Destiny Heroes are one of those dichotomous themes, filled with a bunch ofextremely good cards, mixed with loads of absolute garbage. And there'splenty of chaff along that spectrum if you get super picky about it.

Destiny Hero decks were always powerful, but flimsy too, and anytime youwere runnig Destiny Heroes, you were generally using pieces of the themeand not a deck that could truly be called "D-Heroes" all on their own.

Today's contributor from New Zealand writes…

There's lots of nostalgia when you look at the Destiny HERO cards,but outside of a few cards you can splash in other decks, theyhaven't really been workable in tournaments for a while. Some combsare flexible, but you'll really want to flood the field from yourhand and then Fusion Summon from there. It's tricky making that asconsistent as possible thanks to the equip spells; I'm curious tosee if you would look to expand some of the existing combinationsor take the deck in a different route!

Favorite card from the build? Destiny HERO – Plasma is pretty coolwhen you get an opportunity to use it, and the deck wouldn't beanywhere near as good without Isolde, Two Tales of the NobleKnights. But Destiny HERO - Dystopia is probably my favorite cardhere since the deck has a number of ways to trigger its effect andallow it to freely pop a card on the field.

Thanks for reading!

-Liam S ~ Wellington, New Zealand

Finally, Isolde, Two Tales of the Noble Knights is on American soil,meaning Hero decks of virtually every kind are getting a boost!

Check out the deck Liam sent us.

DECKID=108389As an aside, the Kiwi bird is ridiculously cute, and I recommend doing anonline search for what they look like. I forgot they were so darn adorable,and I've added it to the list of animals I want as a pet, hardly any ofwhich I can keep inside my apartment.

So as much as I want to gush about Isolde, Two Tales of the Noble Knights,let's first talk about the phenomenal Destiny Hero lineup. Thanks toCode of the Duelist and Destiny Soldiers, we have enoughDestiny Heroes to keep underachievers like Destiny Hero - Dunker andDestiny Hero - Defender off the "Top 10 Best Destiny HEROES" list. Which,when you think about it, is an incredibly sad statement to make about atheme that's seen so much competitive play. But the reality is that foryears now, there have only been a handful of actual decent D-Heroes.

If you're unfamiliar with a lot of the Destiny HERO monsters, I suggestreading along by searching "Destiny HERO" on the officialTCG database. I often check the names of the Destiny HERO monsters for sake of my ownreference, because outside of Destiny HERO - Malicious and Destiny HERO -Plasma, a lot of them are just called "Destiny Hero - Biggybop" and"Destiny Hero - Skoobadoo" in my head.

The Destiny HERO Fusions are, for the most part, really good! Granted, someof them only occupy a niche role in your strategy – many aren't exactlydominating – but I'm pretty happy with their effects, and the only majoradaptation we have to make for the new Forbidden & Limited List is thelack of Level Eater, which honestly isn't that big of a blow. On the flipside I'm sad not to see Destiny End Dragoon in Liam's deck! Sure, itsrestrictions may seem almost a bit too tough to work around, but I think wecan make good use of it in this strategy.

While Destiny HERO - Dystopia and Destiny HERO - Dangerous can be FusionSummoned with any combination of Destiny HERO monsters, Destiny End Dragoonneeds two Level 8's; specifically Destiny HERO - Plasma and Destiny HERO –Dogma, which are both really hard to field on their own. So it makes sensethat one Destiny HERO - Plasma makes it into the deck, but it's actuallyincredibly easy to search out both materials.

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Considering that Isolde, Two Tales of the Noble Knights is your first steptowards your destiny, it makes sense that it would be the key to DestinyEnd Dragoon. With Isolde's second effect, you can Special Summon VisionHERO Vyon from the deck, yard Elemental HERO - Shadow Mist, and immediatelyhave one of the pieces for Dragoon. Isolde's other effect will search yourmissing Level 8 monster, and just like that you have the materials youneed.

You'll probably notice that Vision HERO Vyon's big part of the glue thatholds the deck together, both yarding cards and searching Polymerization.But Armageddon Knight almost fills that role in the exact same way. WhileArmageddon can't search Polymerization, you can use its effectmore than once per turn; Plaguespreader Zombie's another option. Both ofthem can yard Destiny HERO - Malicious or Elemental HERO - Shadow Mist fromyour deck.

So no matter how you're going to play your turn, both Armageddon Knight andVision HERO - Vyon get you the same three endpoints: searchingPolymerization, yarding Elemental HERO - Shadow Mist, and fielding Isolde,Two Tales of the Noble Knights. You'll have two zones primed and ready forthrowing down the biggest Fusion Summoned fields you can.

Ok, Back To The Bee's Knees…
I added Armageddon Knight because it's too good to pass up, but if youdon't start with either that or Vision HERO - Vyon, you'll for sure want tofield Vyon first. Let's be generous and say you start with ArmageddonKnight; it'll let us showcase the amazingness of Isolde, even in a bareminimum situation.

First, Normal Summon Armageddon Knight and yard Destiny HERO – Malicious.Immediately banish Malicious #1 to to Special Summon Malicious #2 from thedeck and make Isolde, Two Tales of the Noble Knights; search any DestinyHERO. Yard four Equip Spells from your deck to Special Summon Vision HERO -Vyon and send Elemental HERO Shadow Mist from your deck to your graveyard,searching another Destiny HERO. Vyon banishes Shadow Mist to searchPolymerization, and your third Malicious hits the field for free.

