While I've never had strong opinions about Kozmos, I have pretty strong opinions about Kozmo players themselves. When the prices of cards like Kozmo Dark Destroyer and Kozmo Farmgirl surged on the secondary market, my interest in the deck went way out the window. The backstory of Kozmos is fascinating as one giant inside nerd-joke, but now that the prices have dropped you can reasonably pick up what cards you need by only selling one, maybe two of your limbs.

As Zach wrote a few weeks ago, Kozmo sans Kozmo Dark Destroyer isn't insanely pricy, largely due to Emergency Teleport and Kozmo Farm Girl plummeting in value. But you won't find any Karakuris in today's build, no sir.

Whether people like Star Wars, Wizard of Oz or saying "pew pew" as they OTK opponents, Kozmos have a dedicated following; I'm certainly no exception. Even with their competitive ups and downs, whether they were barely topping Regionals for three weeks or sweeping YCS San Jose's Top 4, you'll find Kozmo decks and Kozmo players everywhere. Our submitter today likes Kozmos enough to make a surprise OTK version.

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Daniel H. writes…

Hey Loukas - I remember you saying you liked instant win decks, where your opponent doesn't get a turn. You wrote about a Cannon Soldier deck, wow, almost TWO years ago! Where does the time go? I guess you're getting old, but I just turned 28 so I don't have room to talk. I felt like I ate money when I bought two Dark Destroyers for 60 bucks each, but I think it was worth it in the end - Kozmos may be just that powerful.

Back to the OTK part of my deck. YouTuber TaintedWisdom makes so many OTK's, and he showed a Kozmo deck that used Amazon Archer and the new Kozmo Soartroopers. The combo's pretty slick, and all you really need to do is get your Kozmo Soartroopers on the field or in the graveyard with a Brain Research Lab.

Once you stack two Soartroopers for an MX - Saber Invoker, you can Special Summon Amazon Archer from your deck and infinitely abuse Soartroopers' effect! Use the first Soartroopers to Summon #2 for free with Brain Research Lab, then use #2 to summon your third. Tribute off #1 and #2 with Amazon Archer, and if you call your #3 Soartroopers your new #1, you have the loop. Performage Damage Juggler shuts you down, but the combo isn't that outlandish when you think about it.

Cheers! – Daniel H. ~ Spokane, Washington

He's not wrong - the deck only takes a few modifications and you could technically have the alternative win condition readily available… if the cards line up in your favor.

Terraforming and Ancient Fairy Dragon can search Brain Research Lab, and two Level 3 monsters for your MX-Saber Invoker aren't impossible to come by. Even if you happen to draw too many Soartroopers or your Amazon Archer, that Ancient Fairy Dragon can Special Summon whatever you want from your hand. Here's the deck list.

DECKID=104093It's a deck after my own heart, but I actually have a new direction for it. I've had my heart broken in trying to make the deck work with this FTK – it's just not consistent enough. I'd like to win by other means.

Kill Your Opponents Before They Kill You
Thanks to field swarming and increasingly powerful combos, you have to be on your guard against instantaneous death. Without a Threatening Roar or Performage Damage Juggler, passing to your opponent could be the last Mistake you ever make. Magicians, Kozmos, Atlanteans, Performapals - you name it, everything has the power to OTK. Heck, opening with Jiaotu, Darkness of the Yang Zing and an Instant Fusion in Yang Zings could mean over 10,000 damage if done right. (Granted, that means using Elder Entity Norden's effect twice and packing a Hi-Speedroid Chanbara in your Extra Deck, but yeah.)

That said, an OTK isn't always on the table - and Kozmos are the strangest example of that. Half of Kozmo's wins involve hoarding resources behind a giant spaceship that can't be targeted, and overwhelming your opponent with beatsticks; the other half of the wins are just you barfing your Kozmos out with Reasoning and Emergency Teleport for the pew-iest of pews. Focusing solely on OTK-ing your opponent leaves you wide open for the many times you can't kill them. So while I like the hyper-aggressive option to OTK via Amazon Archer here, this deck glosses over the underhyped baby Kozmo: Kozmo Tincan.

No, this isn't a full blown Spotlight article, but it holds merit to say that Kozmo Tincan's really good. During the End Phase, you can pay 500 Life Points to randomly get one of three different Kozmos to your hand and yard two more. Since Kozmo Tincan's a Level 1, technically everything from Kozmo Strawman to Kozmo Dark Eclipser's an option for its banish-to-Summon ability, but you'll want to choose three of the large spaceships when you search. From there you can banish Tincan immediately and Special Summon whichever Kozmo ship you retrieved, or wait for your opponent's turn to get off a Kozmo Sliprider effect or Kozmo Dark Destroyer's destruction. It's like a delayed Kozmo Farmgirl that you don't need to deal damage for. Neato, right?

The standalone effect's amazing, but it opens up more doors than I first realized. I mentioned that Tincan's a Level 1, and thus a segue to Special Summon literally every other Kozmo going, but the bonuses don't stop there.

