What's KMP? It's a straightforward acronym: Karakuri, Machina, and Plants coming together in the most fun, symbiotic deck of all time! At least in my opinion. With a bounty of Machine-type non-Tuners and Plant and Karakuri Tuners, most iterations of KMP involved a flurry of Synchro Summons via Karakuri Steel Shogun mdl 00X "Bureido" and Karakuri Shogun mdl 00 "Burei". But don't think it was just those three themes. Instant Fusion with Cyber Alligator and Emergency Teleport were clutch, often mixed with Genex Neutron or Genex Ally Birdman; every day, someone was coming up with a new way to build the deck.
Here's my 2015 decklist:DECKID=103668Notice something different? Well, yeah…duh. Search for a 2011 list and you'll see all the crazy changes that are no more!
Back then, we didn't have any Xyz Monsters, let alone good ones to toy around with. I've always kept my eye on the KMP strategy though, and I think now's the time to capitalize on some new cards. I'm excited to add a new chapter in the ever evolving story of this strategy.Time For Some Heresy
Despite the convoluted options you generally have in every starting hand, the deck moves in an aggressive linear path. The Level 7 Karakuri Shogun mdl 00 "Burei" and the Level 8 Karakuri Steel Shogun mdl 00X "Bureido" can bring down your opponent really fast and draw tons of cards in the process. When you Synchro Summon either of them, you Special Summon a Karakuri monster from your deck, throw down another monster from your hand and continue the process with another Synchro. The most recent deck to have success with that approach was Geargia Karakuri, and I wrote about the deck sans Geargiagear here. Karakuri decks can create huge play sequences that swing momentum and end with a monster like Divine Dragon Knight Felgrand or Naturia Beast for the cherry on top.
Traditionally, the deck's focus has rested on Karakuri Steel Shogun MDL 00X "Bureido," and while that's still true here, you'll be getting to that powerhouse via different methods. KMP with Level 1 Tuners like Glow-Up Bulb and Spore normally made Karakuri Steel Shogun MDL 00X "Bureido" with a Tuner and Machina Fortress. Now, smacking your opponent in the face with ten billion ATK will come later in the duel. You'll want to make a certain Rank 7 Synchro first.
Every heard of Number 42: Galaxy Tomahawk? No? I think the card got hype for its use in Karakuris a couple years ago, but fizzled out when better strategies emerged. It just never went anywhere. Now, instead of focusing your energy into a Karakuri Steel Shogun MDL 00X "Bureido" you'll start with a couple Karakuri Shogun MDL 00 "Burei" and make a Number 42: Galaxy Tomahawk. There are dozens ways to do that, but the combo below is one of the big reasons I wanted to play this deck. Just start with a Speedroid Terrortop in hand and a Speedroid Red-Eyed Dice in graveyard for the most ridiculous 1-card combo I can think of.
- Special Summon Speedroid Terrortop from your hand to trigger its effect: search for Speedroid Double Yoyo.
- Normal Summon Speedroid Double Yoyo to Special Summon Speedroid Red-Eyed Dice from your graveyard, and use Red-Eyed Dice to shift Speedroid Terrortop into a Level 6.
- Tune Terrortop and Red-Eyed Dice for Karakuri Shogun MDL 00 "Burei." Burei will Special Summon a Level 3 Karakuri Tuner; pick either Karakuri Komachi MDL 224 "Ninishi" or Karakuri Strategist MDL 248 "Nishipachi".
- Tune your newly Summoned Karakuri Tuner with your Double Yoyo into a second Karakuri Shogun MDL 00 "Burei". The second Burei will Special Summon Karakuri Barrel MDL 96 "Shinkuro".
- Overlay both copies of Karakuri Shogun MDL 00 "Burei" for a Number 42: Galaxy Tomahawk, and use its effect to Special Summon three Battle Eagle Tokens.
Confused yet? Good. Your field now is a Number 42: Galaxy Tomahawk, a Karakuri Barrel MDL 96 "Shinkuro" and three Level 6 Battle Eagle Tokens. That's just a quick refresher; it's hard to keep up unless you have the cards physically in your hands.
- Tune your Karakuri Barrel MDL 96 "Shinkuro" with a Battle Eagle Token to finally Synchro Summon Karakuri Steel Shogun MDL 00X "Bureido". Your Level 8 Karakuri will Special Summon another Karakuri Barrel MDL 96 "Shinkuro".
