The Traptrix are technically a standalone theme, but they aren't really tied together by a cohesive strategy. Yes, "Hole" Normal Trap cards and the titular Traptrix Trap Hole Nightmare do cobble together some semblance of a binding game plan, but when 89% of your play sequences involve opening with Traptrix Myrmeleo and hoping it sticks, you're sort of lacking in the pizazz department.

But hey, I love Traptrix even if it's not a robust theme like Salamangreats or Spellbooks. The Traptrix theme's real strength is that so many of the cards work together, and in a vacuum, even if one card wombo-combos aren't exactly free flowing. Don't let the lack of flashy flare detract from how powerful Traptrix can be: each card works well alone to create high utility, and taken as a whole the Traptrix combine really well with other strategies.

Last weekend's Remote Duel Invitational was a showcase for some of the greatest players and creators in Yu-Gi-Oh today, and before Sam Arunnaveesiri took home the victory with his Dinosaur deck we got to see a ton of cool strategies in action, many of which were way off the beaten path. You can find all 16 decks from the Invitational right here on Infinite, and if you haven't guessed it yet, today I'm going deep with Gage Poljak's Traptrix Dogmatika build.

Yu-Gi-Oh! TCG Deck - Traptrix Dogmatika by Gage Poljak

'Traptrix Dogmatika' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Gage Poljak

Event: Remote Duel Invitational - 2020-08-23

Rank:

Advanced

Market Price: $895.37

Cards

Tornado Dragon

Market Price: $1.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199571_200w.jpg

2 Level 4 monsters

Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

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Traptrix Mantis

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227502_200w.jpg

When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

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Ghost Ogre & Snow Rabbit

Market Price: $2.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/186965_200w.jpg

When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

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Dogmatika Punishment

Market Price: $0.97

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218968_200w.jpg

Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

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Artifact Scythe

Market Price: $1.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/82626_200w.jpg

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

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Dogmatika Ecclesia, the Virtuous

Market Price: $28.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218879_200w.jpg

Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

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Infinite Impermanence

Market Price: $21.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227476_200w.jpg

Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

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Ash Blossom & Joyous Spring

Market Price: $19.64

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/186967_200w.jpg

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

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Cosmic Cyclone

Market Price: $1.95

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212672_200w.jpg

Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

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Gravedigger's Trap Hole

Market Price: $24.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213374_200w.jpg

When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

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Artifact Lancea

Market Price: $0.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92358_200w.jpg

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).

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Number 41: Bagooska the Terribly Tired Tapir

Market Price: $2.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169482_200w.jpg

2 Level 4 monsters

Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

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Traptrix Myrmeleo

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227500_200w.jpg

This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

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Artifact Sanctum

Market Price: $3.50

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218020_200w.jpg

Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.

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PSY-Frame Driver

Market Price: $0.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215407_200w.jpg

A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

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Bottomless Trap Hole

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228680_200w.jpg

When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

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Floodgate Trap Hole

Market Price: $1.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216684_200w.jpg

When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

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PSY-Framelord Omega

Market Price: $1.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210289_200w.jpg

1 Tuner + 1+ non-Tuner monsters

Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

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Knightmare Phoenix

Market Price: $0.60

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228688_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

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Solemn Judgment

Market Price: $2.80

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/211651_200w.jpg

When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

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The Phantom Knights of Shade Brigandine

Market Price: $1.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224659_200w.jpg

Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


Official Tournament Stores must review their Konami OTS agreement before selling this product.

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Traptrix Sera

Market Price: $24.65

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/193636_200w.jpg

1 non-Link "Traptrix" monster

This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step.
• If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control.
• If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.