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Getting back Kozmo Tincan via Kozmotown costs a mere 100 Life Points - you're effectively getting an extra card for the lowest price you can pay. Even better, it's an excuse to run Kozmo Dark Eclipser if you were debating on throwing one in the deck because it's a third name for Tincan's effect, ensuring you'll have variety without digging into your Kozmo pilots. It also gives you a reason to run Kozmo Soartroopers - a wacky card that summons yarded Kozmos. It's a mechanic that would be useless in Kozmo decks of old.

Outside of Kozmo Farmgirl and a clear field, there's no great way for a Kozmo deck to gather card advantage with simple plays - there's rarely a card you can topdeck when you're low on resources and get back into the groove. But despite the Life Point cost, Kozmo Soartroopers is just that; it brings back a Psychic and sets you up for later, so suddenly dumping pilots with Tincan ain't so bad. Those are all specific instances where Tincan bolsters combos, but the most important distinction is simple: it's finally a Turn 1 card for Kozmos that doesn't suck..

It's Kozmo Tincan, Not Kozmo Tincannot
I have no room to say Kozmos have ever sucked. Even with only five cards, Kozmos topped YCS tournaments, Regional Qualifiers and ARG events. And they've only gotten better, even taking a decisive win at YCS San Jose.

But honestly, what's a great hand for Kozmos when you have to go first? Kozmoll Wickedwitch and Kozmo Dark Destroyer? What's a great hand for going second? Raigeki and Kozmo Farmgirl? I jest on the second one there, because Kozmos will always have a better hand with more cards and being on the offense first, but there's no Number 66: Key Beetle and Vanity's Emptiness in this strategy, you know?

Tincan's probably the best card to see when you're starting the match. It's a breath of fresh air, a single card that can start your game in the right direction. I won't lie and say it's just the best card to draw absolutely all of the time, but I think it's foolish to not give it a chance. For that reason, I don't really have an overhaul of Daniel's deck, just ways to change up the strategy and wean it off Amazon Archer. The idea's cute, but it's so hard to actually accomplish and gives Kozmos even more consistency problems.

We haven't seen exactly how competition will shape up in the wake of BOSH, but I think there's merit in trying to play Kozmojo, the psuedo-Spellbook of Fate that pops your own giant ships. It's no laughing matter to banish any threat on the field without targeting. Even more so, I'd really like to try out Twin Twisters - discarding an extra monster to remove two threats is hardly a hefty price. After all, you should have some cheap fodder from Kozmotown which will end up fueling your Call Of The Haunted and Kozmo Soartroopers. Most importantly, it'll blow up devastating floodgates, scales and even trigger your own Kozmotown to search for whatever you need at the time. Changes are below.

-1 Kozmo Soartroopers
-1 Kozmo Goodwitch
-1 Amazon Archer
-1 Vylon Cube
-1 Mathematician
-3 Instant Fusion
-1 Brain Research Lab
-3 Re-Fusion
-1 Foolish Burial

-1 M-X-Saber Invoker
-2 Ancient Fairy Dragon
-2 Elder Entity Norden
-1 Black Rose Dragon
-1 Stardust Dragon

+1 Kozmo Dark Eclipser
+3 Kozmo Tincan
+2 Twin Twisters
+2 Call of the Haunted
+2 Kozmojo
+1 Skill Drain
+1 Solemn Warning
+1 Vanity's Emptiness

+1 Chimeratech Fortress Dragon
+1 Psy-Framelord Omega
+1 Castel the Skyblaster Musketeer
+1 Number 103: Ragnazero
+1 Number 30: Acid Golem of Destruction
+1 Number 47: Nightmare Shark
+1 Number 61: Volcasaurus

See? Nothing too crazy. I'll probably be tweaking this once the format settles in a few weeks, and I can't wait to see what's next.

DECKID=104094Kozmos have deflated in price significantly since we saw $80 Kozmo Farmgirls on the secondary market. Cards like Ghost Ogre & Snow Rabbit and PSY-Framelord Omega aren't ungodly expensive these days either, but you could definitely trim the deck down to more of a budget build. Meanwhile, I've been listening to my roommate walk around the apartment asking rhetorical questions like "Didn't I just buy toothpaste?" or "Did someone take my shoes?" and "Hey, that's my wallet!"

Just remember, beat your opponents before they beat you.

-Loukas Peterson


Loukas Peterson moved back to the cold and desolate North to fulfill his dream as a popsicle in Madison, Wisconsin. When he's not playing Spellbooks, his days are spent shaking his fist in the direction of Konami's North American headquarters requesting new Fabled support. In his spare time, Loukas enjoys cooking Minute Rice in 57 seconds, painting with all the colors of the wind and pretending his Etsy account is something to write home about. His favorite joke is "I play Evilswarm because I want to have fun!"


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the "Re-Routing" deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. "Winning" is not a strategy per se, and neither is "beating your opponents before they beat you."

-Your favorite card from the build and why – make me fall in love with the deck!

The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! -LJP