I pride myself on having a very good memory for situations and emotions,but I can't remember proper nouns to save my life. That's invariably led tomy terrible naming conventions for just about everything in life, includingbut not limited to my Mantis Shrimp named "Shrimplicious" and my first petever, a guinea pig named "Fudge Face."

I've written onseveral decksrevolving aroundDark monstersover the course of my run here, all titled"Dark Squishy"and all of which generally centered on…Dark monsters… doing… stuff?

Forgive the poor description, but you the idea was that you'd squish someDark monsters together with very few name-stamps tying them together toachieve a diverse end result. Even if that result was as random asUnderground Arachnid, El Shaddoll Winda, and Number 38: Hope HarbingerDragon Titanic Galaxy. All at once.

Today we have a rather straightforward deck that dreams of being somethinggreater. Let's see what our contributor from Washington has to say abouthis strategy...

There's nothing more rewarding than picking apart an establishedfield, and I put a deck together that does that at the cost ofdiversity. With more than a quarter of the deck as combo-startingcards and a third consisting of Phantom Knights cards, you can'tsay my deck doesn't work - but it's boring. I would say my favoritecard is Into The Void, but that's a boring way to phrase that too.

Obviously I'm churning out The Phantom Knights of Rusty Bardicheall day every day, but then what? The answer is, I'll keep makingThe Phantom Knights of Break Sword to destroy cards, and RustyBardiche destroys even more cards. All that being said, I want thedeck to do more, maybe have more options, and I'm not opposed toany changes you'll make.

-Yin Z. ~Seattle, WA

It's arguable, but I think the only thing I don't like about PhantomKnights is the specific nomenclature and syntax on possession. That said,it's not enough to dissuade me from tackling this strategy – there's a lotof potential!

Check out Yin's deck below, and see what you make of the heavyconcentration of streamlined Dark monsters.

DECKID=109340In an ideal world, you'd want to start every duel with consistent combos,and Yin really pressed into that idea. But in terms of a standarddeck, well, you should know better by now that we won't end with that!

Isolde This, Isolde That
Isolde, Two Tales of Noble Knights is arguably the most influential combocard in competitive Yu-Gi-Oh. Yes, Armageddon Knight, Dark Grepher, andVision HERO Vyon feed into Isolde by way of Destiny HERO – Malicious, andwith some occasional help from Sky Striker Mecha - Hornet Drones or JunkForward. But most of the blame really rests on Isolde, with the remainderfalling on Summon Sorceress' shoulders.

All my complaining aside, running Armageddon, Grepher, and Vyon in suchhigh numbers means it's virtually impossible not to achieveyour early goals consistently.At the risk of contradicting myself, the world may spin around Isolde butit's not how you win games. Factoring in the least economical means ofproducing Isolde, two Warriors combine to make a Link Monster pointing totwo open spaces, landing you with a Warrior on the field and a Warrior inhand. It really is the jack of all trades for continuing your plays, andyou're almost never paying full value to Summon it.

While I'm keeping the core of the deck the same, Yin lamented feelings thatI echo myself whenever I see decks like this. Yes, Isolde and the PhantomKnights can throw everything plus the kitchen sink on the field, but theend result is a snoozefest to play. It's not bad, it's just really toeingthe line into conventional territory.

Older decks that did similar things, like the Gallis the Star Bird heavymonster mash deckof old, used to focus on churning more and more monsters that eventuallyculminated into big beaters, and you see similar thought patterns in Linkspam decks today. Keeping with the deck's Dark theme, I looked into a lotof strategies that relied on Dark monsters that we might employ here. Butin the end I came up unsatisfied with all the big commitments into otherthemes.

Danger! monsters like Danger! Nessie! are a bit out of the target pricerange for more casual strategies, and the Orcust theme restricts youentirely to Dark monsters. It was temptoing to try Blackwings, abusingBlackwing - Vayu the Emblem of Honor to field different monsters, but thatultimately just costs you more than it's worth.

