Skull Meister's seen Championship-level play on and off for years now, often coming out of nowhere to steal wins under "perfect storm" conditions before retreating into obscurity. Now it's back, topping events like YCS Pasadena as not just a Side Deck pick, but Main Deck tech too.

So what's it good for? What are the conditions needed to make Skull Meister good enough to warrant Main Deck play? And how does it stack up to similar cards you may be running already, like D.D. Crow? There's a lot of confusion, and Doug's on hand to clear it all up with a look at the past and present of one of the game's most underrated hand traps.

Does Skull Meister have potential in your metagames? Have you given it a try this format? Let us know, down in the comments.