Welcome to the Giant Maximum Crisis Set Review! If you're new to TCGplayer Set Reviews let me give you the rundown: whenever a core booster set's officially released, we like to take a look at a bunch of the highlights. That often means analyzing the most competitive cards in the set, but there's also room for some of the more casual stuff, or even cards that are just plain strange.

Maximum Crisis is a fun set in general because it's the final core booster before we kick off World Championship Qualifier season! The new cards are set to make a big impact on the competitive scene, so knowing the ins and outs will be crucial if you're climbing the ranks to get to the World Championship this summer. Raging Tempest brought about some sweeping changes, introducing Zoodiacs and That Grass Looks Greener, and Maximum Crisis changes things even more! This isn't a set to gloss over; you're sure to see MACR cards in almost every matchup you face moving forward.

Without further ado, let's kick things off by looking at the first half of the Main Deck monsters.

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For whatever reason, Maximum Crisis features five Performapal monsters. None of them are very good, and honestly seem to have no synergy with the overarching Performapal theme.

However, I wanted to highlight Performapal U Go Golem because of its ridiculous name and artwork. I challenge local Performapal lover Loukas "U Go" Peterson to include this in a deck of his making.


I've always been a sucker for card effects that use monsters your opponent controls, and I feel that Speedroid Maliciousmagnet adds a new dimension to the Speedroid theme.

There's been a few different Speedroid Windwitch decks making waves on the more casual side of things, and Speedroid Maliciousmagnet could be a fun addition to those variants. As a one-of you can search with Speedroid Terrortop or Special Summon with Speedroid Taketomborg, it's a neat effect for dealing with monsters on the field.


Speedroid Rubberband Plane's a simple monster whose restriction overlaps with the Windwitch limitations. It's another interesting card for Speedroid Windwitches to try out.


Did you like Tour Guide From the Underworld? How about Speedroid Terrortop? If you did, you're going to love Predaplant Ophrys Scorpio!

Predaplants are a fun theme centered around Fusion Summoning, but Maximum Crisis brings two incredibly splashable monsters to the mix that you can play in almost any deck. Keep in mind that you can bring this monster out with Lonefire Blossom, which might be important if you're playing Baobaboon, too.

Ophrys Scorpio is the first half of the puzzle, similar to Speedroid Terrortop and Speedroid Taketomborg. When it's Normal or Special Summoned, you can send a monster from your hand to the graveyard to Special Summon a differently named Predaplant from your deck. The only restriction is that it's a once per turn effect, but that's to be expected.

How is that good you might ask? Well…


In terms of searching capabilities, I'm not sure there are a lot of cards in the same category as Predaplant Darlingtonia Cobra. When you Special Summon it with a Predaplant monster's effect you can add a Polymerization – or any card that has "Fusion" in its name – to your hand. The drawback is that you can only do this once per duel, but that hardly matters.

What this means is that if you have Predaplant Ophrys Scorpio and any monster in hand you can bring out Darlingtonia Cobra from your deck. That sets you up for a Rank 3 like M-X-Saber Invoker, but also grabs a handful of extremely powerful cards. Instant Fusion and Brilliant Fusion are the likely selections, furthering your combos in more ways than one.

These two new Predaplants combine the benefits of Speedroid Terrortop and Fusionist' rel="https://yugioh.tcgplayer.com/db/WP-CH.asp?CN=Synchro Fusionist">Synchro Fusionist into one engine that's easy to activate, and I think they'll make a big impact in the TCG just like they did in the OCG. I know I'll be using them in a ton of decks very soon!


Every couple of sets it feels like we get a random theme that's half finished. In Maximum Crisis, the Lyriluscs seem to fit the bill. Even though their Fusion Monster was the reason for the Forbidden status of The Tyrant Neptune – more on that in Part 3 – the Main Deck monsters seem to lack specific qualities that they'd need to be competitive. For example, Cobalt Sparrow would be a lot better, but not overpowered, if it searched monsters whenever you summoned it, not just when it was Special Summoned.

I know, I know: it's meant to be partnered with the next card.


If you have both Sapphire Swallow and Cobalt Sparrow in your hand you can Special Summon them both, grab a quick search for Lyrilusc - Turquoise Warbler, and then make their on-themed Rank 1.

The issue that I have with this strategy is that if you don't open with both Cobalt and Sapphire at the same time the deck has basically no win condition. I don't believe that every deck has to have broken monsters with gigantic game-changing effects, but I'd like a little more than whatever these were supposed to be.


Why is this even a card?


Searchable with Resonator Call, Double Resonator unsurprisingly has two effects, and both could have some unique applications. I'm always curious to see what can be done if you changed one aspect of a card - such as editing a monster into a Tuner. Double Resonator could be used in some Synchro strategies that are already playing Resonator Call for Red Resonator, and I'd be interested to see what combos people come up with for it.


As we close out the era of Pendulum Summoning this summer, Konami finally gives us a Pendulum Scale 0 monster:Supreme King Gate Zero.

Actually, they gave us two of them in Maximum Crisis, but more on that in Part 2. A Pendulum Scale that low requires an immense amount of balancing, and while Supreme King Gate Zero probably won't find itself in any competitive decks any time soon, I still appreciate the design work that went into creating it.


Similarly, Supreme King Gate Infinity breaks Pendulum Summoning by completing the other half of the Pendulum Scale, allowing you to Pendulum Summon any monster between Levels 1 and 12. See: all of them.


Conveniently, there's one card that can add either of those two Pendulums to your hand or field. If you place Supreme King Dragon Darkwurm into your Pendulum Scale you can instantly scale either one of the Supreme King Gate monsters alongside it. Darkwurm's a Pendulum Scale 5, so it gives you the option of Pendulum Summoning anything above or below that level.

Otherwise, you can simply Normal or Special Summon Darkwurm to search either of the Supreme King Gate monsters. That hopefully lets you set up the entire 0 to 13 Pendulum Scale, letting you pull off some crazy combos with the end goal of summoning out Supreme King Z-ARC.

And that wraps up Part 1 of the Giant Set Review! Make sure to check back tomorrow for the rest of the core set's Main Deck monsters, where we'll focus on some of the clear metagame defining picks for the summer: True Dracos.

-Doug Zeeff

Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered Yu-Gi-Oh! content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh. Click here to follow him and his adventures on Facebook!