In the end I opted for a little bit of everything.

One of the hottest new cards to see competitive play is Number 86: HeroicChampion - Rhongomyniad, and when you back it up with Number 75:Bamboozling Gossip Shadow you're looking at very real chance to end thegame in a few turns. Any deck that can field several Level 3 and Level 4monsters in one turn can achieve that combo, so why not try it out here?

#####CARDID= 23770 #####

Destiny End Dragoon's another big Extra Deck threat I like. Whether youneed a big beater or a way to burn your opponent for damage, Destiny EndDragoon is the Fusion for you. Since Isolde, Two Tales of the Noble Knightssearches one of the components Destiny End Dragoon demands, and the otheris just an Elemental HERO Shadow Mist search away, it's not an outlandishaddition to the strategy.

Add in the fact Vision HERO Vyon searches Polymerization and you'll startto see the interactions that naturally rise to the top. That's just whathappens when you throw a bunch of cards into a deck that keep your strategygoing and going and going, and that's where we want to be with this thing.

As more and more cards made it into the deck, I realized I'd be lookingmore to keep things to the 60-card limit than to fill the voids left by myremoval of Yin's cards. I don't have many complaints about Yin's choices,but to make room for the millions of other goodies I want to run here I hadto trim the excess.

That largely meant cutting various Phantom Knight cards. Ultimately, I seethe Phantom Knight stuff in the Main Deck as just a means to an end and I'drather not draw too many of them all at one time. As central as they seemedto the original build they were the easiest drops to make toward a polishedend product.

Extra Deck Goodies?
I'm really partial to a few choice cards, and Apprentice Illusion Magician might not have made much senseinitially, but it's a strong path to Norito and likewise gets junk fromyour hand to the graveyard where it belongs. I'll admit it leans a littletowards the category of guilty pleasures, but it's running along the samelines as Defrag Dragon, also one of my new favorite cards.

Sure, it might sound a little silly to say a Level 3 monster that lookslike that is my favorite card of the month, but it's DefragDragon's second effect that really gets to me, being able to revive yardedmonsters if I have all three copies likewise yarded. When I caved and addedthe fewest number of Orcust monsters I could to still make a viableaddition to the strategy, Defrag Dragon and Apprentice Illusion both servedsimilar purposes.

Apprentice Illusion Magician rakes in more card economy with Dark Magicianwhile Defrag Dragon offers the option to revive a monster, but ultimatelythey both exist to put another Dark on the field. Cards you draw are neveruseful in the hand, so any way that you can get them out into play iswelcome.

While I shied away from Danger! Nessie! that was largely due to cost, butother Danger! monsters like Danger! Chupacabra!, Danger! Mothman!, andDanger!? Jackalope? are significantly easier to acquire and achieve similarresults. More than likely they'll field a monster, freshen up your hand,and they don't interfere with the Orcust's restriction. They ultimatelymake your deck more consistent.

Back to the Extra Deck, I tailored it for more diversity, and the changesI've made facilitate that. Yin already included F.A. Dawn Dragster as adefensive wall thanks to Destrudo the Lost Dragon's Frisson, but I addedPSY-Framelord Omega, which is easy to make here with Plaguespreader Zombie.I won't claim that stacking back an Equip Spell or Dark Magician with theZombie to leverage Isolde or Apprentice Illusion Magician is the best moveyou can make, but it's one of those interactions that just lands on yourplate sometimes as you're going about your business.

#####CARDID= 21915 #####

Strategies that churn through your deck are extremely fun to play but evenmore so when you tailor the deck to your needs. As I said, I'm partial toDestiny End Dragoon and Norito the Moral Leader, but I'd be remiss toexclude the powerhouses that act as pillars of the deck. The PhantomKnights of Break Sword and The Phantom Knights of Rusty Bardiche runthrough everything in their path, and when all else fails, Borreload Dragonsaves the day.

