If you're not familiar with the strategy the premise is simple: toultimately peck your opponent to death with a myriad of Wind-Up Rabbitattacks after using Compulsory Escape Device and Torrential Tribute toclear the way, all while drawing new cards from Accumulated Fortune.
Tragically, it's never been the knock-out strategy proponents have hoped itwould be, but…Yeah I can stop there with the history of the deck. BlinkingWind-Up Rabbits and Evilswarm Thunderbirds back and forth all day long justto lose to your opponent's inevitably stronger opening hurts the deck inthe end. But today's brave submitter for Rerouting is taking a modern runat it! Hailing from the Dominican Republic, he had this to say about thedeck he created...
Hello! I am Jose from Dominican Republic. I have an old deck I wantto build in today's format for fun, but I want a fun deck with acompetitive edge. To be honest I don't like to play the mostpopular decks, but using fun decks and squashing competitive deckslike bugs is always entertaining.
At the very least, I think I can make good Link Monsters with BlackGarden, though I wouldn't complain if more monsters with 800, 1600,or 2400 ATK were released to help me out. Holding Legs, Brotherhoodof the Fire Fist - Bear, and Jinzo just don't cut it these days.
Thanks in advance!
-Jose M. ~ Dominican Republic
I feel you there, Jose, on the "squashing good decks like bugs" angle.Maybe try an Insect deck in the future for some irony?
Here's what Jose sent us.
DECKID=109232I do like making big Link monsters, but that won't be the primary focushere today. At this point, I'll do anything not to see a Knightmaremonster, so today's changes are going to lean toward that goal while wework to make things a little more efficient.
Chains On Chains On Chains
One of the main incentives leading people to play Chain Beat lies withinthe name - "chain." Granted, that sentence was so pedantic I had to walkaway from my computer when I wrote it, but that doesn't really compromisethe truth behind it. Originally, Chain Beat existed to allow fancy chainingtricks and chain-driven combos to create a deck that was better than thesum of its parts.
Need an example for context? Consider the following combo. When youropponent summons a monster, your Black Garden would trigger as Chain Link1. You'd activate Compulsory Escape Device as Chain Link 2, Wind-Up Rabbitblinks off the field for Chain Link 3, and then you could activateAccumulated Fortune to draw two cards at Chain Link 4.
Jose omitted anything and everything similar to Accumulated Fortune in hisbuild, so the only interaction you'd really have with Chain Links as acombo-driving mechanic would be Compulsory Escape Device and Wind-UpRabbit. That's just not really in the spirit of the strategy.
Obviously, Accumulated Fortune isn't as revolutionary as it once was withspells like Card of Demise and Pot of Desires now commonly played, but tosave the core of the deck, it's a good addition. With a handful ofPaleozoic traps, building up to Chain Link 4 is quite easy these days andplaying the right tricks at the right time lets you summon the Paleozoicsfor defense or resource accrual. At first I thought you just needed one ortwo more Paleozoic trap cards, but the slim suite actually demands morethan just Paleozoic Dinomischus, and thus I added several of them at theexpense of situational traps like last week's hit, Waking the Dragon.
One thing I struggled with, and which Jose lamented in his submission, wasthe lack of quality monsters with 800, 1600, or 2400 ATK that can integrateinto the strategy. You can blow up Black Garden with its effect to reviveany monster that matches the combined ATK of all the Plant-types youcontrol, but you really have to go out of your way to abuse that. You needto run compatible monsters, and you often have to do some fancy footwork toestablish the correct field and follow through. Sadly, it's just notsomething you can focus on unless you go all-in on that goal, and it's ameager payoff for all the effort.
Earlier I lauded Accumulated Fortune as a way to dig into more cardeconomy, but we can't add just that trap and ignore similarly powerfulcards like the ones I mentioned earlier: Pot of Desires and Card of Demise.We don't have a lot of one-ofs we can't afford to banish, and we can play alot of cards from hand in one go, so both draw spells make the cut as well.After all, you'll need to see as many cards as possible early on, and I'drather limit it to Wind-Up Rabbit and Evilswarm Thunderbird. But gettingback to the problem of finding monsters with ATK in multiples of 800, Iactually found a unique solution.
#####CARDID= 9483 #####
Iris, the Earth Mother is a long-forgotten card for good reason, though Irecently found out I have two Ultimate Rare copies lying around. With 2400DEF, it's a valid target for revival that easily ends up in the graveyardafter resolving a Card of Demise, so it's not completely out of sync withthe rest of the deck. It's a little bit out there and summoning Irisshouldn't be your primary goal, but geez can it ever score you some insanedraw power.
Iris' effect to draw starts a chain, and Paleozoic monsters in thegraveyard double your Chain Link length as long as you have traps, so youcan easily draw three cards a turn with Iris. If you have Iris on thefield, your opponent's activation of a card combined with your responsewith a trap and then a Paleozoic from your graveyard nets you one card.Then, Iris drawing a card starts a new chain as Chain Link 1 and anothertrap plus a yarded Paleozoic gets you another card.
As I said, Iris, the Earth Mother shouldn't be priority number one, sowe're not going to add in a bunch of revival traps: Foolish Burial,Brilliant Fusion, and other cards that help you stack your deck aren'tnecessary here. But the chances are good that you'll just discard Iris whenyou resolve Card of Demise, and I'm adding a single Back to the Front tohelp revive it for when Black Garden alone can't get the job done.
Hungry Hungry, Uh, Paleozoic Life Forms?
