I know I say I go to work and play tennis and have other hobbies, but to be honest most of my free time is spent in the murkiest and dampest corner of my apartment, crying because there's no new Fabled support. It seems like every old deck theme is getting boosts with new cards, like Gravekeeper's, Spirits, Dragunities, Crystal Beasts, Volcanics… I could go on, but that would only cause more tears.

Additionally, my infatuation with decks like Ghostricks and Fabled leaves something to be desired in regards to collaboration. Despite Top 8-ing a few regionals with Ghostricks, I can't call the theme consistent or even good since all those top cut finishes were hybridizations. Sadly I've never topped a Regional with Fabled; maybe one day. Maybe with some tweaking, we can make this deck more than just "neat." Jackson T. from Florida writes.

Hi Loukas!
You've mentioned before that the Fabled is one of your favorite decks, so I have an idea for you: a crazy type of Fabled deck! Lightsworns are one of my favorite themes, and I think there are ways to combine the two strategies. Lightsworn are a great mix because they're kinda like Magical Merchant Fabled strategies; you mill lots of stuff into your graveyard and then play around with Fabled Kushano and Fabled Krus.

It was hard finding room for everything I wanted to fit, because both Fabled and Lightsworn have so many cards! This started as a sixty card deck, but as you can see I've cut it down significantly. If I could OTK all day every day with the deck, I would, but that doesn't always seem to happen. More often than not, I don't OTK - but a man sure can try.

If you'd please trim some of the cards and make it better, I really want the Lightsworn parts and the Fabled parts and all the parts. Sounds impossible… maybe it is!

Thank you much!

I won't say that everyone hates Judgement Dragon, but everyone hates Judgment Dragon. Too bad Lightsworns fell out of popularity last year, and Fableds were never popular. Let's cut right to the deck.

DECKID=103344Doug's favorite lines resonates strongly here: "So many bricks you could build a house." I tossed the deck together and played some dummy hands opening with both five and six cards. More often than not, mismatching cards were all I could draw. Fabled monsters generally do nothing on their own and require other card interaction to function. The Fabled Chawa needs something to discard while The Fabled Cerburrel must be discarded. I'd greatly appreciate a Fabled card (or five) than actually created plusses, but we don't have that… for now. Something on par with Elemental Hero Stratos or Dante, Traveler of the Burning Abyss or Tour Guide From the Underworld would be a godsend.

Lightsworns, on the other hand, are much more linear and direct than our fallen angels. The plan's simple: Step 1) load your graveyard, Step 2) Summon Judgment Dragon. By nature, Lightsworns aren't a combo-centric deck, and without the Dragon Rulers you'll hardly dip into your Extra Deck; victory will be won chiefly by Judgment Dragon.

Lumina, Lightsworn Summoner's just about the only card that swarms the field with Lightsworns. Wulf, Lightsworn Beast and Felis, Lightsworn Archer can help that endeavor, but they're randomized and need other cards to throw them in the graveyard. You'll never want to draw Felis or Wulf. Even with Charge of the Light Brigade coming back to two, the deck's hardly "consistent," but Lightsworn duels rarely go into a late game where cards like Mermail Abysslinde or Scarm, Malebranche of the Burning Abyss – cards that drive consistency – make an impact. You just want to hit hard, hit fast, and end the game.

So how can you combine Lightsworn and the Fabled without sputtering out and exhausting your resources early? While cards like Solar Recharge supposedly boost consistency, I think inviting in too many Lightsworns can be a real can of worms; a Pandora's Box we shouldn't open. You'd rather not risk drawing situational cards only to rely on then milling appropriately. The excessive number of Lightsworns in Jackson's original build are largely played to support Judgment Dragon's Summoning requirement and to feed three copies of Solar Recharge. Outside of a dedicated Lightsworn build, I don't think it's necessary to include everything, especially in a mash-up like this one.


Thus, that's the first edit. You need three Lumina, Lightsworn Summoner because she can put pressure on your opponent, making powerful Synchro monsters like Michael, the Arch-Lightsworn and giving you the perfect outlet to discard Fabled monsters. Lyla, Lightsworn Sorcerer's a good first turn play as well, taking out spell and trap threats and acting as a powerful non-Tuner – vital when you want to make Trishula, Dragon of the Ice Barrier. Raiden, Hand of the Lightsworn's just too good since it's a Level 4 Tuner and a beefy monster, offering more options for Lumina. I kept a single Felis, Lightsworn Archer as well since I'll be adding some Mathematicians.

Any card that replaces itself with no major drawbacks is viable in my book, and having another strong monster to see on Turn 1 is a blessing. Mathematician yards pivotal cards for both Lightsworn and Fabled plays. Fabled Kushano's my first thought since it offers a discard trigger for any other Fabled cards, but there's plenty of other things to yard as well. Felis is the secondary option since sending her to the graveyard with a Mathematician on board is a free Synchro Summon. With so many new Level 7 Synchros printed in the last year, your abundant options are abundant. Black Rose Moonlight Dragon; Clear Wing Synchro Dragon; Yazi, Evil of the Yang Zing; and the list goes on. Mathematician and Lumina foster those Synchro monsters and work in tandem with both the Fabled and Lightsworn line-ups.

