You can say whatever disparaging things you'd like about Dinosaurs. Whetheryou think the theme draws poor hands too often, that they're too focused ondestructive effects, or that they're just ugly looking, you can't deny theutility of many of their cards.

Fossil Dig searches you virtually any Dinosaur you could want, SouleatingOviraptor is either Foolish Burial or Fossil Dig on legs, and betweenBabycerasaurus and Petiteranodon, you can field almost anything straightfrom the deck. This week's contributor was inspired by those abilities andmore, and he writes us from Wisconsin to say the following…

I thought about this deck maybe a few years ago, but the strategyactually has some leverage with newer cards that were released inDinosmasher's Fury. But despite the reputation of the True King Dinosaur deck, I wantto focus on Super-Ancient Dinobeast and make the strategy revolvearound him!

But now that I say that, I understand I need a lot of help to getthere; moving forward I want to make the deck more consistent. Irealize you won't have more than a few turns in each duel whenyou're playing Dinos - this strategy needs to be a searing hotflash in the pan!

-Ryan L. ~ Racine, Wisconsin

I like where it's coming from already. Super-Ancient Dinobeast is one ofthose cards I've always wanted to use but never got around to making a deckthat focused on the card.

For the first time in a few months, I'm sad that Daigusto Emeral is nowForbidden. That would be the perfect thing to give this strategy a boostfrom the Extra Deck for Super-Ancient Dinobeast!

Here's what Ryan sent us.

DECKID=108342The deck list may seem standard at first, but there are a few cards thatstick out like a sore thumb… hook?

Claw? Talon?

Anyway, let's get to talking about the strategy and what makes it soexciting.

New Cards To The Rescue!
Super-Ancient Dinobeast has seen virtually no play in competitive Yu-Gi-Oh,and until recently it was almost impossible to field. Funny enough – evenwith Miscellaneousaurus, Petiteranodon, and Double Evolution Pill – youwon't see Dinobeast played because its effect requires other cards to helpget it going. You may call it forced, but hey, if we can try to build adeck around the card, with a pretty good effect all things considering, whynot go for it?

Super-Ancient Dinobeast is actually pretty simple. If by the grace of someweirdly specific opening hand you actually draw it, you can Tribute it bysending away just one Dino. But its second effect is why you're playing it.You'll want to Special Summon a few extra Dinosaurs from the graveyard,draw a couple cards, and hopefully gather the makings of lethal damage.

But to do that you'll need to overcome a circular flaw in the order ofoperations. Obviously, it would be super swell to unleash Super-AncientDinobeast and proceed to revive a Dinosaur, draw a spell that lets yourevive another Dinosaur, and then continue the cycle until you have sixmonsters on board. But getting to that state is the big issue. You'll needto curb your enthusiasm for revival spells just a tad, because running toomany is a great way to open up with a fistful of useless cards.

Thanks to the wide range of Dinosaur monsters with different Attributes,effects, Levels, and Tuners, the number of permutations for what you can dowhen you start destroying Petiteranodons and Babycerasauruses isapproximately 43,312,178.

Just kidding – I typed a few random numbers onto the screen – but my pointis that by capitalizing on the posthumous effects of those two littleDinosaurs, you could pull off about ten of their effects in one turn… or atleast you could if you reroute Ryan's deck a little.

#####CARDID=22197#####

Both True King Agnimazud, the Vanisher and True King Bahrastos, theFathomer can pop a Dinosaur a piece, and you also have Dragonic Diagram andSouleating Oviraptor. You might be thinking to yourself, "Gee, that's nice,but I want to do even more." Thankfully, you have some great reasons toplay some riskier cards; you're already running three copies ofTerraforming and a Set Rotation, so your primed for more Field Spells.

That means Lost World and Fire King Island. Lost World can be a clutch playif the only good card you started with was Souleating Oviraptor, but FireKing Island's another way to pop cards in your hand and it alsosearches a Fire monster – Yaksha' rel="https://yugioh.tcgplayer.com/db/WP-CH.asp?CN=Fire King Avatar Yaksha">Fire King Avatar Yaksha, which in turn becomesfood for True King Agnimazud. But Yaksha also lets you pop a cardin your hand if you need to do so; whether that means yardingMiscellaneousaurus or blowing up another Babycerasaurus, it's your call.

Considering the other Fire King monsters are either slow or have littleuse, that's a surprising amount of utility. Technically, Fire King AvatarKirin can yard Miscellaneousaurus too, but most of the time it'll alreadybe on the field, in your hand, or in the graveyard. Also, more Field Spellsmeans an excuse to use Ancient Fairy Dragon. You'll see where Jurrac Dinofits into the picture later on.

No Ink Wasted!
I spent a lot of time hyping up the destruction cards because the deckreally needs all the cards in your hand and consumes them all in the samefashion. As I said, you can't spend all your deck space on revival effects,and if you can stock your field and graveyard consistently with most ofyour cards working together for self-destruction, then your minimal revivallineup will rarely pose a problem for your consistency.

I mean, at least in theory. You're talking to the guy who opened with allthree copies of Mystical Shine Ball THREE TIMES in one tournament, so yourmileage may vary.