- Repeat the previous step twice to make two more Karakuri Steel Shogun MDL 00X "Bureido", but the final Bureido will Special Summon a Karakuri Strategist MDL 248 "Nishipachi". Nishipachi will trigger and switch its own battle position, and each of your Bureido will draw you one card.
- Overlay all three copies of Karakuri Steel Shogun MDL 00X "Bureido" into Coach King Giantrainer and draw three more cards.
Congrats - you've effectively just ruined your opponent's day. For a mere Speedroid Terrortop, you put three monsters on the field and drew six cards, and that combo was the most exhaustive one I could think of. Sometimes it'll be way better to finish with a Divine Dragon Felgrand, or maybe make a Naturia Beast somewhere in there. Since you'll have burned through half your deck and then finished with six more cards in hand, chances are you've drawn a Jar of Avarice; set it to stock your Extra Deck again once your opponent gets around your on-field monsters.#####CARDID=16110#####
The combo really only needs a Terrortop to go off - depending on your other draws, you can procure a similar effect. As long as you can make Burei and then make your Tomahawk, the explosive "draw six" combo is right around the corner. That's another reason why Machina Fortress is so important. Yes, Speedroid Red-Eyed Dice and Jet Synchron make Bureido with Fortress; having a Level 7 body in lieu of the Dragon's Ruler's absence is absurdly helpful. And in fact, ditching cards out of your hand with Machina Fortress is half the reason it's so helpful. Quillbolt Hedgehog rarely captures my attention, but with a leftover Karakuri Strategist MDL 248 "Nishipachi" on the field after half your combos, I don't see why you wouldn't want to make a Naturia Beast.
Thanks to Karakuri Komachi MDL 224 "Ninishi" you can easily build your combo in backwards ways. Special Summon Terrortop, Normal Summon Ninishi and then drop a Level 4 Karakuri non-Tuner to have the previously mentioned combo. And if you're wondering, typing out all the Karakuri names and remembering the combo order is challenging, so I'll stop there. Hell, you could open Speedroid Double Yoyo, Speedroid Red-Eyed Dice and Machina Fortress to get the same result. Or Emergency Teleport and Machina Gearframe. As I said, there so many ways to get a Number 42: Galaxy Tomahawk on the field it's pointless for me to write them all down.Back To Basics
Games played with any variant of KMP rarely last long enough to go into End of Match Procedures, but biding your time is the most important thing to keep in mind. Just because you can burn through all your Bureis or Bureidos in one turn doesn't mean you should, despite the deck's use of double Jar of Avarice. Sometimes it's better to just play your Machina Gearframe or settle with a Mecha Phantom Beast Dracossack. I'd much rather go off on my opponent or finish with a solid field instead of vomiting my cards on the table just because I can. That would be like writing on Volcanics for six months straight just because you can.
You may think about cutting the Machina monsters, but the Machina support provides some answers you can't have otherwise. Simple combo, but say you have a Jet Synchron, Machina Fortress and Machina Megaframe in your hand. Special Summon Fortress by pitching both Machina monsters, then Normal Summon Jet Synchron to make Bureido and Special Summon Nishipachi from your deck, drawing a card. You can stack the chain so as to trigger Machina Megaframe's effect as well for a big beater, attack for some damage, and then finish with a Divine Dragon Knight Felgrand.
While the above combo isn't perfect, it's just one of the dozens of card combinations you can use to finish with a respectable monster, to either bide time or put a damper on your opponent's plays. It's impossible for me to detail literally every combo that nets some productive field though, so now that you know the basics I think it's best you try this deck out for yourself!
Just remember, beat your opponents before they beat you.
Loukas Peterson moved back to the cold and desolate North to fulfill his dream as a popsicle in Madison, Wisconsin. When he's not playing Spellbooks, his days are spent shaking his fist in the direction of Konami's North American headquarters requesting new Fabled support. In his spare time, Loukas enjoys cooking Minute Rice in 57 seconds, painting with all the colors of the wind and pretending his Etsy account is something to write home about. Additionally, Loukas doesn't even like the taste of chocolate chips but he eats a bag of them a week because he has no self control over that habit. His favorite number is 28, but his most hated number is 2.
Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to firstname.lastname@example.org to have your deck featured in the "Re-Routing" deck fix column!
-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).
-Your name and city.
-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.
-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. "Winning" is not a strategy per se, and neither is "beating your opponents before they beat you."
-Your favorite card from the build and why – make me fall in love with the deck!
The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! -LJP