Along For The Ride
After carving the deck up to remove most out of the Lightsworn cards, I wanted to change the numbers of the Fabled cards as well to ensure fewer brick hands. You really want your Fabled monsters to do something besides aid in speedy losses. Outside of The Fabled Catsith, all the monsters that Jackson ran are vital to your Fabled success. Fabled Kushano and The Fabled Chawa discard your other Fabled monsters, Fabled Grimro searches your deck, and The Fabled Cerburrel is the Tuner glue holding together most of your plays. Lumina and Cerburrel create Trishula, but once you factor in the swarming power of the Fabled monsters, you can pop out several Synchros in one turn.

The more I played with the deck, the more I realized that you did need ways to finish the duel. I talk mad smack about Judgment Dragon, but it deserves all the hate because it is that powerful. Judgment Dragon clears the field and lets your monsters end the game right then and there. To keep up this trend of field clearing, I thought it necessary to add Raigeki and Lightning Vortex. Lightning Vortex is virtually the same wave of destruction but also serves as an outlet to discard a much-needed The Fabled Cerburrel or The Fabled Ganashia. Everything's peachy in terms of the Fabled forces, but I cut down on a lot of the monsters otherwise.

Once the numbers were optimized for the mash-up, the only thing left to do was retool the Extra Deck and focus it on powerful Level 7's that can support OTK's. Fabled monsters let you push for lethal damage backed by The Fabled Unicore, to prevent any of your opponent's cards from stopping you. Combine Ancient Sacred Wyvern and The Fabled Unicore with virtually any other monster, and Wyvern's ATK-boosting effect often lets you take out your opponent in one move. Wyvern's ATK soars the more damage you deal to your opponent, and with stuff like Chicken Game and Upstart Goblin running around, your opponent can unintentionally make Wyvern stronger.


I found I needed some extra muscle to facilitate Synchro plays, specifically in the Level 4 and Level 5 department. Black Dragon Collapserpent and Solar Wind Jammer are perfect since their restrictions are minimal – including them seemed obvious. Both monsters can be used, at the worst, for blunt frontal attacks, but I'd advise saving them for your Extra Deck plays unless their attack power would mean game that turn. The deck also needed a few boss monsters, and in an all Light deck I love Lightray Diabolos. The last thing I noticed was the lack of defense, so Effect Veiler and Breakthrough Skill came along for the ride.

I don't want to seem like I'm just blithely shoehorning in some of the defense, but there's very little to say about Breakthrough Skill or Effect Veiler aside from their obvious merits. In a deck that can mill away so many cards Breakthrough benefits hugely, offering a chance at free negations. Veiler makes for nice in-hand protection, and yet another Light monster in your makes Diabolos even easier to Summon.

Here are the changes:

-1 Debris Dragon
-3 Fabled Grimro
-1 Fabled Krus
-1 Fabled Kushano
-2 Felis, Lightsworn Archer
-3 Judgment Dragon
-2 Lyla, Lightsworn Sorceress
-1 Raiden, Hand of the Lightsworn
-3 Necro Gardna
-1 The Fabled Cerburrel
-1 The Fabled Chawa
-1 The Fabled Ganashia
-1 The Fabled Catsith
-3 Solar Recharge
-1 Foolish Burial
-1 Treacherous Trap Hole

-1 Fabled Leviathan
-1 Leo, the Keeper of the Sacred Tree
-1 Star Eater
-1 Michael, the Arch-Lightsworn
-1 Stardust Dragon
-1 Yazi, Evil of the Yang Zing
-1 Shark Fortress

+2 Black Dragon Collapserpent
+2 Effect Veiler
+2 Solar Wind Jammer
+2 Gorz, the Emissary of Darkness
+2 Lightray Diabolos
+2 Mathematician
+1 Mystical Space Typhoon
+1 Raigeki
+2 Breakthrough Skill

+1 Ancient Sacred Wyvern
+1 Clear Wing Synchro Dragon
+1 Crimson Blader
+1 Leo, the Keeper of the Sacred Tree
+1 Thought Ruler Archfiend
+1 Vulcan the Divine
+1 Mecha Phantom Beast Dracossack

Here's what the resulting Fabled goodness looks like with all those changes in place.

DECKID=103345I hope, dearest Jackson, that it's what you're looking for. Some people are pretty attached to their Judgment Dragons, but perhaps it's for the best to see it and most of the Lightsworn family missing in action.

The sheer size of the deck's been cut by almost twenty percent, so most of the consistency issues have been ersolved; there's nothing worse than drawing hands of mismatching Fableds, boss monsters and Solar Recharge. Trust me.

Just remember, beat your opponents before they beat you.

-Loukas Peterson

Loukas Peterson currently resides in Madison, Wisconsin, far away from food that actually tastes good. When he's not playing Spellbooks, his days are spent shaking his fist in the direction of Konami's North American headquarters requesting new Fabled support. In his spare time, Loukas enjoys cooking Minute Rice in 57 seconds, painting with all the colors of the wind and pretending his Etsy account is something to write home about. If he could eradicate anything from the earth, it would be either Minions, BuzzFeed or people that clap when an airplane lands.

Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the "Re-Routing" deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. "Winning" is not a strategy per se, and neither is "beating your opponents before they beat you."

-Your favorite card from the build and why – make me fall in love with the deck!

The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! -LJP