When they were first printed in Clash of Rebellions, I was positive the Kaiju monsters were destined for greatness. Unlike the Ultimate Athlete theme, which stalled and never took flight, the Kaiju are inherently stronger as a group of cards, and I think they'll make a competitive impact after a while. U.A. monsters are so darn frail and can implode when hit with the slightest amount of adversity. They'll always have a special place in my heart, but I'm moving onto bigger and better things: specifically, Godzilla.

The Kozmo theme, also from Clash of Rebellions, mirrored the Burning Abyss from Duelist Alliance, just like how the Kaiju and U.A. themes mirror each other. Where Kozmo will get five new cards in every booster, the Kaiju will likely follow the same pattern as the Ultimate Athletes and get a measly three cards that will always pale in comparison to their Kozmo counterparts. Building a Kaiju deck with just Kumongous, the Sticky String Kaiju; Dogoran, the Mad Flame Kaiju; and Kyoutou Waterfront was next to impossible, and worked best when you played them in tandem with something like Yosenju, which could make up for Kaiju's weaknesses not yet addressed by more cards. Meanwhile, Kozmo topped YCS, ARG and Regional events right off the bat.

With Dimension of Chaos, we no longer have that problem – more Kaiju monsters means a cohesive deck! Previously, it was hard to make any plays with your Kaiju monsters since you'd never see them. And with only six Kaiju in your Main Deck, well, I don't even know what a "pure" Kaiju deck looked like with just CORE. Now, Kyoutou Waterfront will net you four different Kaiju options besides a spider and a dragon! Before I ramble too much, take a look at the deck list my friend Chris and I have been toying around with.

DECKID=103789Honestly, I can't wait until Breaker of Shadows comes out in January – the Kaiju deck can only get better, but we do have a lot to work with starting right now! And of course, there are some twists that I just can't keep to myself.

Gojira Rises!
It takes about six and a half seconds to realize that the Kaiju monsters hail from what we westerners would call Godzilla lore. Kyoutou Waterfront is Tokyo Bay; Dogoran, the Mad Flame Kaiju is in effect "Godzilla"; and the rest of the Kaiju monsters follow suit to represent mythological creatures from the giant lizard's cast, all well known for occasionally ruining the city that houses the best Pokemon Center this side of a Gameboy screen. There's no perfect one to one correlation between the Kaiju monsters and Godzilla's officialy pals, but once you dive into the lore things will become extremely obvious in most cases (I'm not really sure who Radian, the Multidimensional Kaiju is supposed to be, but other than that they're pretty clear). The Godzilla series and subsequent films created by Toho Co. crack open a bucket of worms that contain a few dozen monsters. I'm excited to see what'll be converted into cardboard form next.

The Kaiju mechanics are plain weird. You can only control one Kaiju at a time, but if your opponent controls a Kaiju monster you can just Special Summon yours for free. Additionally, you can Tribute your opponent's monsters to give them Kaiju powerhouses. It sounds like an extremely involved but powerful group of cards, no? Where they differ is in their stats and unique effect.

Dogoran, the Mad Flame Kaiju has the highest ATK but definitely not the most important effect. By removing three Kaiju counters from anywhere on the field, you'll wipe out all your opponent's monsters. Chances are that's a Kaiju monster you gave your opponent, and removing counters from Waterfront isn't that special. Kumongous, the Sticky String Kaiju is way more interesting because for a mere two counters, you can stun your opponent's forces and continue on with your plays later. Radian, the Multidimensional Kaiju's awesome because you'll get to create another giant monster that's won't eat up your Kaiju count, and hell, it'll be 5600 damage to the face for your opponent.

Gameciel, the Sea Turtle Kaiju's my favorite by far - it's a purely stun card with a 3000 DEF booty. Remove two Kaiju counters from anywhere to negate the activation of any card you see fit, and banish it! With such a high DEF and an amazing effect, Gameciel will keep you in the game when you simply shouldn't be alive.

