PSY-Frames get a bad rap. Is that unfair? Slightly. But is it unjustified?

No. Not… Not really.

PSY-Frames are a, uh, "robot-psychic" family?... Of monsters, most of which are hand traps. The three Extra Deck monsters all have real effects, kinda, but the Main Deck PSY-Frames all drop from your hand to do various kind of this.

I totally get the hate. I topped a regional in late 2015 the week after PSY-Frames debuted in High-Speed Riders, and let me tell you, no one had fun day that day. I think I might have enjoyed the one match I lost more than the matches I won, because I lost quickly and didn't have to play cards into a wall of PSY-Frames.

To be frank, if your deck does LITERALLY nothing but play one, MAYBE two, PSY-Frames a turn with no other interactions, you won't have a good time. I don't need a combo-crazy deck to be mollified, don't get me wrong, but I need at least some nuance to have fun.

The same goes for other tit-for-tat counter strategies. Normal Summon Bountiful Artemis, set Solemn Judgment? Yawn.

If you can't tell, we're going to spend today spicing up PSY-Frames, and we're going to do it in a way that'll strike dedicated old-school PSY-Frame players in a weird way. By that, I mean we're going to make them fun and more competitive.

New Year, Same Hand Traps

The most justified complaints against PSY-Frames are pretty glaring. For starters, the nature of cards like PSY-Framegear Gamma, PSY-Framegear Epsilon and all the rest means PSY-Frames don't really do anything on your first turn, save maybe countering one card from your opponent, which might end up with you banishing PSY-Frame Driver. It's really just hand traps on hand traps on hand traps, featuring PSY-Framelord Omega if you get that far.

Let me back up a bit for those who aren't familiar with the theme. When your opponent performs an action - summoning a monster, attacking, activating a monster effect, or activating a spell or trap, you can Special Summon a corresponding PSY-Frame monster from your hand to negate that move, as long as you can also Special Summon the Level 6 Normal Monster, PSY-Frame Driver.

Thankfully, you can Special Summon PSY-Frame Driver from your hand, graveyard, or deck to resolve that effect. But not only do you have the problems listed above, you can run into added frustrations drawing a useless Normal Monster, or draw the "wrong" PSY-Frame for your situation.

There, that's the boring stuff out of the way. Now let's have some fun.

Lambda's The Only Reason This Deck Is Fun

It's the only reason the deck is good, too. PSY-Framelord Lambda has two neat effects, only one of which usually gets highlighted. PSY-Framelord Lambda lets you freely activate PSY-Frames from your hand as if you controlled no monsters, which is swell. But its other effect extends PSY-Frames' life over the course of the duel. Banish a Psychic monster? Youl'l get a free PSY-Frame card in the End Phase.

So between PSY-Framelord Omega, PSY-Framelord Zeta, PSY-Frame Overload, and PSY-Frames banishing themselves naturally, everything triggers PSY-Framelord Lambda effect. You'd think that making PSY-Framelord Lambda would be your number one priority in that case, right? Right?? RIGHT!?!?

From what I've seen, that's not actually the case. PSY-Framelord Lambda an incredibly easy Link-2 monster to make. It just takes two non-token materials, and with so many Link Monsters readily made from tokens Lambda's all but generic, even if those spare Links take up a few spaces in the Extra Deck.

The "best" way to make PSY-Framelord Lambda pretty conventional, just using Tour Guide from the Underworld. You'll bring out Sangan, Link into PSY-Framelord Lambda, then search PSY-Framegear Gamma. Not bad, right? But if you draw Sangan first or Tour Guide from the Underworld gets negated, your Psy-Frame plays are dead until those monsters leave the field.

And even then, Tour Guide from the Underworld isn't easily searchable for a Turn 1 play with a meager three copies.

If only there was an engine that provided nearly a dozen copies of the same card that worked in a consistent PSY-Framelord Lambda-making machine that also packed a punch with additional draw power. Hmmmmm...

Oh wait. It's Prank-Kids.

This Ain't A Prank

Granted, it literally took me an hour to convince a friend of mine that this idea was good, but showing is better than telling. What do PSY-Frames need to be fun and, well, better? You need a consistent way to make PSY-Framelord Lambda that doesn't clog the deck, while also providing utility, minimal invasion of the Extra Deck, and a boost to card economy. Surprisingly Prank-Kids do all of that.

Yu-Gi-Oh! TCG Deck - Prank-Kids PSY-Frames by Loukas Peterson

'Prank-Kids PSY-Frames' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank:

Advanced

Market Price: $229.69

Cards

Apollousa, Bow of the Goddess

Market Price: $16.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220851_200w.jpg

2+ monsters with different names, except Tokens

You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

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Prank-Kids Place

Market Price: $1.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/253970_200w.jpg

When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.

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Ash Blossom & Joyous Spring

Market Price: $18.91

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199550_200w.jpg

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

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PSY-Frame Circuit

Market Price: $0.76

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/106033_200w.jpg

If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; that monster you control gains ATK equal to the discarded monster's ATK until the end of this turn.

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PSY-Framegear Beta

Market Price: $3.96

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/106027_200w.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish any monsters Summoned this way.

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PSY-Framegear Alpha

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/106026_200w.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Gear Alpha". During the End Phase, banish any monsters Summoned this way.

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PSY-Framegear Delta

Market Price: $3.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/106029_200w.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when an opponent's Spell Card is activated while you control no monsters: You can Special Summon this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate the activation, and if you do that, destroy it. During the End Phase, banish any monsters Summoned this way.

