We're closing out November with a Planeswalker fit for royalty! That's right, today we're building a Duel Deck around the Royal Scions. If you're just joining in now, good news: there's an introduction article, along with a whole month of content to kickstart your journey!

My first (and only) taste of Throne of Eldraine Limited was a pretty sweet one. I was able to win a draft at Friday Night Magic with a Blue/Red deck banking on drawing extra cards in a turn. In the games I lost, however, the deck struggled when it was unable to reach a second card draw per turn.

After one of the rounds, I checked out some of the games from the other draft pod and found my Blue/Red counterpart demolishing his opponent. The source of this desolation? The Royal Scions, using its looting ability to ensure that its lucky owner always hit that second draw.

"Ahhhhhh", I thought. "That's what this Planeswalker wants to do. Copy that."

Magic: The Gathering TCG Deck - The Royal Scions by Andy Hurst

'The Royal Scions' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Andy Hurst

Event:

Rank:

Freeform (Casual)

Market Price: $35.02

Cards

Windcaller Aven

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191739_200w.jpg

Flying
Cycling {U} ({U}, Discard this card: Draw a card.)
When you cycle Windcaller Aven, target creature gains flying until end of turn.

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Deem Worthy

Color Identity:R

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/130044_200w.jpg

Deem Worthy deals 7 damage to target creature.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

Buy This Card! https://shop.tcgplayer.com/magic/amonkhet/deem-worthy

Mountain

Color Identity:R

Market Price: $0.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230467_200w.jpg

({T}: Add {R}.)

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Dismiss

Color Identity:U

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/121807_200w.jpg

Counter target spell.
Draw a card.

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Remote Isle

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212453_200w.jpg

Remote Isle enters the battlefield tapped.
{T}: Add {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)

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Phantasmal Forces

Color Identity:U

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/2311_200w.jpg

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.

Buy This Card! https://shop.tcgplayer.com/magic/fifth-edition/phantasmal-forces

Izzet Charm

Color Identity:R,U

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219606_200w.jpg

Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.

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Scour All Possibilities

Color Identity:U

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190863_200w.jpg

Scry 2, then draw a card.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Monastery Siege

Color Identity:U

Market Price: $0.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/139991_200w.jpg

As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Buy This Card! https://shop.tcgplayer.com/magic/commander-2017/monastery-siege

Cephalid Coliseum

Color Identity:U

Market Price: $7.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/9592_200w.jpg

{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

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Oona's Grace

Color Identity:U

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196581_200w.jpg

Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Buy This Card! https://shop.tcgplayer.com/magic/commander-2019/oonas-grace

Hypothesizzle

Color Identity:R,U

Market Price: $0.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/175584_200w.jpg

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

Buy This Card! https://shop.tcgplayer.com/magic/guilds-of-ravnica/hypothesizzle

Dismissive Pyromancer

Color Identity:R

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169241_200w.jpg

{R}, {T}, Discard a card: Draw a card.
{2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

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Crackling Drake

Color Identity:R,U

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212305_200w.jpg

Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

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The Royal Scions

Color Identity:R,U

Market Price: $2.95

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198882_200w.jpg

+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Buy This Card! https://shop.tcgplayer.com/magic/throne-of-eldraine/the-royal-scions

Fists of Flame

Color Identity:R

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227316_200w.jpg

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Buy This Card! https://shop.tcgplayer.com/magic/commander-legends/fists-of-flame

Eyekite

Color Identity:U

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191726_200w.jpg

Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

Buy This Card! https://shop.tcgplayer.com/magic/modern-horizons/eyekite

Blast of Genius

Color Identity:R,U

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180884_200w.jpg

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that permanent or player.

Buy This Card! https://shop.tcgplayer.com/magic/ultimate-masters/blast-of-genius

Jori En, Ruin Diver

Color Identity:R,U

Market Price: $0.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/129482_200w.jpg

Whenever you cast your second spell each turn, draw a card.

Buy This Card! https://shop.tcgplayer.com/magic/duel-decks-mind-vs-might/jori-en-ruin-diver

Oneirophage

Color Identity:U

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216242_200w.jpg

Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.

Buy This Card! https://shop.tcgplayer.com/magic/jumpstart/oneirophage

Mad Ratter

Color Identity:R

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199404_200w.jpg

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

Buy This Card! https://shop.tcgplayer.com/magic/throne-of-eldraine/mad-ratter

Bloodhaze Wolverine

Color Identity:R

Market Price: $0.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199405_200w.jpg

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

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Spinehorn Minotaur

Color Identity:R

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191754_200w.jpg

As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.

Buy This Card! https://shop.tcgplayer.com/magic/modern-horizons/spinehorn-minotaur

Loch Dragon

Color Identity:R,U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199091_200w.jpg

Flying
Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

Buy This Card! https://shop.tcgplayer.com/magic/throne-of-eldraine/loch-dragon

Looming Spires

Color Identity:R

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/105371_200w.jpg

Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
{T}: Add {R}.

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Talisman of Creativity

Color Identity:R,U

Market Price: $2.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191060_200w.jpg

{T}: Add {C}.
{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

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Faerie Vandal

Color Identity:U

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222530_200w.jpg

Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

Buy This Card! https://shop.tcgplayer.com/magic/commander-zendikar-rising/faerie-vandal

Smoldering Crater

Color Identity:R

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212469_200w.jpg

Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Buy This Card! https://shop.tcgplayer.com/magic/commander-2020/smoldering-crater

Complicate

Color Identity:U

Market Price: $2.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10328_200w.jpg

Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.