As much as I like Jose's tech picks here, it feels like he was pulling thecore strategy in too many directions and going second's a bit of anightmare. With so many niche choices like Waking the Dragon you wind uphaving major problems when you're staring down a dug-in field that you needto power through. And while I like the idea of Macro Cosmos and Neo-SpacianGrand Mole, you're investing too much into specific counters that may ormay not be relevant depending on matchup.
Going first it'd be swell to open with Dimensional Fissure and the like,but when you start resorting to second rate enablers like Metaverse you'retelegraphing that you're choosing the worst of both worlds. I'd rather justplay Terraforming to search out Black Garden, and why bother playingLilith, Lady of Lament when simply drawing a broader range of traps withhigher utility is so much better?
Since I moved in a more Paleozoic-heavy direction I'll actually keepEvacuation Device' rel="https://yugioh.tcgplayer.com/db/WP-CH.asp?CN=Compulsory Evacuation Device">Compulsory Evacuation Device in the deck, but it's normally not the kind ofoption you want when you're looking for defensive traps. It happens to beone of my all-time favorites, sure, but cards that do more - like Lost Wind- are ultimately going to win you more games.
As you'll quickly find out, Chain Beat plays very differently than mostcombo decks you're probably used to, and even with more Paleozoics in thefinal fixed version, it'll still feel like a unique deck. I'm surprised howeffective Paleozoic Canadia is in an era of Link Monsters, but it'sactually better than you might assume.
#####CARDID= 10107 #####
A few half-commited tech cards like Anti-Spell Fragrance were underwhelmingand made for easy cuts, while Macro Cosmos stayed. You're not likely to runyour opponent over in just a turn or two while they're locked underAnti-Spell Fragrance, and I'd rather shut out my opponent entirely ratherthan just slow them down. Popular floodgates played in successful Paleozoicbuilds right now, like Gozen Match and Rivalry of Warlords, don't work aswell in Chain Beat because they hurt your strategy just as much as youropponent's. Choosing how to stymie your opponents' plays is a trickybalancing act here.
With all that in mind, take a look at the final changes I settled on forJose's build:
-2 Neo-Spacian Grand Mole
-3 Lilith, Lady of Lament
-1 Lair of Darkness
-1 Called by the Grave
-3 Pot of Duality
-3 Waking the Dragon
-1 Evacuation Device' rel="https://yugioh.tcgplayer.com/db/WP-CH.asp?CN=Compulsory Evacuation Device">Compulsory Evacuation Device
-2 Anti-Spell Fragrance
-1 The Last Warrior from Another Planet
-1 Naturia Beast
-1 Raidraptor - Ultimate Falcon
-1 Knightmare Cerberus
-1 Knightmare Phoenix
-1 Knightmare Unicore
-1 Borrelsword Dragon
-1 Knightmare Mermaid
-1 Proxy Dragon
+2 Iris, the Earth Mother
+2 Pot of Desires
+3 Card of Demise
+3 Accumulated Fortune
+1 Paleozoic Canadia
+3 Paleozoic Dinomischus
+3 Lost Wind
+1 Back to the Front
+1 Ib the World Chalice Priestess
+2 Toadally Awesome
+2 Paleozoic Opabinia
+1 Paleozoic Anomalocaris
+1 Borreload Dragon
+1 Mistar Boy
+1 Topologic Trisbaena
+1 Daigusto Phoenix
I had to change up a lot of the Extra Deck. It was a bit of anunderwhelming mix, and it was missing obvious card choices like PaleozoicOpabinia and Mistar Boy. Granted, I did getTop 8 at a Regionalwith one Toadally Awesome, but that's a silly idea, and, uh, I should'vedefinitely added more in the deck.
Iris, the Earth Mother's one weird card, one of those that effectivelytriggers on resolution. But the fact that it actually does trigger that waymeans it starts a new chain, and that's really what makes it so interestinghere.
Just remember: beat your opponents before they beat you.
Loukas Peterson lives in Nashville, Tennessee where it's warmer thanwarm, whatever that means. When he's not submitting ideas for Fabledsupport and a Fabled Link monster, you can find making "attempts" at"art" and playing his ukulele terribly, or on Wednesday nights, hangingout with the local mice. Hailed as the only person capable of cookingMinute Rice in 56 seconds, Loukas is always looking at expanding hisapartment to house every dog in the world.
Do you love winning with unconventional strategies? Do you lovecreating mash-ups? Does your deck need an injection of crazy? Send thefollowing to firstname.lastname@example.org have your deck featured in the "Re-Routing" deck fix column!
-Your Main and Extra Deck list. (No Side Deck needed, but please send awritten deck list, not a screencap; screencapped deck lists will befiled and then burned in the furnace accordingly… and your deck shouldbe TCG legal).
-Your name and city.
-Remember, please use full card names! Abbrevs and mis-sipllngs makeLoukas' life sad. Try your darndest to get the TCG name on there.
-A paragraph or two describing your deck: what it does, why you'replaying it, and its strengths and weaknesses. "Winning" is not astrategy per se, and neither is "beating your opponents before theybeat you."
-Your favorite card from the build and why – make me fall in love withthe deck! The cooler your strategy the more I'll want to fix it, and ifyou throw in funny jokes, that'll surely get my attention too; bewarned, unfunny jokes will push your deck to the back of the stack.Don't be afraid to get creative! New stuff takes priority, because I'mnot bored of it yet! –LJP