When 2014's North American Champion Korey McDuffie obliterated a small tournament with a revamped version of HAT this past weekend, the dueling community was set ablaze. His deck featured a ton of cool interactions that are probably worth analyzing, but one card that really stuck out to me were the three Magical Spring in his Side Deck. In one game in particular, it let McDuffie drew nine cards over the course of three turns.

Tech picks pop up all the time, but very rarely do they really stick and make a long term impact. I tested Magical Spring for myself in a variety of situations and the results were insane. This card is ridiculous.

What It Does
Magical Spring's clearly designed to reward players for not playing Pendulums. When it resolves, you draw cards equal to the number of face-up spell and trap cards your opponent controls, then discard cards equal to however many you control. Magical Spring counts itself for the discarding part, meaning your opponent will have to control at least two face-up spell or traps to break even on card economy.

The intended downside of this powerful effect is that your opponent's spells and traps can't be destroyed, and their activations and effects can't be negated. That drawback lasts until the end of your opponent's next turn. When Magical Spring was originally released in Duelist Alliance over a year ago I'm sure that seemed like a safety measure to keep it from being too good, but right now this secondary effect is incredibly well-timed in competitive metagames because so many Pendulum players are trying to blow up their own Pendulum Scales to load up their Extra Deck.

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For example, Luster Pendulum, the Dracoslayer's arguably the best splashable Pendulum Monster in the game right now, which is reflected in its crazy high price tag despite it being just a Super Rare. Almost every Pendulum strategy plays Luster Pendulum, and for good reason: its initial 1-for-1 effect quickly gets out of hand because you can immediately Pendulum Summon whatever card you destroyed. It also triggers cards like Performage Plushfire, a combo you've likely faced at any competitive tournament the last few weeks.

Taking a look at just that two card combination you can see why Magical Spring is so deadly. First, you're drawing two cards and discarding one, digging you deeper into your deck. Then your opponent's Luster Pendulum doesn't even resolve, throwing their turn out of whack and slowing down their plans. But most importantly, it leaves your opponent controlling two Pendulum Scale 5's, so they can't even Pendulum Summon. Since Magical Spring keeps their cards from being destroyed until the end of their next turn, they're going to be looking at two full turns without Pendulum Summons. If you're playing a slower deck that gives you the opportunity to establish a board. For faster decks, those two turns are often all you need to win the duel.

The same situation occurs when your opponent tries to set up a Wavering Eyes play. They're usually going to activate Pendulum Spells that they want destroyed and sent to the Extra Deck, so preventing them from doing that is critical. Additionally, if you're chaining Magical Spring to Wavering Eyes you're actually drawing three cards and only discarding one. We're talking about a better version of Graceful Charity that also hinders your opponent. It's not fair, really, but the good news is that it's not fair in your favor.

The uses continue stacking up when you factor in new cards from the Master of Pendulum Structure Deck. Dragonpit Magician and Dragonpulse Magician are fantastic Pendulum Monsters for a few different reasons: their Pendulum Spell effects are simple yet effective, they have a huge Scale range, and they don't restrict your Special Summons at all. A ton of duelists are using Wisdom-Eye Magician to search out whichever Magician they need to complete the Pendulum Scale but, once again, Wisdom-Eye Magician requires destruction to trigger its effect.

Responding with Magical Spring against Wisdom-Eye Magician puts your opponent in a tough position depending on what they're playing. If they're playing a Level 4 strategy and you lock them with a 5 and 8 Pendulum Scale they're screwed. Similarly, if they're playing a dedicated Odd-Eyes deck that focuses on the higher end of the Pendulum Scale and you leave them with a 1 and 5 their options are extremely limited.

It's also a perfect counter to Igknights, which all need to self-destruct repeatedly to set up a board. Flipping a Magical Spring against Igknights first turn is basically a death sentence. Igknights are a pretty uncommon matchup right now, but it's nice giving yourself a free win against a strategy that could be a problem otherwise.

But It Gets Even Better!
Maybe the real beauty of Magical Spring lies in its versatility against a wider field. As long as your opponent has one Continuous Spell or Trap you can easily chain Magical Spring to the activation of a Normal Spell or Trap to make a 2-for-2 trade. Think Kozmos, where you could respond to an Emergency Teleport while they have Kozmotown face-up. Is that the greatest use ever? No. But if you're considering Main Decking Magical Spring that level of utility's worth noting.

For example, Tellarknights have lots of face-up trap cards like Call Of The Haunted and Oasis of the Dragon Souls, easily letting you draw a bunch of cards with Magical Spring. Majespecters are also extremely weak against it, often having two Pendulum Spells in play as well as a Field Spell.

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Scenarios where Majespecters have three face-up cards and then activate a four (like one of their many searchable spell or traps) are common, and if you have Magical Spring you'll almost win the game right then and there.

The increasingly popular Brilliant Fusion is also a prime candidate for Magical Spring. Brilliant Fusion doesn't implode when the monster you bring out with it leaves the field, which means it usually just sits on the field indefinitely. Barring Kozmos, most competitive decks are either playing Pendulums, Brilliant Fusion, or both, so Magical Spring might be a viable Main Deck choice in the coming months.

What Do You Play It In?
Obviously you shouldn't play Magical Spring in anything using a ton of face-up spells and traps. I think the best decks to use it in are definitely aggressive ones, because they can truly capitalize on the two turns that Magical Spring buys you. For example, I've been testing it in the Brilliant Madolche deck that I topped with a couple weeks ago and I've seen great success with it. At first, I thought that it'd conflict with all of my own face-up spells like Brilliant Fusion, Madolche Chateau, and Madolche Ticket. However, I quickly found the raw power level of Magical Spring in the early stages of the game was just too good to ignore.

It's also a perfect fit for Brilliant Madolches because you have a ton of great cards to draw into. Madolche Anjelly, Madolche Hootcake, Brilliant Fusion, and Instant Fusion all propel your combos, and the extra draws can help end the game when you wouldn't have been able to otherwise. It also loads your graveyard with monsters to banish for Hootcake, and I've even discarded Performage Trick Clown to OTK my opponent with Performage Trapeze Magician.

All in all, I think Magical Spring's amazing, and I'd definitely give it a try in any non-Pendulum strategy, especially in more aggressive options. I wasn't convinced of its ability prior to playing it, but after some intense testing I've really fell in love with how helpful it is. Have you tried Magical Spring yet? Let me know what you think about it in the comments!

-Doug Zeeff


Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered semi-Yu-Gi-Oh! related content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, angrily yelling at the sky, and, of course, playing Yu-Gi-Oh.