Just when we thought Dinosaur beatdown was meant exclusively for the Gruul colors, in comes Rotting Regisaur! This is exactly what people have been hoping to see out of Dinosaurs for a while now. This deck really explodes now. It can actually reasonably race decks like Scapeshift and Nexus with some of its faster draws. The two-drops are very important to enable the great curve of creatures the Dinosaur deck is capable of producing.

Corey Baumeister took down the Open this past weekend with the deck:

For people that love huge creatures (a lot of the Magic Community) this is just an awesome deck. I personally really enjoy it, and the wins start to pile up pretty quickly. Any start that involves a turn-two Otepec Huntmaster or Marauding Raptor seems to lead to a degenerate draw. The Rotting Regisaur inclusion really brings everything together. Not only does the card enable busted curve-out plays, it also allows Ghalta, Primal Hunger to reliably come down on turn four. And thanks to Unclaimed Territory, Rotting Regisaur doesn't even stretch the deck's mana too much.

As far as matchups are concerned, I would say the deck is more scared of the non-interactive decks like Nexus—but at the same time, we were beating those decks in these matches. Going 2-0 versus Scapeshift and 1-0 versus Nexus is a good sign. When playing against the aggro decks it becomes very hard for the opponent to answer all the huge Dinosaurs. Shifting Ceratops and Collision // Colossus provide some useful tools against Mono-Blue Aggro.

The sideboard is pretty straightforward. While we didn't play against Esper here, the Veil of Summers are one of the reasons Esper has been struggling lately. The card seems to be in the sideboard of pretty much any green creature deck. It may seem surprising that Thrashing Brontodon isn't maindeck, but it isn't as high-power as some of the other Dinosaurs. It's nice to have access to more Dinosaurs in the sideboard though, and it can be very useful. Because of the four copies of Commune with Dinosaurs we are more likely to find specific Dinosaurs we are looking for.

A decent chunk of the sideboard is focused on removal, which makes sense. The creature-based removal helps shore up the fact we aren't maindecking many answers to opposing creatures. Savage Stomp is fantastic when it's cast, but there are matchups where removal is not going to have many targets. This is why it makes sense to have a proactive creature plan for game one, and then you can become more reactive against other creature decks. After the recent success this deck has had we should definitely expect it to tick up in popularity.


Seth Manfield

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