There are a lot of themed decks in Yu-Gi-Oh! that don't prescribe to a particular named archetype. For example, you could create a "cute" deck with Kidmodo Dragon, Wattgiraffe and Puny Penguin and accomplish nothing but making your opponent go "Awww!... I kill you last." Doug Zeeff is trying to make a Crane deck with Sacred Crane, Crane Crane and Bujingi Crane, but I think we all know that's going to crash and burn. I even made an "Emperor" deck at one point that included every card depicting the king from The Emperor's Holiday on it.

Today, let's try something a little more powerful and a lot more fabulous!

DECKID=99538The Princesses are stepping down from their regal thrones to give you a dose of aromatic and leafy pain! If you think the Pretty Princess Patrol (I'm taking full credit for that name) is all about ball gowns, tiaras and crumpets, then you're in for a rude awakening at the hands of nature's most splendid monarchy.

"Beat Up" Sounds More Appropriate Than "Beat Down"
I'll jump straight to the chief strengths of the Princesses. Yes, they all have different effects, dating back to the archaic Tytannial, Princess of Camellias, but abilitis aside all of the Pretty Plant Princesses have huge stats! Each Princess has an astounding 2800 ATK, sans Chirubime, Princess of Autumn Leaves who can boast an equally impressive 2800 DEF. Over the years, Plants evolved from Griggle Control (I swear that was a deck) to the Synchro variants we saw on the Championship and Qualifier scene right up until Dino Rabbit's reign of terror. With the release of Meliae of the Trees, this deck's truly grown into something more powerful and taken a page out of the playbook of the first Yu-Gi-Oh! strategy ever: beatdown.

Beatdown is exactly what you think it is. Yu-Gi-Oh! used to be all about Seven Colored Fish, Goblin Attack Force and Summoned Skull wreaking havoc with their high ATK's. The faster you could Summon those monsters and dodge a set Mirror Force or errant Fissure meant the faster you could claim a swift victory. The Princesses do effectively just that, but of course, you won't need to Tribute Summon them when you have much better options: Meliae of the Trees, Miracle Fertilizer and Call Of The Haunted.

Those are the best ways to invite your Princesses to the ball, but you can only revive them after throwing them in the graveyard. I'm not giving any dating advice here, but the best way to bring your Princesses on a date is to yard them first. Since all members of the Pretty Princess Patrol are Level 8, it makes perfect sense to play Trade-In. Not only does it get your regal forces ready to revive, but Trade-In thins your deck consistently and quickly. Based on the 6-to-3 ratio of Princesses to Trade-Ins, any time your have a Trade-In you'll probably have a Princess to pair with it. Card Trooper's one of the best mill cards of all time and has phenomenal synergy with Meliae of the Trees as well, which can yard specific Plants from your deck.

Miracle Fertilizer and Call Of The Haunted are simple: they're both inferior versions of Monster Reborn. But with the most powerful revival spell Forbidden, you'll have to work with what you've got. These cards are good, but not perfect. Miracle Fertilizer won't let you Normal Summon or Set the turn you revive a fallen monster, but that doesn't mean you can't Special Summon! You can overly for Xyz or abuse Lonefire Blossom to your heart's content. When your revived monster leaves the field, your super growth spell dies, but fortunately Xyz monsters get around that drawback. With two Miracle Fertilizers, you can call out two of your Princesses for free, attack for an insane amount of damage, and finish with a Rank 8. You'll keep your spells around for next turn even if your foliage-forces are mowed down.

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I'm glad I picked up my Meliae of the Trees when it was an inexpensive afterthought, because now Meliae's climbing in price and may never go back down. Its first effect is a pseudo Foolish Burial, but the second ability summons any Princess sleeping in the graveyard. Keep in mind, I've only discussed ways to revive fallen Princesses. You can never count out Lonefire Blossom, which gets you whatever Princess you want straight from your deck. Watch out for DNA Surgery, though, because Lonefire has to tribute a Plant-type. All that said, I've completely overlooked the effects of the Princesses because I wanted to highlight just how easy it is to generate giant flower monstrosities turn after turn, and win through their impressive ATK and regrowth. Their abilities only make them that much better.

How Many Cranes Could A Crane Crane Crane If A Crane Crane Could Crane Cranes?
Since it's relatively easy to put Princesses in your graveyard, Meliae's milling effect isn't nearly as important for the Plant Princess deck. Abusing Meliae for your regal army and to unleash an onslaught of Xyz should be your first priority, so cross your fingers your opponent doesn't have a bunch of Effect Veilers and Breakthrough Skills waiting for you. Melaie takes two Level 3 Earths to Summon, and I included thirteen possible Xyz Materials for your little necromantic shrub.

