Once again, I've returned to Cyber Dragons.

It's a deck people just can't get away from. Dating back to Zane Truesdale, the resident badass of the Yu-Gi-Oh GX anime, Cyber Dragon and all of its subsequent support has become a mainstay in both competitive and casual Yu-Gi-Oh.

Remember when this thing first arrived? Cyber Dragon was virtually unstoppable when it debuted in Cybernetic Revolution back in 2005. A free 2100 ATK beatstick that didn't take up your Normal Summon? Going second didn't seem so bad when Cyber Dragon had your back.

Wow, have times ever changed. 2100 ATK monsters with no additional effects literally used to be game-defining cards back in the GX era. These days? Not so much.

But like other classic strategies - think Red-Eyes Dark Dragoon and Cyber Slash Harpie Lady - Cyber Dragon been buffed with lots of new cards over time, and the original Cyber Dragon is still an important part of the strategy. That modern support's helped keep Cyber Dragon at the forefront of Yu-Gi-Oh over the years, and I'd argue that it's really become one of the game's flagship cards, only behind stuff like Dark Magician and Blue-Eyes White Dragon.

Yup, It's Cyber Dragons

My biggest gripe with Cyber Dragon is simple - everybody thinks the deck is solved and everything's been figured out. "Look at me, I'm summoning Cyber Dragon Infinity and maybe OTK-ing! Red-Eyes Dark Dragoon! Yippee! I'm special!"

And sure, the people who say that aren't completely wrong. Cyber Dragons can efficiently summon two of the best Extra Deck threats in modern Yu-Gi-Oh, and pull OTKs out of nowhere. But that's really been beaten to death at this point. It's not even beating a dead horse - it's like beating the tombstone where a horse has been buried for decades.

We get it. Yes. Cyber Dragon Infinity. Great. Wonderful.

Today, I'm updating one of my favorite lists. The core tenets of the deck are still the same, and I'm still running some of the stranger cards, but I'm making some changes First, I'm flipping from Witch of the Black Forest to Sangan. While I liked Witch of the Black Forest because she let you summon Artemis, the Magistus Moon Maiden and led into Galaxy-Eyes Solflare Dragon - a gateway card for Cyber Dragon Infinity and Red-Eyes Dark Dragoon - Sangan searches Ash Blossom & Joyous Spring. It's hard to beat that hand trap right now, especially when you're sitting behind two negates.

And despite this being a "go-first" deck, I'm still keeping around Jizukiru, the Star Destroying Kaiju. Yeah, I know, it's not a great draw, but you can always use it as fuel for Galaxy Soldier if you don't need it, and sometimes you just have to, ya know, win the duel over the course of multiple turns.

So sad, I know. But life doesn't always go exactly to plan. Let's get into the updated list for the control variant, the first of two Cyber Dragon builds I want to show you.

Yu-Gi-Oh! TCG Deck - Loukas's Cyber Dragon Control Deck by Loukas Peterson

'Loukas's Cyber Dragon Control Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank: 0-0

Advanced

Market Price: $675.80

Cards

Galaxy-Eyes Solflare Dragon

Market Price: $1.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/178004_200w.jpg

2 LIGHT monsters, including a monster with 2000 or more ATK

If this card is Link Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY; add it to your hand. During your opponent’s Main Phase (Quick Effect): You can discard 2 “Photon” and/or “Galaxy” cards, OR 1 “Galaxy-Eyes Photon Dragon”, then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of “Galaxy-Eyes Solflare Dragon” once per turn.

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Solemn Judgment

Market Price: $4.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/59171_200w.jpg

Pay half of your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.

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Cyber Dragon Herz

Market Price: $1.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250362_200w.jpg

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.

• If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
• If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

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Cyber Dragon

Market Price: $0.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250350_200w.jpg

If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.

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Cyber Dragon Sieger

Market Price: $1.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230268_200w.jpg

2 Machine monsters, including "Cyber Dragon"

This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

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Red-Eyes Dark Dragoon

Market Price: $96.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220554_200w.jpg

"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster

Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

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Salamangreat Almiraj

Market Price: $3.96

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210294_200w.jpg

1 Normal Summoned monster with 1000 or less ATK

(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

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Red-Eyes Black Dragon

Market Price: $1.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228099_200w.jpg

A ferocious dragon with a deadly attack.

