article. Make sure to check out the deck tech if you want to understand what the deck is trying to do and how it operates. Then jump into the videos!

Round 1: Atarka Red

This is our worst matchup; we can win, but it's difficult. We can't really afford to stumble since aggressive strategies punish you for stumbling or durdling too much. Game three is really close and we probably make the wrong play; the Atarka deck punishes us hard for not being able to cast Thought-Knot Seer and for stumbling on lands. The matchup is very winnable post-board though.

Round 2: Ramp

Another matchup that isn't great for us just because they ramp into World Breaker or Ulamog, the Ceaseless Hunger and we aren't doing that. However, after 'board we trade the Fogs and Ugin, the Spirit Dragons for Bane of Bala Ged and disruption in the form of Thought-Knot Seer and Disdainful Stroke. So the matchup gets much better for us after we sideboard. Just make sure you have a plan in mind against these ramp decks, whether ultimating Nissa or chaining Part the Waterveils.

Round 3: Mardu Green

Mulliganing a lot these past few games! However, learning how to mulligan with this deck is crucial. Mardu Green is a good matchup for you, but just like any matchup, you can lose it, especially if you make mistakes. Make sure you hold some lands if you can so you don't get caught with your pants down when they Kolaghan's Command you on your draw step and make you discard your only card. Also your deck goes way over the top and Ugin, the Spirit Dragon doesn't care how much many cards they've drawn, he will still beat them senseless. Ugin, the Spirit Dragon is your number-one plan against them.

Round 4: Red

First in, last out as they say. Here we play Red again. We manage to win game one due to our opponent keeping a bad hand; they couldn't even kill our Rattleclaw Mystic, which puts us way ahead. Game two is pretty epic. We stumble hard, missing land drops for three consecutive turns. We manage to stem the bleeding enough though to ramp a little a bit and stabilize thanks to Nissa's Renewal. Woooooo, RENEWAL!

Wrap Up

I really like this deck. I know it probably isn't the best deck in the format, but I think it is very good and rewards you for playing it correctly, especially when it comes to sideboarding. I would recommend it if you like ramp decks and/or taking extra turns.

Well, ladies and gentlemen, thanks for watching! This is my second video article for TCGplayer; I promise I will continue to improve the more I do. Let me know what you did and didn't like in the comments below.

Until next time!
Ali Aintrazi