In the spirit of the Planeswalker Deck Project, we're not going to let this guy's wacky abilities stop us from crafting something functional and flavorful.

Catch up with the intro article below if you're new here!

Back in the good old days of 2012, Tibalt, the Fiend-Blooded made his debut. It was a time of rampant speculation, with people wondering whether or not Tibalt's weird set of stats would still be powerful if he joined the board on Turn 2; at this point there had never been a 2-mana PW and usually any PW that cost 3 mana was automatically worth Constructed consideration. If 3-mana Planeswalkers were usually great, 2-mana iterations had to be insane. ...Turns out, Tibalt kinda sucked. Whoops! His abilities don't defend himself very well, the random discard on his + ability hurt, and his ultimate still wasn't even that excellent. He went from Preview Season darling to kicked out of the clubhouse in record time. 

Designing a deck for Mr. Tibalt was an exercise in frustration as well. I was interested in making a Madness theme around him, but as you'll find, there was another Planeswalker who worked just a bit better with that theme, so that option was off the table. Tibalt is a devil, so Devils maybe? Unfortunately, that option was similarly kicked around to another Walker (this time the other Tibalt). Hmmmm. Now what? 

I asked my playgroup for some suggestions, and one of them responded that Tibalt was garbage and that I'd be better off trying to win a game by flipping coins than using his card. And the light bulb clicked on! What if we tried to use Tibalt while also flipping coins? 

Embrace the chaos:

Magic: The Gathering TCG Deck - Tibalt, the Fiend-Blooded by Andy Hurst

'Tibalt, the Fiend-Blooded' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Andy Hurst

Event:

Rank:

Freeform (Casual)

Market Price: $64.06

Cards

Haunted Fengraf

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/171216_200w.jpg

{T}: Add {C}.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

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Dwarven Strike Force

Color Identity:R

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/9463_200w.jpg

Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

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Fiery Temper

Color Identity:R

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196740_200w.jpg

Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Crystalline Giant

Market Price: $1.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212057_200w.jpg

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

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Goblin Lore

Color Identity:R

Market Price: $1.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216643_200w.jpg

Draw four cards, then discard three cards at random.

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Madblind Mountain

Color Identity:R

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/18697_200w.jpg

({T}: Add {R}.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.

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Barbarian Bully

Color Identity:R

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10239_200w.jpg

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.

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Krark's Thumb

Market Price: $20.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/11503_200w.jpg

If you would flip a coin, instead flip two coins and ignore one.

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Minotaur Explorer

Color Identity:R

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/9481_200w.jpg

When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.

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Violent Eruption

Color Identity:R

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196775_200w.jpg

Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Grip of Chaos

Color Identity:R

Market Price: $2.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10918_200w.jpg

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

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Molten Birth

Color Identity:R

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180951_200w.jpg

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

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Throes of Chaos

Color Identity:R

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191135_200w.jpg

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

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Tibalt's Rager

Color Identity:R

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216669_200w.jpg

When Tibalt's Rager dies, it deals 1 damage to any target.
{1}{R}: Tibalt's Rager gets +2/+0 until end of turn.

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Crazed Firecat

Color Identity:R

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/9693_200w.jpg

When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.

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Wild Swing

Color Identity:R

Market Price: $0.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/18841_200w.jpg

Choose three target nonenchantment permanents. Destroy one of them at random.

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Wirefly Hive

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/11666_200w.jpg

{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

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Mage il-Vec

Color Identity:R

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/4343_200w.jpg

{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.

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Goblin Bangchuckers

Color Identity:R

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/47175_200w.jpg

{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

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Wild Wurm

Color Identity:R

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/5793_200w.jpg

When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.

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Hanabi Blast

Color Identity:R

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/12011_200w.jpg

Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.

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Chain Lightning

Color Identity:R

Market Price: $1.69

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216500_200w.jpg

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

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Ingot Chewer

Color Identity:R

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180948_200w.jpg

When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Chain of Plasma

Color Identity:R

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10351_200w.jpg

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

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Mountain

Color Identity:R

Market Price: $0.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235546_200w.jpg

({T}: Add {R}.)

