Oath of Teferi is one of the Dominaria cards that immediately jumped out at me. What it does is a really cool aspect of game design that always speaks to me – the "subgame." That is: can I get Oath of Teferi in play with planeswalkers and activate them twice? That's an achievement unlocked, regardless of the outcome of the match.
So when looking around at what people were brewing up with the release of Dominaria, I found this article by Ali Aintrazi, complete with a Superfriends list featuring exactly what I first wanted to do in new Standard: play a bunch of planeswalkers with Oath of Teferi.
Enter Bant Superfriends.
I tweaked a few things from Ali's list – including adding more ramp with Servant of the Conduit and cutting some number of the cuter cards like Thaumatic Compass and Haze of Pollen for board wipes and removal. I think the list is definitely competitive, but has some distance to go as slots get sorted out. I imagine Thaumatic Compass will end up getting the axe entirely, while the mana base could certainly use some Field of Ruin to deal with Azcanta, the Sunken Ruin.
The real power is in hitting Teferi, Hero of Dominaria and immediately getting value by untapping lands in the end step to protect your planeswalkers, whether it's with Seal Away or Haze of Pollen. In fact, I think using the two mana Teferi gives you to cast Seal Away is something the definitely certainly needs more of. Between Seal Away – which at two mana is an incredibly important piece – and Cast Out, the deck has a lot of ways to deal with problematic permanents while Settle the Wreckage and Fumigate clean up the go-wide decks.
The planeswalkers themselves aren't exactly the Elspeth, Knight-Errant and Jace, the Mind Sculptor of old. They don't win the game themselves as often – though Dovin Baan and Teferi certainly can – but they do provide a steady stream of value that can be hard to overcome. Karn refills your hand with cards, while Dovin Baan and Teferi do the same. Basically, if you can reach parity on the board, the planeswalkers will do a great job making sure the gas keeps coming. That makes the board wipes and spot removal super important, but if you can survive early to set up a turn or two to untap with 'walkers, it becomes hard to lose with the value you're generating.
I can't wait to see how this deck evolves over the coming months. Oath of Teferi is the real deal, and not only is it competitive, it's an incredible amount of fun.
Thanks for reading,