There've been way too many times when my eyes have randomly fixed on something in my house, and I've thought to myself… "Hey… If I sold that, I could have a playset of Urgent Schedule!"

I've never been desperate enough to sell a kidney or anything, but I've always loved the Train deck, and yet I've rarely held onto it because several of the cards were just too pricy. Especially in 2020 when in-person tournaments were slim, I migrated from deck to deck instead of sticking to Trains.

The good news?! With Legendary Duelists: Season 2 arriving this week, we finally have a good excuse to build not just Trains, but plenty of other decks that got much-needed reprints to make them more accessible to the masses!

After all, isn't that all we want?

It's like when someone asked me how to get back into Yu-Gi-Oh when Blackwings were their favorite deck. It wasn't a good feeling, starting my reply with, "Hey, go spend $60 on Blackwing - Simoon the Poison Wind." That's a bitter, feathery pill to swallow. But Trains just went from mega-expensive to budget territory; it's the perfect time to give the deck a shot.

All Aboard The Hype Train?

When you distill the deck down to its fundamentals and remove all the fun add-ons, Trains are a highly explosive deck that churns out Level 10 monsters and Rank 10 Xyz at the drop of a hat. Thanks to Night Express Knight, Heavy Freight Train Derricrane, Super Express Bullet Train, Flying Pegasus Railroad Stampede, and Revolving Switchyard, a bunch of damage via Rank 10s is the go-to play and often lethal.

Field two Level 10 monsters, Xyz Summon Superdreadnought Rail Cannon Gustav Max, burn for 2000, then Xyz Summon Superdreadnought Rail Cannon Juggernaut Liebe on top of it. Make Liebe 6000 ATK and with two attacks, and you see where this is going…

That's what initially drew me to Trains. Well, actually, my favorite Train card is Construction Train Signal Red, but that doesn't fit well with the gammeplan in 2021. But yeah, playing Trains is like having an OTK in your back pocket at virtually any time.

Additionally, Trains are quite recursive and constantly replenish your resources. A single card pays dividends over the turns to come, netting you free and low-cost ways to get back in the fight, for… basically forever? Revolving Switchyard gets a free companion Machine for Link Summons or Xyz Summons every turn you summon a train, and when your hand's dead, it turns lesser cards into the exact train you need.

Furthermore, Super Express Bullet Train and Flying Pegasus Railroad Stampede are quite literally an infinite output of cards. Flying Pegasus Railroad Stampede brings back Super Express Bullet Train from your graveyard, and during the End Phase when Super Express Bullet Train leaves the field, get back [Flying Pegasus Railroad Stampede.

It's one of those surprising things people encounter when they've never played Trains themsellves. "I just… get… free… forever?"

Yu-Gi-Oh! TCG Deck - Loukas's Train Deck by Loukas Peterson

'Loukas's Train Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank:

Advanced

Market Price: $171.53

Cards

Superdreadnought Rail Cannon Juggernaut Liebe

Market Price: $6.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230369_200w.jpg

3 Level 11 monsters

Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of Xyz Materials it has +1.

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Dark Ruler No More

Market Price: $3.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224992_200w.jpg

Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.

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Infinitrack Harvester

Market Price: $0.60

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220966_200w.jpg

If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.

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Super Express Bullet Train

Market Price: $2.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230366_200w.jpg

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.

• If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
• During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

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Heavy Forward

Market Price: $5.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213349_200w.jpg

When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;

• Change its battle position.
• Attach this card to it as material.
You can only activate 1 "Heavy Forward" per turn.

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Terraforming

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224989_200w.jpg

Add 1 Field Spell from your Deck to your hand.

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Heavy Freight Train Derricrane

Market Price: $0.39

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/121346_200w.jpg

If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

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Superdreadnought Rail Cannon Gustav Max

Market Price: $2.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/183156_200w.jpg

2 Level 10 monsters

Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.

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Number 81: Superdreadnought Rail Cannon Super Dora

Market Price: $0.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230368_200w.jpg

2 Level 10 monsters

Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

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Qliphort Genius

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/186988_200w.jpg

2 Machine monsters

This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

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Flying Pegasus Railroad Stampede

Market Price: $0.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230367_200w.jpg

If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

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Urgent Schedule

Market Price: $6.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230370_200w.jpg

If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

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Shaddoll Hedgehog

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92344_200w.jpg

FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.