Buy This Card! https://shop.tcgplayer.com/magic/onslaught/complicate

Hieroglyphic Illumination

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212396_200w.jpg

Draw two cards.
Cycling {U} ({U}, Discard this card: Draw a card.)

Buy This Card! https://shop.tcgplayer.com/magic/commander-2020/hieroglyphic-illumination

Choking Tethers

Color Identity:U

Market Price: $0.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190628_200w.jpg

Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

Buy This Card! https://shop.tcgplayer.com/magic/modern-horizons/choking-tethers

Island

Color Identity:U

Market Price: $0.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230465_200w.jpg

({T}: Add {U}.)

Buy This Card! https://shop.tcgplayer.com/magic/kaldheim/island

Quakefoot Cyclops

Color Identity:R

Market Price: $0.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191752_200w.jpg

When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle Quakefoot Cyclops, target creature can't block this turn.

Buy This Card! https://shop.tcgplayer.com/magic/modern-horizons/quakefoot-cyclops

Steelgaze Griffin

Color Identity:U

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199406_200w.jpg

Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

Buy This Card! https://shop.tcgplayer.com/magic/throne-of-eldraine/steelgaze-griffin

Thundering Djinn

Color Identity:R,U

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190930_200w.jpg

Flying
Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.

Buy This Card! https://shop.tcgplayer.com/magic/modern-horizons/thundering-djinn

Improbable Alliance

Color Identity:R,U

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199403_200w.jpg

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.

Buy This Card! https://shop.tcgplayer.com/magic/throne-of-eldraine/improbable-alliance

Pondering Mage

Color Identity:U

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190803_200w.jpg

When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.

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Irencrag Pyromancer

Color Identity:R

Market Price: $0.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199359_200w.jpg

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

Buy This Card! https://shop.tcgplayer.com/magic/throne-of-eldraine/irencrag-pyromancer

Blinding Spray

Color Identity:U

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/93199_200w.jpg

Creatures your opponents control get -4/-0 until end of turn.
Draw a card.

Buy This Card! https://shop.tcgplayer.com/magic/khans-of-tarkir/blinding-spray

The Game Plan

Draw two cards in a turn, and let your payoffs roll in with the rewards. And speaking of payoffs, it's interesting that Throne of Eldraine and Modern Horizons both have similar themes with their Blue/Red color combinations; I wonder how many of the design files there got shared/spliced. We'll certainly be playing plenty of those MH1 threats.

In any event, those payoffs - Eyekite, Wolverine, Vandal, Minotaurs, Ratter, Djinn, Griffin, and Alliance - are all incredibly powerful IF they can be reliably triggered. Drawing that second card in a turn is like spinach with Popeye. The cyclers all draw that extra card on our turn, and we have several draw twos that can trigger on the opponent's turn if need be. Hieroglyphic Illumination specifically shines here, as it is equipped to do either depending on our needs.

Our removal here isn't incredible, but what we do have plays well with our game plan. Deem Worthy can barbeque almost any creature, and when we don't need quite that much damage we can still cycle it to get something smaller and snag a second draw. Blast of Genius serves a similar role, as does Hypothesizzle, and that one's even an instant! Choking Tethers won't kill anything, but it can stave off attackers or snare blockers all the same.

The Rares

The Dismissive One hits the board quickly and activates cheaply. His rummaging ensures that we get that second draw step on our turns, and in a pinch he can take one for the team to get rid of a potent threat. Hard to ask for more than that out of a 2-mana package!

That draft I mentioned above, the one that went 3-0? All because of this absolute unit. If you can reliably trigger it, it will mow down your opponent's board without mercy. A free 3-damage to any target every turn is an incredible bonus, and although you won't want to risk it in combat much, it still blocks well in a pinch if needed.

Jori-En, Ruin Diver

I love this card because my buddy went deep on speculating on them. I think we have a playset each of the regular, foil, and full art promo foil ones kicking around the boxes somewhere. Needless to say, that particular investment didn't really pan out, so I figured I should probably fit one of those regular ones into this project somehow. We do have several cheap spells to play, so when we do, we'll draw that critical second card and keep gas in the tank.

Just like the Scions themselves, the Siege here can help ensure that you never have to worry about hitting that second draw on your turn. It's an exceptional safety blanket that makes sure all of our exciting payoffs always hit. And on the off chance that you've already enabled consistent draws, the other option on Monastery Siege allows for some critical protection for our creatures. Not a knockout punch of a Rare, but excellent glue that meets several different and important needs.

Unsung Hero

I love Charms. Love 'em! WotC usually makes them well too, in that the desire for flexibility and the choice of different modes essentially allows them to provide crappier cards for the mana, and I will still want to play all the Charms I can because they're so cool. Generally speaking, I grant a favorable ruling to a Charm if I deem two out of the three modes playable in multiple scenarios. In this deck, however, all three modes of Izzet Charm fit nicely into our plan.

The first mode offers us some protection for our creatures, as they can be a bit frail when we haven't drawn that second card. The second mode offers some pinpoint removal for small creatures, valuable since the list doesn't have much early interaction otherwise. And the third mode enables us to hit our payoff draw triggers no matter whose turn it is. Some Charms give off the vibe of being cheap parlor tricks—a veneer of cool, masking something that isn't necessarily all that good. But the Izzet offering brings a home run to this list no matter which mode is chosen.