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Traptrix Dionaea

Market Price: $0.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227501_200w.jpg

This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

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Evilswarm Exciton Knight

Market Price: $3.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/136857_200w.jpg

2 Level 4 monsters

Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

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Traptrix Rafflesia

Market Price: $6.45

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/122536_200w.jpg

2 Level 4 monsters

This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

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Elder Entity N'tss

Market Price: $1.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227446_200w.jpg

1 Synchro Monster + 1 Xyz Monster

Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

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Abyss Dweller

Market Price: $0.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199567_200w.jpg

2 Level 4 monsters

While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

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Titaniklad the Ash Dragon

Market Price: $11.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218914_200w.jpg

"Fallen of Albaz" + 1 monster with 2500 or more ATK

Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

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Ice Dragon's Prison

Market Price: $54.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218977_200w.jpg

Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

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Borrelsword Dragon

Market Price: $10.74

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/197204_200w.jpg

3+ Effect Monsters

Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.

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Traptrix Allomerus

Market Price: $2.57

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213363_200w.jpg

2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.

• You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
• If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

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Dogmatika Fleurdelis, the Knighted

Market Price: $17.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218883_200w.jpg

During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

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Nadir Servant

Market Price: $94.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218948_200w.jpg

Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

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PSY-Framegear Gamma

Market Price: $4.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215427_200w.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

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Parallel eXceed

Market Price: $0.50

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213297_200w.jpg

If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.

• If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
• If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.

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Evenly Matched

Market Price: $19.47

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At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

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If you've been living under a rock for the last few… weeks?... months?... then some of these cards may be new to you. I won't disparage anyone for not keeping up with OCG info the day it drops, but if you're not familiar with Dogmatika yet, please remove yourself from the cave you've been hiding in for just a minute so we can get you caught up.

The Dogmatika theme focuses on the Extra Deck; it sends cards from your own extra to the graveyard to generate powerful bonuses, while crippling your opponent's Extra Deck by removing cards from it. When you're splashing Dogmatika into other strategies, the main culprit is none other than the devoted and pious Dogmatika Ecclesia, the Virtuous.

Dogmatika Ecclesia, the Virtuous the hot new card on the block, but it's a pretty simple monster overall. If an Extra Deck monster's on the field you can Special Summon Dogmatika Ecclesia, the Virtuous from your hand. And if you Normal or Special Summon Dogmatika Ecclesia, the Virtuous, you grab a Dogmatika card from your deck.

Elemental HERO Stratos is good.

Dogmatika Ecclesia, the Virtuous might keep you from Special Summoning from your Extra Deck for the rest of the turn, but that's not really a problem. It only stops further summoning from the Extra Deck when it hits the field, so you'll just combo first then play Dogmatika Ecclesia, the Virtuous to finish out. You're usually going to grab Dogmatika Fleurdelis, the Knighted or Dogmatika Punishment, both of which are one-to-one counters for an opposing card. In a vacuum, it functions the same as a hand trap - Dogmatika Ecclesia, the Virtuous not an immediate combo piece per se, but a solid counter card geared toward controlling the game.

The restriction keeping you from summoning from your Extra Deck for the rest of the turn doesn't really matter. It's similar to ending with Red-Eyes Fusion to Fusion Summon Red-Eyes Dark Dragoon via Predaplant Verte Anaconda. Is the restriction that devastating? Meh.

How Does That Work With Traptrix?

If you had to compare Traptrix to an old school deck from Yu-Gi-Oh's past, the best equivalent is probably Green Gadget. Back in the day, you as the Gadget player would look to out-grind your opponent with Red Gadget, Yellow Gadget and Green Gadgets backed by 1-for-1 trades like Sakuretsu Armor and Smashing Ground until your face turned blue and your opponent was out of cards.

Traptrix mimics that "war of attrition" approach, involving a lot of traps and a moderately boring Normal Summon. Take Traptrix Myrmeleo for example. Normal Summon Traptrix Myrmeleo and search Gravedigger's Trap Hole, then Link Summon Traptrix Sera. At the best opportunity, activate Gravedigger's Trap Hole to stop an opposing card and trigger Traptrix Sera effect to summon a Traptrix from your deck. Activate that Traptrix monster's effect and search another "Hole" Normal Trap.

This is about how it feels, doing that while your opponent complains your simple cards are "too good," as they play a ridiculous combo deck packing Crystron Halqifibrax or a bunch of Guardragons.

