Bring to Light is one of the coolest cards from Battle for Zendikar that I haven't tried yet, which surprises me. You'd think I would have posted a Bring to Light deck in the first week of Battle for Zendikar Standard! Well, truth be told, it's been pretty easy to find cool and unique decklists in this format so far, so Bring to Light actually got pushed onto the back burner.

This week, however, was the first week I struggled with finding something new and interesting. There are still cool decks in the format that I've been considering trying, but nothing that really jumped out at me.

Thankfully after checking the lists from the latest Open, we see that a good old Bring to Light deck made the Top 4 piloted by none other than Joe Lossett.


Now one of the best parts about Bring to Light is the number of options it allows us in our maindeck. This does often require some dilution of cards (for example one Crackling Doom) but we also have a ton of ways to replay these one-ofs, such as Jace, Vryn's Prodigy and Den Protector.

I'm no Bring to Light expert, and this list looked as good as any, so let's see how it fares!

Bring to Light Control vs. Temur Black

Bring to Light Control vs. Atarka Red

Bring to Light Control vs. U/G Hexproof

Bring to Light Control vs. Mardu Midrange

I was a little hard on this deck, but I think it had some definite issues. My opinion on Bring to Light right now is that it just doesn't stack up to the more consistent decks like Mardu and Abzan. The other big problem is that Bring to Light, in a roundabout way, discourages you from playing planeswalkers; you want to fill your deck with Bring to Light targets. Planeswalkers are some of the strongest cards in Standard right now, specifically Gideon, Ally of Zendikar, and we don't actually have many ways to deal with him unfortunately.

Unlike Abzan Aggro, or even Mardu, our deck doesn't have a ton of board presence. I don't really consider Den Protector a two or even three-drop, simply because I think it's much too valuable to expose to removal when we can't flip it (especially where there is so much removal being played, like Fiery Impulse, Crackling Doom, and Kolaghan's Command to name a few). And our only other creatures are Jace, Vryn's Prodigy and Nissa, Vastwood Seer. So our deck is missing things like Heir of the Wilds, Warden of the First Tree, Hangarback Walker, Seeker of the Way, etc. This makes it difficult to have any pressure on the board when a turn four Gideon comes down, and we only have three spells that will straight up Remove a Gideon: two Utter End and a Silumgar's Command. Granted we do have three Bring to Light to search these out if need be, but that can't be done until turn five, which means Gideon has already gone through two activations.

One of the most important things to do in the format right now is making sure that you have an active board presence when Gideon does indeed come down, because he kind of commands one. Otherwise he's just going to take over the game.

The one card I wasn't thrilled with here in the maindeck was Dispel. We have so few blue sources in the deck, and we rarely want more than one in play at any given time (usually for Treasure Cruise, which I also think we have one too many of). This is also very much a tap out deck, where we're basically tapping out each and every turn. I would often find myself needing to play a Siege Rhino on turn four, then watching it die to a Crackling Doom that I didn't have the mana to Dispel. While they can be great in the late game, I simply don't think we have the luxury of playing one mana off-curve, and if our intent is to play them in the late game, I would rather have something like Negate instead to deal with cards like Ugin, the Spirit Dragon or Gideon, Ally of Zendikar.

I love Bring to Light as a strategy, but while it definitely opens up some doors in how we can design our deck, it definitely closes others as well. Like any cards that tutors for another card and puts it directly in play, Bring to Light is typically only as strong as the other cards in its format, so here's hoping we see some more sweet options in the future.

That's about it for today. I've created a public page on Facebook for all of my Magic content things, so be sure and give me a like. Friend requests are hard to keep up with and a lot of people just wanted to follow my Magic content rather than my personal posts. If you're looking to get updates on when I post a new video to YouTube, know when I have a new article, see when a new podcast goes live, or want to join in some cool discussions, be sure and give the page a "like."

I'll be back again on Monday with another sweet Modern brew. Thanks for reading and I'll see ya soon!

Frank Lepore
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