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Terraforming

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/130139_200w.jpg

Add 1 Field Spell Card from your Deck to your hand.

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PSY-Framelord Omega

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254296_200w.jpg

1 Tuner + 1+ non-Tuner monsters

Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

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Prank-Kids Bow-Wow-Bark

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254398_200w.jpg

2 "Prank-Kids" monsters

A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.

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Prank-Kids Pranks

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254404_200w.jpg

You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.

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Prank-Kids Meow-Meow-Mu

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254401_200w.jpg

1 Level 4 or lower "Prank-Kids" monster

You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.

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Accesscode Talker

Market Price: $65.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/253944_200w.jpg

2+ Effect Monsters

Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

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Prank-Kids Rocket Ride

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254377_200w.jpg

2 "Prank-Kids" monsters

If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.

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PSY-Framelord Lambda

Market Price: $1.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254299_200w.jpg

2 monsters, except Tokens

You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.

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Prank-Kids Weather Washer

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180330_200w.jpg

2 "Prank-Kids" monsters

If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.

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Prank-Kids Battle Butler

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254382_200w.jpg

"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"

Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.

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Prank-Kids Dropsies

Market Price: $0.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254367_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.

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PSY-Frame Driver

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254290_200w.jpg

A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

Buy This Card! https://www.tcgplayer.com/product/254290/yugioh-maximum-gold-el-dorado-psyframe-driver

Effect Veiler

Market Price: $2.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224982_200w.jpg

During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

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PSY-Framelord Zeta

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254295_200w.jpg

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.

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Prank-Kids Lampsies

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254365_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.

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PSY-Frame Multi-Threader

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/124727_200w.jpg

This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.

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Prank-Kids Rocksies

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/184128_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.

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PSY-Frame Overload

Market Price: $1.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/106034_200w.jpg

Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it, face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".

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Called by the Grave

Market Price: $2.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166373_200w.jpg

Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.

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Prank-Kids Fansies

Market Price: $0.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254368_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.

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Draco Berserker of the Tenyi

Market Price: $3.83

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/200841_200w.jpg

1 Tuner + 1+ non-Tuner monsters

When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

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Prank-Kids Pandemonium

Market Price: $0.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254406_200w.jpg

During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.

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PSY-Framegear Gamma

Market Price: $4.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215427_200w.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

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Borreload Savage Dragon

Market Price: $29.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/184143_200w.jpg

1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

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Prank-Kids Dodo-Doodle-Doo

Market Price: $0.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254385_200w.jpg

2 "Prank-Kids" monsters

If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.

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Keep in mind, this iteration requires you to start with any Prank-Kids monster besides Prank-Kids Rocksies. Prank-Kids Rocksies generates the same plus of card economy, but one of your free draws will be a Prank-Kids card. For maximum output, let's start with Prank-Kids Lampsies instead.

One card turns into two free draws and PSY-Framelord Lambda? Come on, you have to be a little impressed.

We Are Number One

I can confidently say that the combo's consistent, and carries a low risk of bricking, because basically everything's a starter card. Most of the ways of making PSY-Framelord Lambda either require too many meh cards in the Main Deck, or are way too inconsistent to work, but not Prank-Kids.

This combo works instead with literally any Prank-Kids monster, or Prank-Kids Place. It's not like you're using your Normal Summon for PSY-Frame stuff anyways. And with PSY-Frames, having too many PSY-Frame cards and hand traps in your opening hand isn't useful - once you drop the first one, what are you going to do with the rest of them that are sitting in your hand?

That being said, it's a delicate balancing act between drawing too many cards one way or the other. Sometimes you'll draw PSY-Framegear Alpha when you really need PSY-Framegear Beta, or maybe you'll draw a Prank-Kids card you'd rather search. It happens, and there's only so much you can do to avoid it.

But that's where adjusting your hand trap lineup comes into play. I really like Nibiru, The Primal Being and Infinite Impermanence is great going second, but when you're going first, especially in a deck like this where that extra oomph comes from End Phase darws with Prank-Kids Plan, I'm opting for cards you don't mind drawing in the End Phase.

To Prank Or Not To Prank?

You might be asking yourself how big the Prank-Kids engine should be, and that's a very, very good question. Keep in mind, the focus here is on PSY-Frames - you want to counter everything your opponent has and trigger PSY-Framelord Lambda as much as possible, but you still want your Prank-Kids to be effective.

Thankfully, you can always turn your Prank-Kids into whatever you want. Since PSY-Frames don't require tons and tons of Extra Deck space, you're free and totally encouraged to lean into the Prank-Kids side of the strategy. You can still make big Prank-Kids boards with just one Prank-Kids monster, so running the right Link and Fusion Monsters will be well worth the alleged sacrifice of skipping a third PSY-Framelord Zeta.

However, playing both Prank-Kids and PSY-Frames puts you in a precarious position to play some "win more" cards; stuff like Thunder Dragon Fusion for Prank-Kids Battle Butler, or Psychic Feel Zone. I won't deny how satisfying it feels to resolve either of those cards for big Extra Deck monsters, but you're already walking a tight balancing act between two themes, and drawing cards you can't activate in the moment easily becomes the straw that broke the camel's back.

Come on, you already have to deal with PSY-Frame Driver here.

In the end, I think this approach is a definite improvement to PSY-Frames. In the past your opening moves were boring at best, but now you have Prank-Kids to throw at your opponent and kick stuff off. At the very least, you'll break your opponent's brain as they try to figure out what on earth you're doing.

Just remember: beat your opponents before they beat you.