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Scourge Devil

Color Identity:R

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128925_200w.jpg

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Ravenous Giant

Color Identity:R

Market Price: $0.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190931_200w.jpg

At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.

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Sandstone Needle

Color Identity:R

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/6680_200w.jpg

Sandstone Needle enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.

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Chance Encounter

Color Identity:R

Market Price: $18.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/9457_200w.jpg

Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

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Burning Inquiry

Color Identity:R

Market Price: $1.98

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/32563_200w.jpg

Each player draws three cards, then discards three cards at random.

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Treasure Keeper

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218790_200w.jpg

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

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Ignite Memories

Color Identity:R

Market Price: $0.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/14264_200w.jpg

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Reckless Wurm

Color Identity:R

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233952_200w.jpg

Trample
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Planar Chaos

Color Identity:R

Market Price: $2.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10257_200w.jpg

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

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Dormant Volcano

Color Identity:R

Market Price: $0.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166783_200w.jpg

Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{T}: Add {C}{R}.

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Vithian Stinger

Color Identity:R

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128598_200w.jpg

{T}: Vithian Stinger deals 1 damage to any target.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Mogg Assassin

Color Identity:R

Market Price: $1.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/4355_200w.jpg

{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

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Dreamshaper Shaman

Color Identity:R

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206917_200w.jpg

At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

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Ashmouth Hound

Color Identity:R

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216142_200w.jpg

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

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Tibalt, the Fiend-Blooded

Color Identity:R

Market Price: $1.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/67837_200w.jpg

+1: Draw a card, then discard a card at random.
−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

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The Game Plan 

Dig around the couch cushions for some loose change, get ready to flip those coins, and let Fate decide! There are plenty of Magic players out there who believe that the game is more or less just all luck anyway. Dear reader, if you happen to be one such player, than boy, do I have the ultimate experience for you! 

We've got plenty of effects that are fueled by random discards, and some of them are quite potent if they land where we want. We've got a few Madness cards just in case they get the nod, with Reckless Wurm, Violent Eruption, and Fiery Temper getting fantastic discounts if they're chosen by chaos. There's also Scourge Devil and Vithian Stinger. which can Unearth if they're pitched away "by accident." 

Goblin Bangchuckers (sidenote: I'd never seen this card before I did my research, and holy cow, what an A+ name) and Mogg Assassin can provide a whole lot of mileage when they work. And if they don't, hey caveat emptor baby. Dreamshaper Shaman and Treasure Keeper can provide similar excellent bonuses...or maybe situations that blow up in our faces. 

Lastly, we have several cards here that will basically deliver a consistent, stabilizing effect but maybe some chaos adds a few bells and whistles. Minotaur Explorer, Dwarven Strike Force, Chain Lightning, Chain of Plasma, and Molten Birth fall under this category as cards you should probably try to play most games if you can, because you'll be getting the effect you're looking for when you cast them. 

The Rares


The Giant here can build up some pretty fearsome abilities; with a little bit of luck and some thoughtful prayers to the deity of your choice, they may even be the abilities you're looking for! At 3 mana, it's hard for this deck to do much better and there will be games where the crystal fella becomes unstoppable. 


Well, we're looking to flip coins. Krark's Thumb gives us some extra tries. (Yay extra tries!) Why make it a 50% chance when we can make it…(checks the math)...uh...better than that? 


Hopefully we'll be able to cobble together an offense and gain Fortune's Favor to bash our opponents senseless before we go spend our winnings on lottery tickets. However, sometimes the plan doesn't go our way and ya gotta hedge a little bit. Chance Encounter lets us backdoor into a victory, and all we need is a nice little parlay of 20 successful coin flips to go our way. 


Sometimes, randomness isn't enough and total anarchy is required. Grip of Chaos will grant you exactly that. Will it help us win a game that we have no business even competing in? Maybe! 

Unsung Hero

Cascade is a pretty random mechanic. Most of the time a Cascade spell is cast, the math is "what you're getting for this spell's effect + a random card." Throes cuts down the fat and lets us mainline that randomness. What this also does is turn our late game useless lands into additional lottery tickets. And as everyone who plays the lottery knows, the more tickets you buy the more likely you are to hit, so Retrace early and often.