That's all the alliteration you'll have to endure, I promise. I'm going to drown you in paper pauper picks puns like everyone else, so rest assured this is punless Pauper perimeter here.

If you haven't heard the news by now, Channel Fireball (at the urging of the Magic community) is adding Pauper to its list of side events at Grand Prix. That means that in addition to whatever the main event is and on top of the already plentiful Modern, Standard, Legacy, Commander, Vintage, Old School and whatever other events you can think of, we'll now have Pauper as an option.

I admit I don't know much about Pauper – I haven't played the format since something like seven years and six Storm bannings ago – but I do know that this deck is awesome.

Adam Yurchick posted a really good breakdown of the entire format a few weeks ago – check it out if you haven't yet – and of all the decks this is the one that really struck my fancy. I love playing combo decks, especially ones that feel very old school like this. You need exactly Tireless Tribe and Inside Out, and usually a way to make your Tireless Tribe unblockable on top of that. This isn't Modern or Legacy with broken tutors or multiple redundant effects, you have to find the combo pieces the old-fashioned way – though you do have access to the most broken cantrips in Magic history in the form of Ponder, Preordain, Brainstorm and Gush. Heck, even the "combo" pieces of Inside Out and Shadow Rift cycle themselves, all helping to fuel the beast that is Tireless Tribe.

This deck can kill as early as turn two. With Tribe on the first turn and Inside Out on the second, you can pitch your entire hand to pump up its toughness – which thanks to Inside Out is now its power. Crucially, the power/toughness swap lasts until end of turn, so even if you need the card off Inside Out to provide the last points, it will add to Tribe's power even if it comes after Inside Out.

Dizzy Spell is the one "tutor" we have, and it can be transmuted for Tireless Tribe, though keep in mind it can also find protection in the form of Dispel, or something else needed like Shadow Rift or just another cantrip. Augur of Bolas – a Pauper all-star – and Circular Logic round out the deck, providing more card advantage to a deck that needs it since every single card counts.

I'm not sure what all you can do in Pauper – though we're sure to find out over the coming months – but I do know that attacking for 29 points of damage like I did in one of the videos is exactly what I want to be doing while I explore.

Thanks for watching,

Corbin Hosler