Thispagewill get you caught up the fastest on today's subject, but to make a longstory short, if you're scared of angles and dogs, then Tindangles aren'tfor you. If you're like Doug "Even Though Ancient Gear Drill is Good inF.A. I'm Going To Say It's Objectively Bad" Zeeff and you like curvy cats,I suggest staying away from Tindangles entirely.
But if you think you can brave those types of conditions, then today'scontributor writes us from Albany, New York…
Hey Loukas - if you could take a look at my deck, I think you mightsee some potential in the strategy. You did a deck fix on a Krawlerbuild before, and that had Flip Monsters, and so do Tindangles. Wedon't have a lot of cards that held out Flip monsters so my choiceswere limited, but I worked with what I have. I went with some ofthe slower cards because they let me get to Tindangle Delaunay andBurst Return that much faster.
Those two cards are by far my favorite because they let you playthe most monsters on your follow-up turns. I know you don't get alot of steam out of them initially, but they snowball into muchbetter cards.
Thanks - Scott S. ~ Albany, New York
Scott's certainly right about Tindangles being slow.
Flip effects have never historically been the best mechanic in the game,but I'm willing to try it out. Let's look at Scott's deck.
DECKID=108401With all the flip effect monsters around, it makes sense that Pot ofDuality, Into The Void, and Card of Demise might be a good option but…that's not really a very fun of a strategy, is it?
If you spent three and a half seconds looking at the Tindangle cards, youprobably notice that there isn't a one-card solve-it-all. There's noon-theme Dragonic Diagram, Zoodiac Barrage, or Performapal PendulumSorcerer that neatly ties up the deck with a cheap and succinct effect toget you on your merry way. Yes, a lot of the cards can generate field andcard economy pretty efficiently, but there's nothing that lets you getreally far ahead with a single activation.
Why? I'm not so much going to answer the overarching question of why thedeck didn't get fifteen broken cards, but I can say that the deck'smechanic slows the strategy down drastically. Any deck that revolves aroundFlip Effects as its primary means of dominating your opponent will have anuphill battle. But in this case I can say you should focus on thepositives, because a lot of the Tindangles do have pretty good effects!
Tindangle Intruder and Tindangle Protector both get you more Tindanglecards from your deck - and note how I said "cards," not monsters, meaningTindangle Delaunay's easily searchable in addition to your monsters!Tindangle Base Gardna and Tindangle Angel - yes, that name IS a bit of aTongue Twister - flood the field with extra Tindangles, and even the Level7 Tindangle Hound's a strong sleeper pick with enough ATK to crush almostany monster! Once you start throwing Tindangles around, you can amass a bigarmy of attackers and make a huge boss monster in Tindangle Acute Cerberus.
Back to what I was saying earlier about not having tons of proverbial"boss" cards. Instead of moping around, you can simply add thoseone-shot-wonder cards and bolster the overall power of your Tindanglestrategy. I know that may come across a bit banal and pretentious, but it'ssurprisingly simple: Shaddoll Fusion, for example, is an extremely easy wayto yard Tindangles for future revival while also fielding a monster thatcan shut down a lot of strategies.
Yeah… it's really that easy.
Tindangles can integrate seamlessly with other themes in ways that aren'tso much mash-ups as they are concurrent ways to win. Don't get me wrong -with El Shaddoll Winda, you're technically achieving several other goals byfielding the fusion, and by extension, killing multiple birds with onestone, but you're not creating an intricate combo-heavy multi-layered deck.It's another tool for your toolbox, and it fills some niche gaps in thisstrategy to solve some of the deck's biggest problems.
Shaddoll Fusion gives you a kind of defense that Tindangles don't reallyhave on their own; it yards Dark monsters, and it puts a Level 5 monster onboard. That said, it's important to remember that it's not a be-all end-allsolution. It's a part of a greater whole.
Focus On The Flips
Moving on from the Shaddolls, there's one more card that you can use toabuse your Flip monsters. Coincidentally it's seen some play in Shaddolldecks, too – Prediction Princess Tarotrei's the most obvious way to meshwith Tindangles because it can flip your monsters for you. Flip Effectmonsters are by nature a pretty slow strategy since you'll have to setthem, then, well… flip them. But we don't have tons of cards thatflip monsters willy nilly.
Considering that Desert Sunlight makes the Top 10 choices for cards thatflip your own monsters, you're already scraping the bottom of the barrelwherever you look.
