The Gold Series product line has only gotten better and better over the years. Originally, the sets were filled with a bevy of random cards that fit an aesthetic theme; there wasn't much of a rhyme or reason to what went into those early sets. But thirteen years later, Gold Series releases have become a lean, mean, reprinting machine, loaded with budget cards, rarity upgrades, and alternate art heaven!
Seriously, I'm not exaggerating. Some releases might have one or two good reprints, or heavily pull from a specific out of print set, but product-hover id="246446" a grab bag of stuff tournament players have been asking for. Many cards in the set had crept up in price over the years, almost accidentally, and El Dorado's going to be a soft reset on prices that never should have been high in the first place.
I'm looking at you, Primathmech Alembertian. No one asked for you to cost that much.
Here we go again…
I can't in good faith tell anyone to panic buy Invocation, but despite the fact that this is the fourth printing the card's received, the price is probably going to stay high and eventually get higher. Prices of cards in new releases are always volatile, so this version of Invocation may come down to a reasonable place in the secondary market soon. But what comes down must go up, right? And Invocation in particular has a track record of holding value.
Given the general history of individual cards from sealed sets, there's a good chance Invocation will bounce around for a bit in the few weeks after release. But once it settles to its final price as a Gold Rare, don't expect it to stay there, or to ever see it at that price again.
Panic buy? Bad idea. But investing in a playset sooner than later if you want to play Invoked? Absolutely.
I'm beating a dead horse at this point with Infinite Impermanence, but the same principle applies here. With people scrambling to get their hands on Structure Deck: Cyber Strike, the price for Infinite Impermanence as a single fluctuated around $8 to $12, but it settled around $10. Will it go down? Not unless we see another printing soon, or the card becomes objectively useless.
The only option there is for the trap to go up in price, and I see Invocation doing the exact same thing. If you want another historical example, look at the price history for Structure Deck: Soulburner and Ash Blossom & Joyous Spring.
Not to immediately chuck this fantastic spell aside, but I'm officially curious what the next "Pot" card will be. This is the fourth printing of Pot of Extravagance in the TCG, which means the clock is ticking on Pot of Prosperity; we may get another Pot sooner than later.
I'm getting ahead of myself, so let me re-focus on the present. Whether you prefer the 2-card draw or the price tag, Pot of Extravagance is going to see a lot more play now that it's available at a new low price. I wouldn't call it a budget card quite yet, but having two affordable Pot options is great for players.
Pot of Desires and Pot of Extravagance are kind of officially the new budget versions of Pot of Greed, and that certainly feels weird. Pot of Desires used to be north of 100$, and Pot of Extravagance was nearly double that at one point, but players now have real options when they need generic draw power. Pot of Prosperity may be the best option, but it's also $200, sooo…
It's a weird dichotomy, banishing cards from your Extra Deck or your Main Deck. But it can lead to big benefits in the long run. The generosity of a +1 in card economy isn't out of reach, just make sure to realize that it comes with a price. The good news is that in this case, that price is a few cards you'll never see again, rather than a stack of cash.
While the Pot cards aren't absolutely integral to many strategies, they're a great consistency boost for your most powerful decks, and often for sitting just on the cusp of competition. Bringing the price down helps out everyone, and makes competition more fierce, sure. But my heart pines more for reprints like Urgent Schedule.
Trains are an incredibly fun ride. It's been a hot minute since I last talked about them, shortly after the release of Legendary Duelists: Season 2, and what a surprise, Urgent Schedule's shot up in price since then. The deck was 100% budget-accessible for all of nine seconds before it once again priced out casual enthusiasts.
With this Premium Gold Rare release, Trains are back to being a true budget deck! Whether you smash them up with Shaddolls, Infinitracks, or something else entirely, you won't be disappointed shattering your opponent's strategy with giant monsters. The deck boasts a combination of big ATK numbers and lots of burn damage, which has proven to be a pretty competitive mix over the years.
Trust me - Trains are explosive out of the gate and strong in the long run. If there was ever a time to pick up the deck, it's now. Thankfully, the most expensive cards for Trains are Black Luster Soldier - Soldier of Chaos and Forbidden Droplet, but they aren't absolutely essential for Trains to go full speed ahead. You can choo choo your opponents to death without breaking the bank.
Number C1000: Numerounius, Numeron Chaos Ritual, and Numeron Storm; and the rest of the new Numeron cards; and the other Numeron cards that briefly plagued Yu-Gi-Oh's competitive metagames, are all included in this set. It only seems fair to lump them all together because you either love them or hate them.
I really like the Yu-Gi-Oh anime, and it's something that I revisit time and time again… everything except Zexal. Anything from that era goes slightly over my head. I may not be alone feeling like this.
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This card's been frustratingly expensive for too long. I called for a reprint a few weeks ago, but I'm conflicted on Rescue Cat appearance in product-hover id="246446". I'm always down for another reprint, and a Gold Rare upgrade will certainly be easy on the eyes, but I'm not sure the new alt art's going to be exactly what budget players were hoping for.
On the bright side, this reprint will mostly likely match the common iteration of the card dating back to Flaming Eternity. So as expensive as it might wind up being, the Premium Gold Rare might be the cheapest option.
Rescue Cat might seem like an odd card to reprint, but between the historical use of the card and the competitive play it sees today in Tri-Brigade, this cute little kitty's still all the rage. At the very least, please observe how far we've come with PSCT.Here's the original text from FET:
Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase.
And here's the new text, which includes the errata, but is still drastically better written:
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
History lesson over on how poorly cards used to be worded.