After all of that, I have to cut a few cards from the strategy to highlightan impressive combo that isn't actually related to Super-Ancient Dinobeast.I have to admit, I'm jealous of Ian Caroll's combo and hisDinosaur Deckthat secured him a Top 16 finish at YCS Melbourne a couple weeks ago. Thecombo is as follows and it's relatively easy to produce. Just start withBabycerasaurus, Dragonic Diagram, and either True King Agnimazud, theVanisher or True King Bahrastos, the Fathomer.

First, pop Babycerasaurus with Dragonic Diagram to search whichever TrueKing you don't have, and in doing so get Souleating Oviraptor and a secondBabycersaurus.

Normal your second Babycerasaurus and destroy it with Souleating Oviraptorto bring back Baby #1 from the GY and Miscellaneousaurus from your deck.True King Agnimazud will destroy Baby #1 and Miscellaneousaurus and SummonJurrac Dino in the process.

From there, Synchro Summon Yazi, Evil of the Yang Zing with Jurrac Dino andOviraptor. Miscellaneousaurus banishes all four Dinosaurs in your GY forMegalosmasher X.

So your field is True King Agnimazud with Megalosmasher X and Yazi, butthen you use True King Bahrastos to pop Yazi and Summon Mare Mare from yourdeck. Mare Mare spits out two Tokens so you can Link Summong Mistar Boy,and at that point you overlay both of your True Kings for True King of AllCalamities, which funny enough was Doug Zeeff's nickname in college.

Mare Mare spits out another Token, Calamities makes everything on the fieldEarth-Attribute, and bam - Naturia Beast is born!

While that may seem convoluted and complicated, it's really not - you'reusing the most searchable cards in your deck; ones that you hope to seevirtually all the time anyway. You're just putting them to use in a new wayto make a board some decks immediately lose to. It's not the hyper drawingstrategy focused on Super-Ancient Dinobeast, but you can sacrifice a fewspots here and there for a combo that will instantly win you the gamesometimes.

#####CARDID=22258#####

…And don't get me wrong. All of that nearly sold me on keeping the full combohere. I'm all for backup plans when all you can do is field an EvolzarLaggia or Evolzar Dolkka. But the deck ran out of space so fast I couldn'tjustify it.

If I kept that entire massive combo play and all the cards it requires, Imight have been tempted to also add Kabazauls for those weird times youdraw a Megalosmasher X. Having another Water Dino to pull out withMiscellaneousaurus means your Rescue Rabbit is live, but the deck justcan't support every crazy idea that pops into my head.

Check out the final list of changes.

-1 Megalosmasher X
-1 Super-Ancient Dinobeast
-1 Ultimate Conductor Tyranno
-3 Rescue Rabbit
-1 Swing of Memories
-1 Spacetime Transcendence
-1 Silent Doom

-1 Missus Radiant
-2 Evolzar Laggia
-1 Evolzar Dolkka
-1 Decode Talker
-1 Tornado Dragon
-1 Abyss Dweller

+1 Mare Mare
+1 Jurrac Dino
+1 Giant Rex
+1 Yaksha' rel="https://yugioh.tcgplayer.com/db/WP-CH.asp?CN=Fire King Avatar Yaksha">Fire King Avatar Yaksha
+1 Lost World
+1 Set Rotation
+1 Fire King Island

+1 Yazi, Evil of the Yang Zing
+1 Mistar Boy
+1 Naturia Beast
+1 Ancient Fairy Dragon
+1 Trishula, Dragon of the Ice Barrier
+1 Bahamut Shark
+1 Toadally Awesome

And here's the final deck. I know there are a lot of single cards you don'treally want to draw, but that's life, right? If you happen to draw most ofthose one-off combo pieces, it's not the End of the World. Every card hereis ten times better than Mystical Shine Ball anyways.

Here's the final build.

DECKID=108343Don't worry about the low number of Normal Monsters with three spells thatsummon from the graveyard. Even if you don't make huge combos, theNormal Monsters actually aren't that bad all things considered. Why therearen't any Fire Normal Dinosaur-types I'll never know, but twoMegalosmasher X should work out just fine.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas Peterson lives in Nashville, Tennessee where it's warmer thanwarm, whatever that means. When he's not submitting ideas for Fabledsupport and a Fabled Link monster, you can find making "attempts" at"art" and playing his ukulele terribly, or on Wednesday nights, hangingout with the local broccoli. Hailed as the only person capable ofcooking Minute Rice in 57 seconds, Loukas is always looking atexpanding his apartment to house every dog in the world.


Do you love winning with unconventional strategies? Do you lovecreating mash-ups? Does your deck need an injection of crazy? Send thefollowing torerouting.tcgplayer@gmail.com to have your deck featured in the "Re-Routing" deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send awritten deck list, not a screencap; screencapped deck lists will befiled and then burned in the furnace accordingly… and your deck shouldbe TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs makeLoukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you'replaying it, and its strengths and weaknesses. "Winning" is not astrategy per se, and neither is "beating your opponents before theybeat you."

-Your favorite card from the build and why – make me fall in love withthe deck! The cooler your strategy the more I'll want to fix it, and ifyou throw in funny jokes, that'll surely get my attention too; bewarned, unfunny jokes will push your deck to the back of the stack.Don't be afraid to get creative! New stuff takes priority, because I'mnot bored of it yet! –LJP