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Sangan

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215409_200w.jpg

If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

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Cyber Revsystem

Market Price: $4.81

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/197252_200w.jpg

Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.

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Machine Duplication

Market Price: $0.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250385_200w.jpg

Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

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Cybernetic Overflow

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250393_200w.jpg

Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.

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Galaxy-Eyes Photon Dragon

Market Price: $2.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177190_200w.jpg

You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can banish that monster and this card. Return the banished monsters to the field at the end of the Battle Phase. If the monster banished by this effect was an Xyz Monster: This card gains 500 ATK for each Xyz Material that monster had attached to it when it was banished.

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Dark Magician

Market Price: $0.43

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/77787_200w.jpg

This promotional card is printed in Japanese.

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Solemn Strike

Market Price: $4.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199607_200w.jpg

When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.

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Cyber Dragon Nova

Market Price: $3.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/115973_200w.jpg

2 Level 5 Machine-Type monsters

Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.

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Cyber Dragon Infinity

Market Price: $3.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210267_200w.jpg

3 Level 6 LIGHT Machine monsters

Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

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Red-Eyes Fusion

Market Price: $2.90

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123592_200w.jpg

Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

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Galaxy Soldier

Market Price: $18.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/186952_200w.jpg

You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

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Predaplant Verte Anaconda

Market Price: $72.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210229_200w.jpg

2 Effect Monsters

You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

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Relinquished Anima

Market Price: $14.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210261_200w.jpg

1 Level 1 monster, except a Token

You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

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Cyber Emergency

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250378_200w.jpg

Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

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Effect Veiler

Market Price: $2.60

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/39203_200w.jpg

During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase.

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Chimeratech Fortress Dragon

Market Price: $5.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/38521_200w.jpg

Cyber Dragon + 1 or more Machine-Type monsters. This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use ""Polymerization"".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.

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Cyber Dragon Core

Market Price: $0.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250360_200w.jpg

When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

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Cyber Dragon Nachster

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250358_200w.jpg

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

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Chimeratech Rampage Dragon

Market Price: $0.55

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177301_200w.jpg

2+ "Cyber Dragon" monsters

A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

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Chimeratech Megafleet Dragon

Market Price: $6.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218031_200w.jpg

1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone

Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

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Qliphort Genius

Market Price: $0.39

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/158156_200w.jpg

2 Machine monsters

This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

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Jizukiru, the Star Destroying Kaiju

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250372_200w.jpg

You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

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Ash Blossom & Joyous Spring

Market Price: $17.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199550_200w.jpg

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

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Cyber Repair Plant

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250377_200w.jpg

If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.

• Add 1 LIGHT Machine monster from your Deck to your hand.
• Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

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Overload Fusion

Market Price: $0.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250401_200w.jpg

Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

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Pot of Prosperity

Market Price: $112.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231378_200w.jpg

Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.

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Once you play a few games with this deck, you'll start to notice the cards you don't really want to draw. It's funny - certain cards can be great going first or going second, often for very different reasons. I personally don't like Cyber Revsystem, but it's frustratingly good at bailing you out of bad situations. Just Normal Summon Cyber Dragon Core, search Cyber Revsystem, then Link Summon Salamangreat Almiraj.

Once you revive Cyber Dragon Core with Cyber Revsystem, you'll have the materials you need for Predaplant Verte Anaconda. It's really useful to play through negates when you're going second, but it barely makes the cut going first.

Back to the bricks: sometimes you're going to draw cards you don't want to see. It's unavoidable in this sort of strategy. So which would you prefer: would you rather those "bad" cards be combo pieces, or traps? I realize I've shoved alot of Solemn Judgment into this deck, but I'd honestly rather draw one of those and not be able to use it immediately, over a dead combo piece I just don't need.

Galaxy Soldier 

We now have Pot of Prosperity too, which is surprisingly great for Cyber Dragon. The Extra Deck is tight here, but if you can guarantee a field of Red-Eyes Dark Dragoon, Cyber Dragon Infinity. and a Solemn trap, that's pretty hard for any opponent to fight through. Digging aroun with Pot of Prosperity also lets you skip out on certain cards. I'll stand by Sangan, but if you're excavating six cards at a time, all the time, you need to be careful with your math and avoid playing too many Normal Summons.

