I was looking forward to some more Solving Standard videos soon. It's one of my favorite series and I love the feeling of fresh exploration when new sets come out – by the way, Dominaria looks insane – but you might notice that I'm here a few weeks early. So what gives?

Well, I couldn't pass up Indomitable Creativity. Who could?

Andrew Tolson took this beauty to Day 2 at Grand Prix Seattle last weekend, and when I saw what he was playing I couldn't resist putting him on camera at 7-2. Not only was he playing a brew, it's a brew that was incredibly fun! Indomitable Creativity is a cool card, but I don't think it has even come close to seeing competitive play until now.

But it works wonders in this deck. We function as a Blue-Red Control deck that also happens to have a pretty crazy combo finish to it in the form of Indomitable Creativity. It works like this – we play the control game for the first few turns and then aim to cast Spell Swindle on turn five, countering an important spell and hopefully making a ton of Treasure tokens. After that, we cast Indomitable Creativity, destroying a few tokens – and any of our opponent's cards if we need to – and go digging through our deck. Conveniently, our deck is set up to hit nothing but bombs.

We know how good Torrential Gearhulk is based on past Standard play, and here it functions great as both a "normal" win condition but also a big hit off Creativity that will also provide value upon entering the battlefield. And while the value provided by Torrential Gearhulk is great, it has nothing on the value generated by its cousin Combustible Gearhulk, which either refills our hand or sends a bunch of damage to our opponent's dome. The Locust God is important for how resilient it is, and it turns the corner very quickly, not to mention being another six-mana win condition we're perfectly happy playing normally.

Still, our deck can sometimes struggle with actually ending the game if we run into too much removal, which is where Nezahal, Primal Tide comes in. It's the designated "control mirror breaker" of the format ala Pearl Lake Ancient, and it does an incredible job at that. Not only does it run right through countermagic, it draws cards and protects itself all in one Dinoriffic package. Something has survived, and it's always our Nezahal.

The rest of the deck aims to make all that happen – we're loaded up on all the removal, countermagic, sweepers and card draw you'd expect from a control deck, but we have a few spicy ones like Depths of Desire and – are you kidding me with this – Hornswoggle?!?

But it works. It all comes together in a way that is both hilarious and powerful, and a deck like this succeeding proves that Standard is in a great place and should only get better with Dominaria.

Thanks for reading,

Corbin Hosler