I'm a sucker for decks that revolve around a single boss monster, and Prediction Princesses have exactly that kind of card: Prediction Princess Tarotrei.
It's the centerpiece of the dedicated Prediction Princess strategy because it totally changes the narrative on Flip Effects. For over a decade, Flip Effects have seen a steady decline in competitive play, and that's largely the result of the terrible reality of setting a monster face-down. A set monster exerts zero pressure on your opponent because it isn't applying a continuous effect, or threatening a trigger effect. Setting a monster's an extremely passive move that signals "I'm not a threat." Even the most inexperienced players can pick up on that and punish you for it.
Flip Effects saw a small bump when Shaddolls released, but the Shaddoll theme isn't necessarily built on resolving the flip component of their monsters. Sinister Shadow Games and The Hidden City helped make Flip Effects a serious threat in Shaddolls and Subterrors because their effects would flip monsters face-up on the opponent's turn. Prediction Princess Tarotrei does something similar, but its effects aren't limited to any specific theme. It turns any Flip Effect into a Quick Effect, and that's a game changer for certain flip monsters.
So what's the best Flip Effect to exploit with Prediction Princess Tarotrei? I've really enjoyed using Pot of The Forbidden in the past with its suite of insanely powerful effects, which include bootleg versions of Raigeki, Harpie's Feather Duster, Pot of Greed, and an improved Trap Dustshoot. Pot of The Forbidden's utility is almost unmatched, but it's nearly impossible to play outside of a deck with Prediction Princess Tarotrei. That said, I don't think I'd build the deck entirely around Pot of The Forbidden. It's a great one-of tech pick, but your opponent can still play through any of its effects.
Guard Dog, on the other hand, is a lot more difficult to play around and much more deserving of a win condition for this strategy. Flipping Guard Dog on your opponent's turn can stop your opponent from playing the game entirely. You've seen the kind of devastation that Artifact Scythe and Amorphage Goliath deliver against strategies that rely on the Extra Deck, but Guard Dog stonewalls an even wider range of strategies.
At first glance you might mistake Guard Dog for a temporary, one-time floodgate. Unfortunately for your opponent that's not true: you can 'reload' Guard Dog by setting it face-down again with Prediction Princess Tarotrei on your turn, and then flip it face-up with Prediction Princess Tarotrei effect when your opponent's turn begins again. Thanks to Prediction Princess Tarotrei Special Summon effect you don't even need to draw Guard Dog – loading it into the graveyard's fine, and Prediction Princess Coinorma can Summon it from the deck on your turn to ready it for the next turn.
Yu-Gi-Oh! TCG Deck - Kelly's Prediction Princess Deck by Kelly Locke
'Kelly's Prediction Princess Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!
Created By: Kelly Locke
Herald of the Arc Light
Market Price: $1.09
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Pre-Preparation of Rites
Market Price: $1.44
Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn.
Market Price: $0.89
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Market Price: $0.61
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand.
Manju of the Ten Thousand Hands
Market Price: $5.45
Effect: When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.
Market Price: $0.13
This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.
Market Price: $1.34
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Pot of The Forbidden
Market Price: $0.89
FLIP: You can activate 1 of these effects;
- Draw 2 cards.
- Return all Spell and Trap Cards on the field to the hand.
- Destroy all monsters your opponent controls.
- Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn.
Market Price: $1.45
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
Buy This Card! https://shop.tcgplayer.com/yugioh/duel-power/naturia-beast
Market Price: $0.47
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Valerifawn, Mystical Beast of the Forest
Market Price: $0.25
You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
Subterror Behemoth Fiendess
Market Price: $0.69
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
Market Price: $0.38
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
Market Price: $0.35
FLIP: Your opponent cannot Special Summon for the rest of this turn.
Buy This Card! https://shop.tcgplayer.com/yugioh/enemy-of-justice/guard-dog
Market Price: $1.85
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
Market Price: $0.24
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Penciplume”. If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add that target to your hand. You can only use 1 “Impcantation Penciplume” effect per turn, and only once that turn.You cannot Special Summon monsters from the Extra Deck.
Elder Entity N'tss
Market Price: $1.85
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
Prediction Princess Coinorma
Market Price: $0.13
FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
Market Price: $0.14
Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.
Market Price: $11.00
You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. The monsters are destroyed during the End Phase.
Buy This Card! https://shop.tcgplayer.com/yugioh/champion-pack-5/rescue-cat
Market Price: $1.40
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Prediction Princess Tarotrei
Market Price: $0.13
You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
• During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
• During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
Market Price: $0.24
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
Market Price: $0.38
You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.
Market Price: $3.11
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Market Price: $0.25
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Bookstone”. If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 “Impcantation Bookstone” effect per turn, and only once that turn.You cannot Special Summon monsters from the Extra Deck.
Market Price: $2.99
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
• Ritual: Draw 2 cards, then discard 2 cards.
• Fusion: Special Summon 1 Level 4 or lower monster from your GY.
• Synchro: All monsters you control gain 700 ATK.
• Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
The bulk of this build's dedicated to Summoning Prediction Princess Tarotrei as quickly as possible. You won't last long if you can't get Prediction Princess Tarotrei into play, so the redundant search effects for Ritual Monsters and Ritual Spells is a necessary evil. Pre-Preparation of Rites is obviously fantastic, but opening with a Prediction Princess Tarotrei or Prediction Ritual and a matching Impcantation is solid. I think you can play around with the ratios here to find what works best for your line-up, but so far I've found that this list works best for a budget approach.