No one knows Prank-Kids better than our own Hanko Chow, who had ridiculous success piloting the deck in Remote Duel events. Chain blocking, efficient starter cards, and Mystic Mine are dangerous tools in the hands of a brilliant duelist, as evidenced by his Remote Duel Invitational Qualifier win and multiple Top Cut finishes for Remote Duel Extravaganzas, including a win!
While Pranks may not be the soul crushing behemoth they once were, it's still wildly demoralizing to lose to screaming chickens and crying children. Despite losing their crown as the deck-to-beat, Prank-Kids are still powerful with their one remaining Prank-Kids Meow-Meow-Mu. Playing around Nibiru, the Primal Being, they have efficient boss monsters and searchers, and literally over a dozen starting cards - Prank-Kids are solid.
Despite the setback of Prank-Kids Meow-Meow-Mu being Limited, I'll stand by my claim they're a good mash-up deck; a single Normal Summon pays dividends and sets you up for the long run. PSY-Frames might have been too controversial of a choice to pair with Prank-Kids when I made that mash-up , but the principle remains the same. You can effectively play up to 16 copies of the same card (1-card access to a Prank-Kids monster) for a combo that draws you two and ends with a Link 2 or 3 with no restrictions.
Plenty of decks - like Eldlich - are regularly mashed together with every side strategy you can think of. Lots of decks have the real estate in the Main Deck and Extra Deck for something extra, so whether you want to play a pure version or have a neat side hustle in your deck, I see Prank-Kids in a lot of people's futures.
It's actually a little ridiculous how many cards have just one mass market printing; some cards have extremely limited second releases in the form of OTS packs, or only two printings old enough to drive, and all three situations are equally frustrating.
When Scrap Raptor was first spoiled, Scrap Chimera shot up from virtually nothing to well over 45$ before many players had a chance to secure a copy. I foolishly got rid of mine when they were on the rise, thinking they couldn't get any more expensive!
Rule number 1 of Yu-Gi-Oh: cards can always be more expensive.
But Scrap Chimera truly seemed like an anomaly, fueled by its one meager printing. It was the one of the most popular cards in Duelist Revolution, in the echelon right under Pot of Duality and Effect Veiler, but it fell out of favor as Scraps sputtered and died.
So while pure Scraps aren't on anyone's radar right now, Scrap Raptor search and extra Normal Summon put Scrap Chimera on the map. Between Scrap Chimera and Scrap Golem, the suite went from a few decent cards in an underwhelming strategy to becoming a powerful combo suite in, well, combo decks. There's no telling when we'll get another Scrap Chimera reprint, and with last year's Maximum Gold singles maturing well in value, I'd rather get my copies in the first couple weeks of release than risk a rise in price later.
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There are an astounding ten cards in product-hover id="246446" with variant artwork, casting a pretty wide net. From trendy hand traps to classic normal boss monsters to waifus like Familiar-Possessed - Lyna, product-hover id="246446" has them all. Feast your eyes on these pretties.
With one meager printing in Duel Overload, it's been a whopping 20 months between the initial release of Predaplant Verte Anaconda and its first reprint. For a contentious card that's been the center of many combos and the frustrating Red-Eyes Dark Dragoon engine, it's been out of reach for many duelists since it debuted early last year.
Just doesn't seem right, ya know?
Red-Eyes Dark Dragoon aside, I love Predaplant Verte Anaconda for some of the simplest reasons: it cheats regular Fusion Summoning and basically brings Contact Fusions to every theme. In some of my more fun creations, I've been and forced to be as creative as possible to see a Polymerization or a Polymerization acolyte.
My point is, you already have to go -19 in card economy to make D.3.S. Frog, so Predaplant Verte Anaconda make s my life that much easier. Of course there are dozens of spells it can mimic for more fusion fun, but at the core, Anaconda's easy access to Polymerization cards for anyone and everyone.
Crystron Halqifibrax is basically in the same boat as Predaplant Verte Anaconda, if you discount the Ultimate Rare reprint in OTS Tournament Pack 15. Both Link Monsters are integral to lots of combos, so I hope to see Crystron Halqifibrax follow in Predaplant Verte Anaconda footsteps with an attainable reprint soon.
It's gotta be Accesscode Talker taking the Number 1 spot, right?
I've long touted Accesscode Talker as a win-more card, but that's not entirely fair. I spend a lot of my time focusing on unconventional strategies and fun decks, so it'd be foolish for me to demand that you HAVE to get Accesscode Talker for your Starry Knight and Shaddoll mash-up.
But if you're in the competitive scene and need an Accesscode Talker for tournaments, now's obviously your chance to snag one for a more reasonable price. At the height of the ridiculousness this Link soared to over 200$. And at that price, I had no problem swiping left on it.
All that being said, Accesscode Talker is quite the fantastic finisher. OTKing your opponent with one monster is a rare feat in this game, but Accesscode Talker an easy way to clear the field and deal over than 5000 damage in a single turn. As long as you make it with a Link 3 monster and have Links to spare in the graveyard, it turns into a free win out of thin air.
And when I say "out of thin air," I really do mean it; you can make Accesscode Talker with plenty of 1-card combos, Link climbing your way to victory. Even something as innocent as a Deep Sea Diva turns into a scary Accesscode Talker with three monsters to banish. Diva summons a Normal Sea-Serpent which you turn into Link Spider, then you can jump to Crystron Halqifibrax, bring out an Effect Veiler, and go into Selene, Queen of the Master Magicians. As long as you have the spells to back it up, that's Accesscode Talker in just one card!
If you can't tell, I had to cheat to make a Top 10 list today because product-hover id="246446" really that stacked. Considering there were enough alternate artworks in El Dorado to make a whole Top 10 list on their own, I think the set can speak for itself!
Just remember: beat your opponents before they beat you.