Commander is the biggest Magic: The Gathering format. Commander Legends is the most-hyped Commander set ever printed. So it's not too surprising that the list of top-selling Commander Legends cards since November 20th (the day the set released) is basically identical to the list of top-selling Magic cards from all sets in the same period.
Let's jump in!
We normally exclude lands from these bestseller lists. If we didn't, snow-covered basics would likely claim five slots every week, and "players are buying lands" is hardly an interesting or noteworthy observation.
But the enemy-colored bond lands (which complete the cycle that began in Battlebond) deserve a little extra attention. Each one sold better than the #7 card on this list, with Rejuvenating Springs and Training Center leading the pack.
In terms of actual utility, they're not much better in an average Commander game than cheaper alternatives like Caves of Koilos or Fabled Passage. They're unlikely to change the course of a game, unlike most of the spells in this list. But they are often strictly better than the alternatives, and in a format like Commander that's all about self-expression, that's enough to drive demand. Players hate feeling like they're playing a subpar version of the deck idea they had in their heads.
White is pretty light on game-ending spells, and Akroma's Will helps shore up that weakness. It's like if Commander staple Insurrection cost half as much and worked half as often.
On his own, Rograkh, Son of Rohgahh does nothing. But in the magical world of competitive Commander (cEDH), he's a free spell that turns on other free spells.
Patrick Marlett already explained his favorite ways to break the game's first zero-mana commander, so I won't go over them again. Just be aware that if you see Rograkh, Son of Rohgahh in the command zone, you should expect to lose to a crazy combo on turn three.
Legendary creatures with partner are inherently more flexible than those without, and the third Kodama's ability works with any deck than runs *checks notes* spells. What I'm saying is that Kodama of the East Tree fits in a huge swath of Commander decks, either in the command zone or the 99. Given that, it's not surprising that it's selling well.
Fun fact: Commander Legends is the 23rd paper set to include Sol Ring.
Another reprint. Whatever you're doing, you can probably do it better with Rings of Brighthearth.
Wizards of the Coast previewed Keeper of the Accord early, as evidence that they understood and were addressing white's perceived weakness compared to other colors in Commander. While our own Josh Nelson doesn't think WotC went far enough, even he won't deny Keeper's power—as long as you're already behind.
Every mono-white Commander deck needs a good excuse not to play this card.
Staff of Domination desperately needed a reprint. Outside of its debut in Fifth Dawn back in 2004, it has only been reprinted once, as one of the extremely-hard-to-pull Kaladesh Inventions. It spent most of 2020 hovering between $30 and $60, and now that it's back in Commander Legends, it's finally available for under $5.
Of course, the "right" way to play with Staff of Domination is to make infinite mana by repeatedly untapping a creature that taps for five mana, and then drawing your whole deck. But I'm looking forward to seeing Staff in fairer, value-centric artifact decks, alongside nonsense like Clock of Omens and Voltaic Servant. Tapping cards is fun! We should get to do it more often.
There was some early speculation that Opposition Agent would see competitive play in Legacy and Vintage, along with the #1 card on this list. So far, they've had a fairly modest impact—practically negligible compared to other 2020 cards like Uro, Titan of Nature's Wrath and Underworld Breach.
But they haven't disappointed in competitive Commander. Tutor effects like Demonic Tutor and Summoner's Pact are the lifeblood of cEDH. Opposition Agent drops into play right when your opponent is trying to combo off, and either stops them in their tracks or lets you steal their game-winning plan. It's a fun, scaling design that's exactly as competitive as whatever your strongest opponent is doing.
cEDH decks are already expensive, so this card's value is kinda proportional to how much money you've sunk into Commander already. If you've already shelled out $1200 for a tier 1 deck, what's an extra $20?
Staff of Domination has nothing on Three Visits, which until now had only been printed once, back in 1999. It spent most of 2020 selling for between $50 and $150 dollars, so if you've been desperate for a backup copy of Nature's Lore, you'll be glad to hear its current price better reflects its actual utility.
Hopefully we won't have to wait two decades before they print it a third time.
Like Opposition Agent, Hullbreacher power depends on how many broken things your opponents are doing. The difference is, plenty of casual Commander decks run few-to-no tutors, while virtually every Commander deck (and Legacy deck, and Vintage deck) runs some amount of card draw. If you can afford a blue and two generic, Hullbreacher is practically guaranteed to net you card advantage and mana advantage.
Our finance guru Cassie Labelle feels confident that Hullbreacher will be worth $20+ over the long term. Depending on when Wizards reprints it, though, it could wind up being worth much more.