You can, however, swap the ratios between the two-of Impcantations and the three-of Impcantations to give yourself a bit more recovery. Impcantation Candoll and Impcantation Talismandra are best used for finding Prediction Princess Tarotrei and Prediction Ritual at the start of the duel, but Impcantation Penciplume and Impcantation Bookstone are designed to recover your combo pieces from the graveyard.
Manju of the Ten Thousand Hands is best in slot for a budget build, but it's competing with the deck's other key Normal Summon: Rescue Cat. Between Manju of the Ten Thousand Hands, Pre-Preparation of Rites and Extra Foolish Burial, you'll almost always have access to your Ritual Monster, and usually enough fodder to summon it. Ideally you won't have to Summon Manju at all, but it's there to guarantee a Turn 1 Prediction Princess Tarotrei. Don't forget that you can activate Manju off its Normal and Flip Summon, so feel free to abuse it with Prediction Princess Tarotrei if you have the opportunity.
Okay, let's check out this build's other key engine. Rescue Cat isn't mind blowing when you're trying to pull Guard Dog out of the deck anyways, but it's more than a doggy delivery service. Resolving Rescue Cat lets you put Guard Dog in play alongside Valerifawn, Mystical Beast of the Forest or Key Mouse depending on your Synchro Summoning goals.
You can use Valerifawn and Guard Dog to Synchro Summon Naturia Beast, or pair Guard Dog with Key Mouse to summon Herald of the Arc Light instead. Naturia Beast is pretty self-explanatory, but you can take an extra step with Herald by sending it from the Extra Monster Zone to the graveyard to Link Summon Gravity Controller. Doing that triggers Herald of the Arc Light search effect immediately, which is extremely useful in a pinch.
Pairing Guard Dog's "temporary" floodgate with the negation of Naturia Beast or Herald of the Arc Light is a devastating combo that can force most players to end their turn without making a move. It's surprisingly resilient: you activate Prediction Princess Tarotrei in the Standby Phase before your opponent can use their removal effects, or you wait for your opponent to commit a card to the field to beat Infinite Impermanence. You can often play around a single Ash Blossom & Joyous Spring, and you'll also typically avoid Nibiru, the Primal Being unless you use both Rescue Cat and an Impcantation on the same turn.
Guard Dog itself is challenging to outplay, especially since it doesn't need to stick around on the field after it's flipped face-up. Even if your opponent breaks your board with Evenly Matched, they'll need to jump through some hoops to make sure you can't make a comeback next turn. As long as you have another Prediction Princess Tarotrei summon on the following turn, and a way to get to Guard Dog again, you'll be set to lock down your opponent's Special Summons on their next turn.
Playing second is more of a struggle. Manipulating Pot of The Forbidden with Prediction Princess Tarotrei can answer an established board, but it's easily countered by any number of interruption effects. That said, you do have a few options.
First, you can Link Summon Subterror Behemoth Fiendess to send Shaddoll Dragon to the graveyard to remove backrow, or bait out your opponent's effects. Second, you can send Elder Entity N'tss to the graveyard with Extra-Foolish Burial to destroy a card on the field. Finally, don't underestimate Prediction Princess Tarotrei own aggressive power. It's not as strong as other Level 9s, but its Quick Effect can turn off floodgates, change the Battle Positions of non-Link Monsters, and delay ignition effects by flipping monsters face-down right after they're summoned.
Extra-Foolish Burial is a potential liability with Impcantation Chalislime, but it's rare to actually take damage from Impcantation Chalislime effect. If you're being attacked directly by a Special Summoned monster you've probably lost the duel anyways, so just keep in mind that the biggest threat to your strategy is probably something that can negate Prediction Ritual. Droll & Lock Bird hurts too, so it's worth siding copies of Called by the Grave to counter it. Kaijus can also be a threat if you're waiting too long to activate Prediction Princess Tarotrei. Try to use Prediction Princess Tarotrei as soon as possible if it doesn't look like your opponent's playing Infinite Impermanence.
If you have the budget to expand on this strategy you'll want to invest in the Extra Deck. Crystron Halqifibrax is a natural fit with Rescue Cat and it's a much better way to Summon Herald of the Arc Light. You can add in all the extra pieces you need from there, including Deskbot 001 and Mecha Phantom Beast Auroradon. You can pull off some wild plays by leveraging Crystron Halqifibrax, and Rescue Cat's the perfect way to kickstart those combos. In the Main Deck you can try out three copies of Pot of Extravagance since you're not playing any other draw effects on your turn.
This deck will definitely draw some interesting reactions from your opponents, especially when you reveal that the ace up your sleeve is a Level 3 monster from 2006. It's amazingly cheap, with Cross-Sheep representing one of the most expensive cards at $6 to $7 a copy. Playing two isn't mandatory, so you can get away with just one. The same can be said for Herald of the Arc Light. Your actual Extra Deck choices aren't too important outside of Naturia Beast, at least one copy of Herald of the Arc Light, and an Elder Entity N'tss to make the most of Extra-Foolish Burial. Manju of the Ten Thousand Hands is still a bit pricey at $3 to $4 a copy, making it the most expensive card in the Main Deck. All in all, you can build this deck from the ground up for about $90, or considerably less if you already have some of the cards kicking around.
Prediction Princess Tarotrei's incredibly fun to play, and Guard Dog helps make sure you're not overrun by Special Summons. It's a great casual strategy that leans heavily into the Ritual playstyle, and you can build it on a budget with plenty of investment paths for upgrades. Nearly all of the cards in this deck can be put towards future Ritual or flip-based strategies too, so the money you're investing will keep paying dividends for years to come.