Summoning Cyber Dragon Infinity isn't always possible, but there's another single negate hidden in the Extra Deck. Galaxy Soldier quite easy to see thanks to Cyber Repair Plant, so fetching and fielding a Light monster with 2000 ATK to search Galaxy-Eyes Photon Dragon and make Galaxy-Eyes Solflare Dragon is easy.

Basically, you'll typically have Predaplant Verte Anaconda for Red-Eyes Dark Dragoon, and either Cyber Dragon Infinity or Galaxy-Eyes Solflare Dragon as your extra body to negate things. Cyber Dragon Infinity the easier of the two to make, but with the heavy trap lineup, actually fielding multiple Level 5 monsters isn't always the play.

It's really nice to search Galaxy Soldier off Galaxy Soldier to get two of them on the table, but you won't always have another Light monster in hand. Perhaps if you played Effect Veiler instead of Ash Blossom & Joyous Spring, the math would be more in your favor, but I'm picking my battles here and I really think Ash Blossom & Joyous Spring the way to go.

Cyber Dragon Fusion OTK

That control strategy's great. But me? I want to tap into the magic I felt going second with Cyber Dragon a decade and a half ago.

I have a tendency to go overboard when I'm creating new decks. Part of that is the sheer fun factor: playing weird cards that catch your opponent off guard is a blast. But part of that also comes from just throwing as much at the wall as I can, as a real strategy to see what works. I refuse to believe that any given strategy is totally solved, so I'll always be down to try something else.

But… we can't do everything. I've thought alot about going-first and going-second builds, trying to maximize control strategies with OTK elements, and I realized that you can't seamlessly blend the best OTK strategies into a control variant. And thus, I decided to present you with an OTK version of the deck as well.

9587

And then Kang Hyon Jung had to muck up all my plans at the North American Remote Duel YCS, finishing 9-1-1 after Swiss to qualify for Top 32! His deck's fantastic, and if you'd like to hear some of his analysis, feel free to check out this video with the deck breakdown.

I don't have any complaints about his build of the strategy, but I did want to refine it to make it a more pure OTK deck. Kang Hyon Jung created his build knowing full-well he'd be playing against a wide array of strategies, and more often than not he' find himself in a going-first situation. When you're playing more than eleven rounds of competition, you have to be selective as to what you run, and the possibilities you need to anticipate. More than anything, you can't play as many dead cards, because the law of big numbers will eventually expose any consistency issues in your build.

Obviously I'm not dogging on Kang Hyon Jung's deck by any means - making Top Cut like he did is pretty hard to do, and shows that you know what you're doing. But I wanted to tailor my version of the deck and lean toward almost a pure going-second strategy. I wanted to cut as many risky, lower utility cards in favor of a one-track focus (which I know is tricky, and a little contentious).

So yes, I'm cutting Red-Eyes Dark Dragoon for this second build. It's probably the best backup plan in the entire world, and it eradicates monsters in your way, but you can't draw an errant Red-Eyes Black Dragon and clog your hand with it if it's not it in your deck in the first place.

Yu-Gi-Oh! TCG Deck - Loukas's Fusion OTK Cyber Dragon Deck by Loukas Peterson

'Loukas's Fusion OTK Cyber Dragon Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank: 0-0

Advanced

Market Price: $762.68

Cards

Cyber Emergency

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250378_200w.jpg

Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

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Chimeratech Fortress Dragon

Market Price: $5.63

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Cyber Dragon + 1 or more Machine-Type monsters. This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use ""Polymerization"".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.

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Cyber Dragon

Market Price: $0.17

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If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.

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Ash Blossom & Joyous Spring

Market Price: $17.01

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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

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Predaplant Verte Anaconda

Market Price: $72.06

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2 Effect Monsters

You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

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Lightning Storm

Market Price: $46.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/242884_200w.jpg

If you control no face-up cards: Activate 1 of these effects;

• Destroy all Attack Position monsters your opponent controls.
• Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.

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Relinquished Anima

Market Price: $14.93

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1 Level 1 monster, except a Token

You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

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Machine Duplication

Market Price: $0.28

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Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

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Cyber Dragon Infinity

Market Price: $3.68

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3 Level 6 LIGHT Machine monsters

Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

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Pot of Prosperity

Market Price: $112.07

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Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.