The abnormally high number of changes come from bumping the deck up to 60cards. Check them out!

-3 Junk Forward
-2 The Phantom Knights of Ancient Cloak
-1 The Phantom Knights of Ragged Gloves
-1 The Phantom Knights of Silent Boots
-3 Into The Void
-1 Sky Striker Mecha - Hornet Drones
-1 Autonomous Action Unit
-1 Phantom Knights' Fog Blade
-1 The Phantom Knights of Shade Brigandine

-1 Black Rose Dragon
-1 The Phantom Knights of Break Sword
-1 Borrelsword Dragon
-1 Reprodocus
-1 Isolde, Two Tales of the Noble Knights
-1 The Phantom Knights of Rusty Bardiche
-1 Wee Witch's Apprentice

+3 Apprentice Illusion Magician
+3 Danger! Chupacabra!
+2 Danger! Mothman!
+3 Danger!? Jackalope?
+3 Defrag Dragon
+1 Destiny HERO - Celestial
+1 Destiny HERO - Disk Commander
+1 Destiny HERO - Dogma
+1 Destiny HERO - Plasma
+1 Elemental HERO Shadow Mist
+1 Plaguespreader Zombie
+1 Dark Magician
+2 Orcust Cymbal Skeleton
+2 Orcust Harp Horror
+3 Allure of Darkness
+1 Monster Reborn
+1 Orcustrated Return
+1 Noble Arms Arfeudutyr
+1 Overdone Burial
+1 Polymerization
+1 Phantom Knights' Wing

+1 Galatea, the Orcust Automation
+1 Number 86: Heroic Champion - Rhongomyniad
+1 Destiny End Dragoon
+1 Destiny HERO - Dangerous
+1 PSY-Framelord Omega
+1 Number 75: Bamboozling Gossip Shadow
+1 Norito the Moral Leader

The Orcusts were very much a last-minute addition as I'd normally prefer toplay more copies, but you'll often find yourself needing an extra push andbanishing an Orcust on your way to victory. Here's the final list I arrivedat.

DECKID=109341The deck isn't so cheap that you could buy it with pocket change, unlessyou're like my acquaintance named Roy who carries actual gold around withhim "in case he gets hungry." But thankfully, between various reprintedcards and lower rarities, the deck won't break the bank.

I felt it was important to add a fifth Equip Spell to keep Isolde alivejust in case you actually draw some Equips, so you're going to have to hopeyour opening hand is never something as abysmal as Dark Magician, threeEquip spells, and Snapesnatch.

I'm not sure how'd you draw that last one, but if there's a will, there's away.

Just remember: beat your opponents before they beat you.

-Loukas Peterson


Loukas Peterson lives in Nashville, Tennessee where it's warmer thanwarm, whatever that means. When he's not submitting ideas for Fabledsupport and a Fabled Link monster, you can find making "attempts" at"art" and playing his ukulele terribly, or on Wednesday nights, hangingout with the local mice. Hailed as the only person capable of cookingMinute Rice in 56 seconds, Loukas is always looking at expanding hisapartment to house every dog in the world.


Do you love winning with unconventional strategies? Do you lovecreating mash-ups? Does your deck need an injection of crazy? Send thefollowing to rerouting.tcgplayer@gmail.comto have your deck featured in the "Re-Routing" deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send awritten deck list, not a screencap; screencapped deck lists will befiled and then burned in the furnace accordingly… and your deck shouldbe TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs makeLoukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you'replaying it, and its strengths and weaknesses. "Winning" is not astrategy per se, and neither is "beating your opponents before theybeat you."

-Your favorite card from the build and why – make me fall in love withthe deck! The cooler your strategy the more I'll want to fix it, and ifyou throw in funny jokes, that'll surely get my attention too; bewarned, unfunny jokes will push your deck to the back of the stack.Don't be afraid to get creative! New stuff takes priority, because I'mnot bored of it yet! –LJP