Card Trooper and Dandylion are obvious choices for a Plant deck, and they fit perfectly in to this strategy given their Attributes, Levels and effects. Crane Crane should also be an obvious inclusion because it revives a dozen of your cards for an instant Xyz. At the cost of a Normal Summon, you can Summon your Meliae and regrow any of your fallen Princesses. Of course, you can't abuse both Crane Crane and Miracle Fertilizer on the same turn, but heaven forbid you only use one Monster Reborn at a time. (Sarcasm!) I don't think Miracle Fertilizer would be Unlimited these days if you could Normal Summon the same turn you used its effect. Remember how Lonefire Blossom and Monster Reborn meant an instant Shooting Star Dragon? Yeah, that would be the least of our worries if we had three Continuous Spells reviving Plants. Excuse me while I cower in the corner at that notion.

The Madolche monsters and Junk Forward are more interesting. I haven't used Junk Forward since I made everyone at my locals hate me by playing the fastest version of the Wind-Up Loop a few summers ago. It's an instant Level 3 Earth that doesn't cost Life Points, waste Extra Deck space or have overly specific requirements like Instant Fusion, Mimimic and Kagemucha Knight respectively. Junk Forward allows your plays to continue one step further. For example, Special Summon Forward and then Normal Summon Crane Crane to bring back Dandylion. Overlay for Meliae of the Trees with your Forward and Crane Crane to revive a fallen Lonefire Blossom, and then tribute your Dandylion with Lonefire to call upon any Princess from your deck. Additionally, you'll have two Fluff Tokens with Dandylion out of the picture, so if you bring out Tytannial, you'll have fodder for her protection effect. If you brought out Chirubime, Princess of Autumn Leaves, you'll have a field full of Plants that can't be attacked. A summoned Marina, Princess of Sunflowers means your Fluff Tokens are ticking time bombs if your opponent destroys them, as Marina can then start popping cards. If Talaya, Princess of Cherry Blossoms fits your style better, then she'll have enough ATK to rival the indomitable Star Eater with four +100 ATK bonuses.

Of course, you won't always be using Junk Forward to go the extra mile. Sometimes you'll be limited to just a Meliae, bringing out a Princess, and you'll have to invest two cards to unleash two overgrown Plants. The Dragon Ruler gods would be angry at you for not unfairly reaping card advantage.

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I used to call all the Madolche monsters "The Cupcake People," but that name's now assigned to the fat family that lives a few doors down from me. I only included Madolche Hootcake and Madolche Mewfeuille (also known as Cat Waffle to the illiterate, as well as Doug Zeeff), which are both Level 3 Earths that generate Rank 3 powerhouses. Mewfuille isn't as amazing at Hootcake, but with another Madolche in hand it immediately gives you the materials you need for Meliae.

Maolche Hootcake's even better, though. Once per turn, banish a monster from your graveyard to bring out a Mewfeuille from your deck, and you have yet another Meliae with only a 1-card investment. Depending on what you banish, you could also Summon Leviair the Sea Dragon to revive a monster from your removed zone instead of a Plant from your graveyard. Your army of Princesses will grow like weeds with Meliae at the front of the fray.

It's A Garden Full!
Once you start filling your field with the Pretty Princess Patrol, it'll be hard for your opponent to overcome your overgrown forces. Chirumbime's a phenomenal defensive card because it protects all your other monsters from battle and recruits any Plant from your deck when your opponent destroys it. Talaya allows you to be reckless with your forces because the winter princess shields your Plants from removal cards like Mirror Force and Dark Hole. Both Princesses keep Meliae around, hopefully for another turn, so you can use your Xyz Effects a second time and amass overwhelming card advantage. With both Talaya and Chirubime on your field, your opponent won't be able to best them.

Rank 8 Xyz are incredibly easy to Summon here, and I included a Rank 8 for every occasion. Divine Dragon Knight Felgrand acts as a protector with massive ATK, while Hieratic Sun Dragon Overlord of Heliopolis can annihilate anything on the field that your Princesses can't address themselves. As I said before, this deck can easily win on the sheer strength of your Plants. But on top of that, you have a slew of options in your Extra Deck to put out any forest fire that threatens your position. With a barrage of Princesses at your disposal, this deck will make you feel like the prettiest girl at the Harvest Moon Ball.

Just remember, beat your opponents before they beat you.

-Loukas Peterson
Article Aftermath #8