Following up on his look at Mirror Force through the ages, Doug begins an in-depth exploration of the Trap Hole cards. With nearly two dozen iterations and a surprising base of support, the Trap Hole family is a diverse range of specialized removal cards that vary from useless to timeless.
In an era of competition where the value of set-to-activate trap cards is constantly being debated, decided, and reconsidered, the Trap Hole cards are extremely relevant... at least to background discussion. Today Doug discusses the first half of the Trap Hole repertoire, investigating cards that made an impact, and cards that'll make you wonder why you've never heard of them.
What do you think? Are set-to-activate trap cards as a whole part of your plans for the new format? Or are you looking for every way you can find to avoid playing them. Let us know your thoughts down in the Comments.