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Forbidden Chalice

Market Price: $0.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177645_200w.jpg

Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

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Black Luster Soldier - Soldier of Chaos

Market Price: $74.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/193633_200w.jpg

3 monsters with different names

If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
• This card gains 1500 ATK.
• This card can make a second attack during the Battle Phase of your next turn.
• Banish 1 card on the field.

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Ancient Gear Ballista

Market Price: $1.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210218_200w.jpg

2 EARTH Machine monsters

If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of this turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

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Double Headed Anger Knuckle

Market Price: $1.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/193635_200w.jpg

2 Machine monsters

Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
• During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
• If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

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Shaddoll Dragon

Market Price: $0.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/208957_200w.jpg

FLIP: You can target 1 card your opponent controls; return it to the hand.

If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

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Infinitrack Brutal Dozer

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/200828_200w.jpg

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.

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Resh Shaddoll Incarnation

Market Price: $0.60

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/208996_200w.jpg

Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;

• Change 1 face-down monster you control to face-up Defense Position.
• Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.

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Ruffian Railcar

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/183159_200w.jpg

Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.

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Infinitrack Tunneller

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220932_200w.jpg

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

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Infinitrack Anchor Drill

Market Price: $1.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220967_200w.jpg

If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.

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Infinitrack Goliath

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/186377_200w.jpg

1 non-Link "Infinitrack" monster

If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
• This card cannot be destroyed by card effects.

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Shaddoll Squamata

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/208956_200w.jpg

FLIP: You can target 1 monster on the field; destroy it.

If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

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Shaddoll Fusion

Market Price: $1.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/209012_200w.jpg

Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

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Number 77: The Seven Sins

Market Price: $4.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/115795_200w.jpg

2 Level 12 monsters

You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.

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True King of All Calamities

Market Price: $1.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/131163_200w.jpg

2 or more Level 9 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.

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Revolving Switchyard

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/121348_200w.jpg

If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.

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Infinitrack River Stormer

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220931_200w.jpg

2 Level 5 monsters

When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
• You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
• If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

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Night Express Knight

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/183157_200w.jpg

Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.

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Infinitrack Trencher

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220933_200w.jpg

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.

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El Shaddoll Shekhinaga

Market Price: $0.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/209011_200w.jpg

1 "Shaddoll" monster + 1 EARTH monster

Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.

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Going Second? In THIS Economy?!?

There are plenty of decks out there that work better going first or second, but this deck undeniably thrives - and to an extent exists as a meta breaker - solely going second. It actually goes beyond that, and straight up punishes your opponent for having the gall to go first.

Win THIS dice roll, ya jerk.

The main reason to go second is simple, and enough to structure literally the entire deck around it: Urgent Schedule is huge.

For the low cost of - *checks card with a magnifying glass* - "your opponent having more monsters on board than you," you'll get two Machines from your deck. Their effects are negated and you can't attack with non-Machines, but… so? It's literally two free Machines to start your combos, whether through sending specific monsters to the graveyard or actually putting them on board.

While relatively cost effective, all of your combos involve getting big Machines on the board as soon as possible, so Heavy Freight Train Derricrane and Super Express Bullet Train can likewise hit the field.

When I say combos, don't think of something like Dragon Link. It's not an exact science like other combo heavy decks, where you search specific cards in your deck and constantly climb to different Link Monsters in specific sequences of plays. To borrow a phrase, this deck quite literally wins by hitting your opponent with a train. The beauty - and a lot of the fun - lies in its simplicity.

So between the free Special Summons, the Infinitracks throwing more Infinitracks on the board, Urgent Schedule, Shaddoll Fusion, and Revolving Switchyard, you shouldn't have a problem making a field full of heavy hitters that do almost unfathomable damage. Factoring in Superdreadnought Rail Cannon Juggernaut Liebe ATK boost and Ancient Gear Ballista ATK reduction, attacking for 8000 is never a problem, open board or not.

Bury Them! More!

You can't sugarcoat the fact that in 2021, first turns are all about big boards. I mean, I guess Frogs and Altergeists are content to set 900 traps on their first turn, but against combo decks you'll usually be staring down multiple threats and negations. Trains are committed to going second, so cards that deny your opponent's their retort are monumental, and better suited for the strategy than your standard hand trap lineup.

I'm not going to force you to play Lightning Storm, for a few reasons: one, Dark Ruler No More is literally like 4% the price of Lightning Storm; and two, Dark Ruler No More hits multiple monsters, including your opponent's True King of All Calamities.