There aren't many downsides to Prediction Princess Tarotrei outside of itbeing a high-Level monster. It revives your stuff for free during the EndPhase, proactively flips your Tindanges, you can search it with Manju ofthe Ten Thousand Hands and Pre-Preparation Rites, and it's got a decentATK. It's not the one-card wonder that is Shaddoll Fusion, but consideringyou're lacking an aggressive front, Tarotrei seems like an obvious add.
But the benefits do run a bit deeper, and well into some niche territoryyou might not think of. Tindangle Delaunay's the best card in the deck, andwhile Prediction Princess Tarotrei might seem like it has a steep cost, itmakes the trap live almost immediately. As I said, it's not the one-cardsolution to your need for offensive power, but it has enough added benefitsthat you'd be remiss if you passed on it.
In terms of what to cut, that's easy - slim down the Tindangle support andadd the other cards. Even though Tindangle Hound's a nice trump card, threecopies isn't 100% necessary. I'm not a big fan of Euler's Circuit either,since it doesn't really make your mediocre opening hands that much better;in fact, I hate that card a lot and think it doesn't belong in the decksince it's generally good for just a few flashy plays. I think the best wayto improve the deck is to simply stack on more copies of the good cards youalready have and leave out the chaff.
Take a look at the changes!
-1 Tindangle Hound
-1 Tindangle Intruder
-3 Euler's Circuit
-1 Reinforcement of the Army
-1 Nagel's Protection
-3 Into The Void
-3 Card of Demise
-3 Pot of Duality
-3 Burst Return
-1 Tindangle Acute Cerberus
-2 Masterking Archfiend
-2 Subterror Behemoth Fiendess
-1 Gachi Gachi Gantetsu
-1 Abyss Dweller
+1 Shaddoll Hedgehog
+2 Shaddoll Beast
+1 Shaddoll Dragon
+2 Prediction Princess Tarotrei
+3 Manju of the Ten Thousand Hands
+3 Shaddoll Fusion
+3 Pre-Preparation of Rites
+2 Prediction Ritual
+2 El Shaddoll Winda
+1 El Shaddoll Shekhinaga
+1 Qliphort Genius
+1 Number 42: Galaxy Tomahawk
+1 Number 11: Big Eye
+1 Adreus, Keeper of Armageddon
And here's the final deck. I did consider adding in Prediction PrincessCoinorma to fetch some of your higher Tindangle monsters, but it was waytoo slow to benefit the strategy. I vouched for Mathematician instead, tosatisfy the Earth attribute quota and yard cards as you want.
DECKID=108402Adreus, Keeper of Armageddon probably seems like it came out of left field,but there were a surprising number of times I made El Shaddoll Winda andhad access to Tindangle Base Gardna, and it just kinda worked.
It was always played to the effect of something like, "Oops! Well, I guessI'll destroy your monster and then attack for lots of damage?"
Just remember, beat your opponents before they beat you!
Loukas Peterson lives in Nashville, Tennessee where it's warmer thanwarm, whatever that means. When he's not submitting ideas for Fabledsupport and a Fabled Link monster, you can find making "attempts" at"art" and playing his ukulele terribly, or on Wednesday nights, hangingout with the local broccoli. Hailed as the only person capable ofcooking Minute Rice in 57 seconds, Loukas is always looking atexpanding his apartment to house every dog in the world.
Do you love winning with unconventional strategies? Do you lovecreating mash-ups? Does your deck need an injection of crazy? Send thefollowing firstname.lastname@example.org to have your deck featured in the "Re-Routing" deck fix column!
-Your Main and Extra Deck list. (No Side Deck needed, but please send awritten deck list, not a screencap; screencapped deck lists will befiled and then burned in the furnace accordingly… and your deck shouldbe TCG legal).
-Your name and city.
-Remember, please use full card names! Abbrevs and mis-sipllngs makeLoukas' life sad. Try your darndest to get the TCG name on there.
-A paragraph or two describing your deck: what it does, why you'replaying it, and its strengths and weaknesses. "Winning" is not astrategy per se, and neither is "beating your opponents before theybeat you."
-Your favorite card from the build and why – make me fall in love withthe deck! The cooler your strategy the more I'll want to fix it, and ifyou throw in funny jokes, that'll surely get my attention too; bewarned, unfunny jokes will push your deck to the back of the stack.Don't be afraid to get creative! New stuff takes priority, because I'mnot bored of it yet! –LJP