They gave Humans some new toys, so you know we had to try them out. Today we're jamming with only two colors to keep the manabase consistent and easy on our life total. The idea here is that we get to play to twelve "lord" effects (creatures that pump our other creatures) and access to one of the best hatebears in all of Magic right now.
Our previous versions played eight lords with Thalia's Lieutenant and Benalish Marshal, but now we've got General Kudro of Drannith as well!
He also exiles cards in graveyards and can use other Humans as cannon fodder to kapow! opposing beefy creatures. Seems deece.
Basically everyone is playing Commander: The Gathering these days. I think it's a travesty and terrible for the game, but luckily they printed a two-drop that says "no" to companions. That's right, it's Drannith Magistrate.
It's also worth noting that this guy stops Uro, Titan of Nature's Wrath, Kroxa, Titan of Death's Hunger and creatures out on an adventure as well.
Well, we correctly assumed that companions would be everywhere, and it was extremely uninteresting to lose to Gyruda, Doom of Depths. That just shouldn't be a thing. And Wizards thought land destruction was bad… anyway, our only other loss was to the Aristocrats deck that actually looks pretty sweet and very difficult to hate out. They easily outdid us, even with General Kudro of Drannith exiling a bunch of their graveyard. We got lucky against Obosh, the Preypiercer Burn and were able to aggro down our Jegantha, the Wellspring Simic Ramp and Dimir Inverter opponents. 3-2. I'll take it.
The most important factors are pressure, Damping Sphere and Tomik, Distinguished Advokist. Try and have all three, but any two are fine as well.
Maybe bring in a Fatal Push or two on the draw for Jace, Vryn's Prodigy, but just apply pressure and keep them off of sweeper value with Kitesail Freebooter and Xathrid Necromancer. General Kudro of Drannith does some work here as well, keeping them off of Dig Through Time and early combo turns by exiling a few cards from their graveyard.
Our creatures get bigger than theirs, but we have to survive the early game. We are not the aggro on the draw, but on the play we usually are. Pick your battles wisely.
These are bad matchups, but we can steal games with aggression, and Fatal Push can interrupt the combos.
After all is said and done, it is probably wrong not to be playing companions in Constructed Magic right now, but we gave it the old college try, and this deck can actually hang with the degeneracy it seems. General Kudro of Drannith is pretty great, and having 12 lords is powerful for sure. Maybe after the companions get nerfed (fingers crossed) this type of deck could be top tier. Who knows?
Thanks for hanging with me again this week and putting up with my companion grievances. Catch ya next time!