My favorite combo by far involves Number 77: The Seven Sins. Thanks to Infinitrack Harvester, a Level 2 monster that manipulates other Levels, this particular Rank 12 is lethal with Dark Ruler No More, effectively a better version of Raigeki OR Lightning Storm. And that's just the tip of the iceberg when it comes to punishing your opponent's monsters.

In terms of the ad hoc cards, I found Forbidden Chalice to be the most versatile. You can't use it from your hand like Infinite Impermanence and Ash Blossom & Joyous Spring when your opponent's playing solitaire, but it outshines nearly every other negation card out there for Trains. Blind negation, a counter to True King of All Calamities, negation in the damage step, and a way to boost your monsters ATK in desperation? It's the jack of all trades for Trains.

Shaddoll Fusion the odd "going second" card out here, because it's aggressive, defensive, good for spell and trap removal, a monster negation effect, a recursive threat, and lastly you can use it to trigger Revolving Switchyard on your opponent's turn for more advantage. There really isn't much that it doesn't do, but the Shaddolls you play in the Main Deck are very intentional for those uses. I struggle with deciding which two Shaddolls are best for the strategy… so why not run three to cover all the bases?

Beyond its versatility, keep in mind that El Shaddoll Shekhinaga a Level 10 Earth Machine. Worst case scenario, resolving one puts a Level 10 Machine on board and will net you two additional cards. It's extremely satisfying using Shaddoll Fusion to yard Shaddoll Dragon, pop a spell or trap, link away El Shaddoll Shekhinaga, then use your returned Shaddoll Fusion as fodder for Revolving Switchyarad.

It's hard to describe this deck without being cheeky, because traditionally you'd think Level 10s would be hard to field and or require you to waste cards to play, but it's just not the case because most cards net more cards?

Choo choo, I guess.

While the Battle Phase is a huge reason you favor going second, that sixth card on the draw is pivotal to your success just as often. I know I've praised Urgent Schedule, Shaddoll Fusion, and the revolving door of free cards from Super Express Bullet Train and the like, but having a sixth card is monumental, because you needto break your opponent's board while still having enough resources to field Rank 10s and make your win.

A lot of the aforementioned cards are great when you combine them, and most 2-card and 3-card combos work, but there's no 1-card-fix-all-your-problem-combos in Trains. Thus, a sixth card is a lifesaver.

But Mom, I Don't Want To Go First!

Let's face it, 99 times out of 100, your opponent will choose to go first if they win the dice roll, especially in Game 1. I'd wager that even after your opponent learns you're playing Trains, greed might still make them go first on many occasions.

But inevitably, you will go first; good opponents will force you to play while they get the draw, so you'll have to be prepared for that. It'll happen most frequently in Game 2, but I think you can structure enough of your Main Deck to facilitate Turn 1 plays, instead of relying on your Side Deck to make Turn 1 less painful.

Heck, you may face a mirror match or another going second deck, ya know?

While it's not the most interesting or innovative option, Trains can also tap into the one big annoying card that's literally defining metagames right now, too - True King of All Calamities.

I try to stay away from Red-Eyes Dark Dragoon and True King of All Calamities because they seem like creative cop-outs, but sometimes they really are the best options. I know, I'm being a tad hypocritical with my True King Six Samurai deck from last week , but sometimes those proverbial shortcuts are truly the best way to go.

True King of All Calamities isn't that hard to make in Trains, but it does take some intentional choices - namely, Infinitrack Anchor Drill. There are some other more complicated ways to get to True King of All Calamities via Flying Pegasus Railroad Stampede, but the simplest paath comes from Infinitrack Anchor Drill. Normal Summon it, Special Summon a Level 5 Infinitrack monster, then Infinitrack Anchor Drill makes both of them Level 9.

But that isn't the only big-bad first turn counter in the deck. Some decks literally cannot get over Black Luster Soldier - Soldier of Chaos . And even other decks like Dinosaurs have virtually no options once your Link gains 1500 ATK. For all their straightforward plays and flaws, Trains can and will Special Summon big monsters easily, and if none of your Xyz are good for Turn 1, why not unleash a card that makes lots of strategies quake in their boots?

Honestly, you won't have to worry about going first in most Game 1s. Unless every time you walk into locals and people collectively chant, "Here comes the conductor - choo choo!", I think you'll be fine.

Just remember: beat your opponents before they beat you.

-Loukas Peterson