I'm back with another tribal-based deck! Temur Elementals isn't quite as all-in on tribal synergy as some other decks, at least in the version I'm playing here. The deck takes a lot of successful elements from the ramp decks we have been seeing, and incorporates them in an Elemental package. The Elemental payoff cards here are Risen Reef and Omnath, Locus of the Roil, which are nice because they're good cards even without a ton of other Elementals around.

The deck wants a critical number of manadorks, so of course we have Leafkin Druid as an elemental ramp creature, but we need to play other ones as well. At one mana, Llanowar Elves is probably the best ramp card in Standard, so that's another easy addition. After those we come to Paradise Druid and Incubation Druid; with there being arguments for each I like a split. We really want to be spending the first couple turns on mana development.

We are still a deck that can get free wins from Nissa, Who Shakes the World, as seen in the games. Accelerating into this card is just as powerful as ever. This deck also has a lot to do with excess mana because of the extra cards it can draw off Hydroid Krasis and Risen Reef. Then there is Mass Manipulation, a card that is always going to be at its best with a Nissa, Who Shakes the World already on the battlefield.

The Living Twisters are flex slots. I find myself siding them out reasonably often, but having a high-toughness Elemental with some lategame utility is a nice luxury to have. Perhaps the biggest issue is the double red casting cost that can sometimes be problematic. Cavalier of Thorns has similar problems, so we're player fewer than four copies of it as well. The Cavalier acts as ramp in the later stages of the game, and while it's not as important as Nissa, Who Shakes the World, it still fills a crucial role.

Actually putting lands on the battlefield with Risen Reef and Cavalier of Thorns is important, as it gets you closer to being able to draw cards off Omnath, Locus of the Roil later in the game. Omnath is really just a great fit here, and it can even be used as a removal spell in a pinch, which is nice against opposing planeswalkers. The card pretty much does it all. As we have seen, there are a lot of ramp-style decks in the meta right now, and the mirror match often comes down to which player has the best early game and gets to snowballs from there.


Seth Manfield

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