Point is, Traptrix largely hinges on getting enough counters to shut down your opponent, and they snowball quickly over time if they're left unchecked. Since Dogmatika acts as a shortcut to more answers for your opponent's cards as well, the marriage between Dogmatika and Traptrix makes total sense. Dogmatika Punishment fueling Traptrix Sera's Special Summon effect is a thing of beauty.

If you want another example, consider Artifact Sanctum – it does the same thing as Dogmatika. Whatever it summons might not be quite as harmonious with your Traptrix lineup, but it shuts down your opponent with a simple flip of a trap and triggers Traptrix Sera ability to keep the incremental advantage rolling.

Death By A Thousand Cuts

There's more to Poljak's deck than Traptrix and Dogmatika alone. There are a lot of good cards that shut down your opponent's entire turn, the most obvious being The Phantom Knights of Shade Brigandine. Combined with any Traptrix monster, you're looking at a huge swing in card economy while picking off three or more opposing cards.

The same can be said for most other cards in the deck – if your Dogmatika and Traptrix can field a monster and knock something off in the process, everything else in the deck pushes the arms race for card advantage. A well-timed Floodgate Trap Hole or Artifact Sanctum means a boost for you and a complete halt for your opponent's turn.

If you distill the game down, you'll have more cards than your opponent pretty regularly. Consider starting with Traptrix Myrmeleo and Nadir Servant. If your opponent wastes a hand trap on Traptrix Myrmeleo, you'll still have the monster you need to make a Traptrix Sera. Not stopping Nadir Servant means at worst you'll place Elder Entity N'tss into your graveyard and find your way to Dogmatika Punishment.

My favorite piece of the puzzle is PSY-Framelord Omega. Not because I'm a terrible degenerate that actually enjoys playing Psyframes, but because it adds a layer of depth to Traptrix that's too much effort otherwise. Nearly every Traptrix deck I've seen struggles to recycle cards. Daigusto Emeral and Jar of Avarice don't cut it, so – in a fit of irony – you can end up running out of resources in the resource battle you're working to create.

PSY-Framelord Omega turns that on its head. With Nadir Servant and Dogmatika Punishment, you can recycle precious combo pieces that are usually one-shot wonders. Whether it's Parallel eXceed, Artifact Scythe, or even Dogmatika Fleurdelis, the Knighted, PSY-Framelord Omega gives everything in your deck a second chance!

First And Second?

As with any trap-focused deck, you want to go first since you need to establish a backrow to control your opponent. If you didn't know that by now, well, now you do!

But sometimes you're forced to go second. And Poljak stocked his deck with enough assurances to keep his strategy going when that happened. There aren't a lot of cards these days that offer enough payoff to risk dead draws, so instead, any fluff is largely replaced by hand traps in this build.

Pooljak's deck actually reminds me of Sky Strikers at their peak. With Infinite Impermanence, PSY-Framegear Gamma, and Ash Blossom & Joyous Spring, your counters can simplify the game to a state of topdecking. Going second means you'll have an extra card to use against your opponent if they wanted to go first, or if they wanted to go second too, you'll often cripple their strategy from the get-go.

I touched on it before, but Poljak also ran simplifying cards that can bait out his opponent's de facto counters. Either a resolved Traptrix Myrmeleo and Nadir Servant spiral the game out of control, or your opponent has to waste a card to stop them. Meanwhile, you have plenty of other cards that bum rush your opponent just as effectively.

There are only a few downsides to this deck. Obviously, Dogmatika's one of the hottest new strategies in the game, so the cards are pretty tough to get your hands on. Price is a thing. Secondly, this isn't much of a combo deck. The biggest string of combos you'll make in a turn generally involves Traptrix Mrymeleo and The Phantom Knights of Shade Brigandine, and at this point talking about them anymore is beating a dead horse.

Traptrix Dogmatika's a great deck if you're used to old school resource management and don't want to spend 25 minutes making combos. Investing in the deck isn't a bad idea either – worst case, you'll have Dogmatika cards to splash into other strategies if you decide Traptrix isn't your cup of tea. As a new theme that just released, it's aa pretty safe place to invest your dueling dollars.

Just remember: beat your opponents before they beat you.

-Loukas Peterson