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Infinite Impermanence

Market Price: $8.07

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Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

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Overload Fusion

Market Price: $0.17

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Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

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Cyber Dragon Core

Market Price: $0.17

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When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

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Divine Arsenal AA-ZEUS - Sky Thunder

Market Price: $15.16

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2 Level 12 monsters

Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

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Cyber Dragon Nova

Market Price: $3.29

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2 Level 5 Machine-Type monsters

Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.

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Galaxy Soldier

Market Price: $18.94

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You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

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Chimeratech Rampage Dragon

Market Price: $0.55

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2+ "Cyber Dragon" monsters

A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

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Chimeratech Megafleet Dragon

Market Price: $6.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218031_200w.jpg

1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone

Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

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Chimeratech Overdragon

Market Price: $0.16

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"Cyber Dragon" + 1+ Machine monsters

Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.

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Cyber Dragon Sieger

Market Price: $1.87

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2 Machine monsters, including "Cyber Dragon"

This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

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Cyber Repair Plant

Market Price: $0.15

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If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.

• Add 1 LIGHT Machine monster from your Deck to your hand.
• Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

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Dark Ruler No More

Market Price: $6.99

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Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.

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Cyber Dragon Herz

Market Price: $1.07

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This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.

• If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
• If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

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Salamangreat Almiraj

Market Price: $3.96

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1 Normal Summoned monster with 1000 or less ATK

(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

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Jizukiru, the Star Destroying Kaiju

Market Price: $0.18

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You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

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Link Spider

Market Price: $2.50

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1 Normal Monster

Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

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Cyber Dragon Nachster

Market Price: $0.19

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This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

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Cyber Revsystem

Market Price: $4.81

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Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.

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Harpie's Feather Duster

Market Price: $3.83

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Destroy all of your opponent''s Spell and Trap Cards on the field.

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There isn't as much nuance in this deck as the first one: it's a pretty straightforward build. The closest thing to a backup plan is the second copy of Chimeratech Rampage Dragon, but half the time you'll banish it with Pot of Prosperity anyways.

The biggest changes involved taking out everything that didn't propel you to a Cyber Dragon-centered OTK. That, and breaking boards when you invariably go second.

Bye, Dragoons

Three copies of Overload Fusion means you'll have a decent chance to dig for one, and then play a second via Predaplant Verte Anaconda. But instead of Red-Eyes Dark Dragoon, I wanted to pump out big Cyber Dragon Fusions instead.

Chimeratech Rampage Dragon such an amazing card: it loads up your graveyard to set up future plays, destroy spells and traps, and gains additional attacks. Combined with Cyber Dragon Sieger it's an OTK machine.

But in a vacuum, Chimeratech Overdragon one of the few cards that can deal with big monsters and hit hard with multiple attacks. Sending the rest of your cards to the graveyard is an unfortunate casualty with Chimeratech Overdragon, but if your only card is Overload Fusion, [[ Chimeratech Overdragon]] tends to be the better option.

Not only does it gain 800 ATK for every monster used as Fusion Material, but it gets multiple attacks on monsters for every material you use. Chimeratech Rampage Dragon may be better in most situations, but Chimeratech Overdragon can steal games all by itself.

Obviously, this means keeping Predaplant Verte Anaconda in the mix. I've mentioned multiple times that I'm not the biggest fan of Red-Eyes Dark Dragoon, but Predaplant Verte Anaconda isn't negotiable since you can pull Overload Fusion out of the deck with it.

Actually Going Second

It's a somewhat radical idea in 2021, but hopefully with the promise of instantly ending the duel, I have you convinced. To win going second, you'll need to power through whatever your opponent's set up, and hopefully do it in the most efficient way possible.

Cards like Dark Ruler No More and Lightning Storm may seem like worse options than Forbidden Droplet and Cosmic Cyclone, but their brash and widespread effects make them tremendously useful. (And wow, Forbidden Droplet still pretty expensive!)

After all, your opponent will no doubt set up a field with multiple negates, or at the very least multiple cards for you to try and slam through; you'll need stuff to clear all the clutter. If you take out cards that could be bricks, or cards that are only good in very specific situations, you have more deck space for the bulldozer that is Lightning Storm.

The going-second version might not be the most affordable Cyber Dragon deck ever, but success has its price… and sometimes you'll need to throw everything you can at your opponent to break through, and seal the deal.

Just remember: beat your opponents before they beat you.