So we out here building [[Tinybones, Trinket Thief]]. 

The idea for [Tinybones](Tinybones, Trinket Thief) came to me while I was vacuuming my living room, as do most of my brilliant thoughts. Perhaps it's the humming. I do not know. What I do know is the idea of Tinybones was born out of my Hungry Hungry Kroxa Commander deck that I wrote about a few weeks ago.

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People just did not like playing against it. It punished you for playing lands. It punished you for tapping lands. It punished you for casting spells. It punished you for drawing cards. It punished you for not drawing cards.

What I am trying to say is that it punished you for playing Magic. It sounds fun in theory, until you are the one everyone is glaring at with empty hands while your [[Sire of Insanity]] goes sickhouse on some life totals. No one wants to battle against that. It was time to put Hungry Hungry Kroxa to bed. 

But born out of one bad idea comes a newer, more elegant approach to discard. 

Enter [[Tinybones, Trinket Thief]].

[[card-spotlight id="Tinybones, Trinket Thief"]]

With [Tinybones](Tinybones, Trinket Thief) I have learned you can attack players' hands while also warming their hearts with how adorable your commander is. Who's a cute little skeleton? You are!

This Tinybones deck does two things. It attacks hands and makes a lot of mana. A lot of the discard is targeted, so you really get to spread the love around the table. You attacked me? Discard two cards. You cast a [[Cyclonic Rift]]? Wait, no you did not because you discarded it. Haha suuuuuucker. Then you make a lot of mana with [[Crypt Ghast]], [[Gauntlet of Power]], [[Caged Sun]] and [[Extraplanar Lens]] and start activating Tinybones. That's it! That's the article!

You think it would be boring, don't you? Joke's on you! I already built and have been playing [Tinybones](Tinybones, Trinket Thief) since it was spoiled.

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Darn right 32 Swamps. They all match, too. Onslaught Swamp 341. Look it up and get yourself some land culture in your day. 

Tools of the Trade

We are not here to mess around. This deck is packing an immense amount of discard because that is [Tinybones](Tinybones, Trinket Thief)'s entire MO. They steal your trinkets. They make you discard cards. They draw us cards. Then they fireball the bejesus out of the people with no hands. It is a beautiful symphony of destruction. 

Thirty-one. That is the number of discard spells we are packing. Let us dive right in.

[[card-spotlight id="Fell Specter"]]

First thing—we are playing Specters. We love them. We love [[Fell Specter]] because it has the extra ability of making any opponent lose 2 life whenever they discard a card. This static ability is huge because there are going to be a lot of opponents doing that.

We're bringing back the classics like [[Abyssal Specter]], even though there are probably better options. Nothing beats vintage. Speaking of vintage, the original specter, [[Hypnotic Specter]] is joining the party. They are here because random discard is always fun. It's like spinning a really upsetting wheel that makes you discard that card you really needed. That is how it always happens! It's great.


Planeswalkers join in on the fun, namely Liliana, the Queen of Discarding Cards. Her original incarnation [[Liliana Vess]] is here for targeted discard and tutoring. We wanted to bring her best version, [[Liliana of the Veil]] with us. The ability to cause each player to discard is way too good to pass up, and her edict to force a creature sacrifice is icing on the cake. Most interestingly is the new [[Liliana, Waker of the Dead]] that will arrive in M21.

[[card-spotlight id="Liliana, Waker of the Dead"]]

This Liliana was made for [Tinybones](Tinybones, Trinket Thief), and when I saw her spoiled I immediately added her to the deck. At four mana she hits the sweet spot for what we're missing on our Liliana curve. We have a three, we have a five, and now we have a powerful four-drop planeswalker that plays into what this deck wants to do perfectly. 

Her +1 is reminiscent of [[Liliana of the Veil]], with the added benefit of taking 3 life from an opponent that cannot discard a card. This is huge because it is likely an opponent is going to have an empty hand, and incremental damage is where this deck shines. Her -3 is premium removal because our graveyard is likely to be stacked from all the discard we inflict on ourselves. Her ultimate is extremely relevant. Starting essentially at 5 loyalty and only having to wait until she reaches 7 makes this ultimate much more attainable than other walkers'. With all the discard there are likely to be tons of creatures for you to utilize. 

We also have [[Davriel, Rogue Shadowmage]] to provide more incremental discard and damage from its static ability. The three-mana investment to potentially cause three discards is very, very good.

Even More Tools of the Trade

From there you can see that a metric ton of the cards are meant to disrupt your opponents' hands. 

[[Raven's Crime]] is there for recurring discard to combat the possibility of flooding with lands. You also pack cards like [[Scepter of Fugue]] and one of my favorite cards of all time, [[Nezumi Shortfang]], to provide more consistent discard that really lets you share your pain with each opponent.

[[card-spotlight id="Honden of Night's Reach"]]

[[Honden of Night's Reach]] is a chef's kiss of a card. It's likely better as something like [[Sepulchral Primordial]], but for my money the Honden is one of the coolest cards in the deck. It is a nice throwback to a time where decks tried to win with Shortfang and Honden and failed miserably. Now is our chance to let them shine! We're all about second chances here, folks. 

Rounding it out are the punisher cards and enchantments. [[Liliana's Caress]] and [[Megrim]] combined with things like [[Dark Deal]] or [[Waste Not]] are incredibly powerful when used in conjunction. [[Necrogen Mists]] impacts the table long before touching you, and the discard from it can really add up, but it won't oppress the table the same way something like [[Oppression]] would, which I intentionally left out because I didn't want to make people miserable. You pack sweepers like [[Mutilate]], [[Decree of Pain]], [[Black Sun's Zenith]] and [[Damnation]] and targeted removal. This deck is pure and focused. It's incredibly efficient.

Finishing the Job

So we've made everyone discard their cards. Mission Accomplished, right?

Wrong, George Bush Jr. Mission not accomplished. 

We need ways to win, so it's time to [[Exsanguinate]] and [[Torment of Hailfire]] some people. All of your huge mana acceleration artifacts and creatures like [[Crypt Ghast]] and [[Nirkana Revenant]] get you there.

The best part about this deck is the cost. My version is sitting at around $600, but that's because I'm bad and boujee and I play things like [[Cabal Coffers]], [[Vampiric Tutor]] and [[Demonic Tutor]]. They're good in the deck, sure, but they aren't required. The reprinting of [[Grim Tutor]] will give you an excellently priced option if you want something powerful, and [[Diabolic Tutor]] is always a great option. You can cut the price of this deck in half by cutting and replacing just a few cards. 

So get out there and build [[Tinybones, Trinket Thief]] or I'll have a bone to pick with you. 

Get it? Because Tinybones.