I Was A Kaiju Once
Unfortunately it's pretty clear that Kaijus have some glaring weaknesses. If your opponent controls a Vanity's Fiend, Archlord Kristya or Vanity's Emptiness, you're up a creek without a paddle. If you only have one Kaiju in your hand, popping off an opposing threat in exchange for a shiny new toy is hardly a consolation. Even if you have Kyoutou Waterfront on the field and can get more Kaijus every turn, you'll hardly be breaking even in the long run and you won't be winning anytime soon.

The crazy combo of the week is glaring; almost as obvious as the stupidity of writing about Volcanics every week for months on end. That question is: what the heck are Junk Giant and Jet Synchron doing in the deck? Well, Junk Giant's quirky summoning requirements are met as long as you give your opponent a Kaiju, so that's at least valid; at the very least Jet Synchron can make some kickin' Synchros to blow your opponent out of the water. So at the very least, you have an extra umph of damage and a way to abuse cards like Scrap Dragon. (Scrap Dragon can target your own Kyoutou Waterfront and an opponent's cards and only destroy your opponent's if Waterfront has counters).

But then the relationship gets deeper – Jet Synchron searches Junk Giant when you use it for a Synchro Summon, meaning you can thin out your deck and stack counters on Waterfront quickly if need be. You won't find the missing piece of the puzzle in the Main Deck. Toyed around with Black Rose Moonlight Dragon much? Ever? Well the cool part about that card is that you can tribute off your opponent's monsters and then bounce them right back to your hand. Consider this.

#####CARDID= 19020 #####

Tribute your opponent's monster for Dogoran, the Mad Flame Kaiju, and follow that up by throwing down a Junk Giant and then Jet Synchorn. Special Summon Radian, the Multidimensional Kaiju from your hand and then Synchro Summon Moonlight Rose Dragon to bounce Dogoran! Use Radian's effect to summon a 2800 ATK Token, impress the ladies with your mad math skills here and attack for exactly 8000. If you just said, "Huh, ok." Then you had the exact reaction I did when witnessing the combo played out the first time. It's the least combo-y combo of all time because you simply plop down the damage and it's game over. Nothing's flashy or outrageous, but it's not conventional either.

The fun doesn't stop there, though, oh no. Conductor Loukas still has many more stops to go on this train. Instant Fusion and Elder Entity Norden are a must have for most decks that generate Rank 4's consistently, or strategies packing Tuners. Norden gives you another new-ish card that bounces your opposing Kaiju back to your hand – Jet Warrior! And just like that, you've solved the problem of Kaiju monsters without resorting to anything completely ridiculous. A lone Instant Fusion that recycles your own Kaijus while making a beatstick? Not bad. Quick access to Black Rose Moonlight Dragon coupled with search tricks? Also not bad.

Back To Kansas With You!
One thing I like about Kaiju is the fact they just don't care what your opponent has on the field, barring some Special Summoning restriction like those listed above. Masked HERO Dark Law? Dead. Majesty's Fiend? Super dead. X0 Force? Extremely dead. Kozmo Forerunner? I mean, it's a spaceship, so… deactivated? Broken? Whatever the nomenclature is there, go with it.

Whoever created Kaijus must have looked at Volcanic Queen and Santa Claws and said "Alright y'all, what if we made these into their own theme… and then made it good?" And I need to shake his or her hand. Pumping out big monsters, summoning giant Tokens and negating effects creates the perfect platform to smack your opponent for a lot of damage. Hit them hard, hit them fast, and don't give a single care what their monsters look like.

Lastly, I highly suggest adding Royal Decree and Denko Sekka. Perhaps there's a better combination of stun cards, but heck, that's all up in the air until the format settles down. One or both of those cards totally annihilates a lot of trap-heavy decks and lets you play as you please to end the game in a single turn! Every time I pick up this deck I love it just a little bit more.

Just remember, beat your opponents before they beat you.

-Loukas Peterson