If that isn't one of the coolest play sequences ever, then you'reofficially impossible to impress. One card fields a Link monster pointingin two favorable directions, while you'll have two more monsters on thefield to play around with, and you'll search Polymerization and a pair ofDestiny HERO monsters. And keep in mind, if you want to do things in adifferent order or specifically, say, yard extra cards as well, you canleverage the discarding effect of Destiny HERO - Dangerous as a third andfourth way to pitch cards in the graveyard. Remember that Isolde can searchany Warrior, and that's immediately fodder for Dangerous.

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…And thanks to cards like Celestial' rel=" HERO - Celestial">Destiny HERO - Celestial and Destiny HERO -Dreamer, it's not a bad thing if one of your biggest strengths is yardingcards left and right. But I raise concerns about the ratios of the DestinyHERO monsters. With all the searchability of your HERO monsters, redundantcards just don't make a lot of sense. You can at least cut a Dreamer and aCelestial, and surprisingly enough Destiny HERO - Drilldark loses out toGoblindbergh as the best way to field cards from your hand. Playing both ofthem in tandem is a neat trick, but once you add in Armageddon Knight,Goblindbergh is just leagues ahead.

In terms of adding some crazy – and trust me I spent about an hour raisingthe bar with weirder and weirder cards – I finally settled on a few thingsthat aren't insane per se, but rather just underused. Pot ofAcquisitiveness is one of the "Pot" cards that in theory should be muchbetter than it is, but if you can't consistently find the required means tobanish monsters, it's useless. But think back to the previous combo - oneArmageddon Knight or Destiny HERO - Vision has the capacity to banish threeor more cards, so two Pot of Acquisitiveness can mean that many more timesyou'll summon Destiny HERO - Malicious.

Finally I'm vouching for Noble Knight Brothers, for two reasons. First, itlets you recycle your spells and draw an extra card, but a surprisingArtorigus, King of the Noble Knights can be the fire in your belly thatends the duel. I'm going to be switching around the Equip Spells in thedeck, yes, but that's only to serve another option in your Extra Deck thatcan help you deal lethal damage by destroying pesky spells and traps.

Check out the changes below!

-1 Destiny HERO - Dynatag

-2 Destiny HERO - Drilldark
-2 Celestial' rel=" HERO - Celestial">Destiny HERO - Celestial
-1 Destiny HERO - Dreamer
-1 Doppelwarrior
-1 Polymerization
-2 Fusion Recovery
-1 Moon Mirror Shield
-2 Re-Fusion

-1 Dante, Traveler of the Burning Abyss
-1 Herald of the Arc Light
-1 Destiny HERO - Dangerous

+3 Armageddon Knight
+1 Destiny HERO - Dogma
+3 Noble Knight Brothers
+2 Pot of Acquisitiveness
+3 Allure of Darkness
+1 Fusion Substitute
+1 Monster Reborn
+1 Noble Arms - Arfeudutyr
+1 Noble Arms of Destiny

+1 Dante, Pilgrim of the Burning Abyss
+1 Destiny End Dragoon
+1 Borreload Dragon

I always hate taking out on-theme names of cards in a deck named after thearchetype, but you simply don't need that many of each Destiny HERO! I hadno idea how tight the deck was going to be, and based off running somenumbers, there is validity in raising the deck size a bit, but for thefirst pass it's better to keep it more slim.

DECKID=108390There's a lot more you could do with the deck, and after a while you'llfeel like you're playing a new version of the classic Warrior Toolbox. Ireally had about thirty more ideas with this thing, but in the end I wantedto keep the deck count around 40 cards to maximize your chances of seeingcertain combo pieces.

And one tip: I know it may come across as a surprise, but Masked HERO -Dark Law is not the crux of the deck. Make sure you don't play thisstrategy that way, because it's not going to work out the way you'd hope.

Just remember, beat your opponents before they beat you!

-Loukas Peterson

Loukas Peterson lives in Nashville, Tennessee where it's warmer thanwarm, whatever that means. When he's not submitting ideas for Fabledsupport and a Fabled Link monster, you can find making "attempts" at"art" and playing his ukulele terribly, or on Wednesday nights, hangingout with the local broccoli. Hailed as the only person capable ofcooking Minute Rice in 57 seconds, Loukas is always looking atexpanding his apartment to house every dog in the world.

Do you love winning with unconventional strategies? Do you lovecreating mash-ups? Does your deck need an injection of crazy? Send thefollowing torerouting.tcgplayer@gmail.comto have your deck featured in the "Re-Routing" deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send awritten deck list, not a screencap; screencapped deck lists will befiled and then burned in the furnace accordingly… and your deck shouldbe TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs makeLoukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you'replaying it, and its strengths and weaknesses. "Winning" is not astrategy per se, and neither is "beating your opponents before theybeat you."

-Your favorite card from the build and why – make me fall in love withthe deck! The cooler your strategy the more I'll want to fix it, and ifyou throw in funny jokes, that'll surely get my attention too; bewarned, unfunny jokes will push your deck to the back of the stack.Don't be afraid to get creative! New stuff takes priority, because I'mnot bored of it yet! –LJP