No time to waste today, we're getting right into it. Here's the top 10 Aether Revolt presellers from the weekend that was.
Yahenni, Undying Partisan can't save themselves from their own expertise. Someone that knows the Aether Revolt backstory's gonna have to tell me if that's a flavor fail or not. Rishkar's Expertise has the potential to get real broken real fast - you can indeed free-cast one of the cards you draw with it. Hope of Ghirapur is an interesting Xantid Swarm variant that can double as a Silence against hard control decks; between Kaladesh and Aether Revolt, there are plenty of ways to get multiple uses out of the same Hope of Ghirapur. Disallow is just Voidslime, an effect that diminishes now that Standard's most feared enters-the-battlefield trigger is banned.
Rogue Elephant is one of my favorite cards, so Greenbelt Rampager just makes me want to start brewing decks with 20 Forests. Greenbelt Rampager is the kind of card that gives creature-based energy decks an identity outside of "let's cast Larger Than Life on this Electrostatic Pummeler and hope for the best."
Taken from my work slack:
Outside of a prerelease, opening Dark Intimations is probably pretty cool. It doesn't really go in sealed decks, though.
Black's not really known for how well it facilitates energy, but 2/3s have proven relevant in Standard as of late. This Sam Black piece, in discussing recently-banned 2/3 Reflector Mage, does a good job elucidating why a 2/3 carries so much more value than a 2/2 in a world largely dictated by Gideon, Ally of Zendikar.
I just got done listening to the episodes of Mark Rosewater's "Drive to Work" podcast where he discusses the Urza block, breaking down Urza's Saga, Urza's Legacy, and Urza's Destiny. In case you weren't aware, all three sets are incredibly broken as a result of lack of development. One of the most busted mechanics, as seen on banned cards like Frantic Search and Peregrine Drake, is the "free" mechanic that allows the spell's controller to untap lands equivalent to the spell's converted mana cost upon resolution. In these episodes, Rosewater constantly reiterates that free spells are inherently broken.
Almost 20 years later, a set comes along with a cycle of cards that allow their casters to cast something else for free in addition to the spell, sort of like an up-front cascade. Judging by the strong sales of the Expertises, many players are seeing what I see: a strong cycle of cards begging to be broken.
Rishkar, Peema Renegade doesn't even seem real, it's so good. After what felt like a lifetime of interactive Standard formats that ultimately calcified into midrange grindfests, Aether Revolt Standard looks to be a world of agile, linear decks with minimal interactions and disruption.
If you have just Inspiring Statuary on the battlefield, the card effectively reads
The first non-artifact spell you cast each turn costs 1 less.
because you can improvise with Inspiring Statuary itself. Adding more artifacts to the mix makes Inspiring Statuary function differently, but the potential floor for the card is high.
Whooooooaaaaaa. I did not expect Fatal Push to be anything but the best-selling Aether Revolt card for the rest of eternity. I'm shocked. Also, did you know that this and other cards with the revolt mechanic work well with fetchlands?
Ryan took this card in our Aether Revolt fantasy draft, and I'm extremely jealous. Aethergeode Miner does a lot of little things well: it generates energy, triggers revolt, and is aggressive. Plus it's a dwarf, in case someone out there is still essing around with Depala, Pilot Exemplar.
I watched The Second Coming Of Triskelion do a ton of work at the prerelease last weekend, and if people are messing around with +1/+1 counters with some of these Kaladesh block cards that care about that kind of stuff (I'm looking at you, Fabrication Module), then Walking Ballista can get out of control pretty quickly. A cool card to keep an eye on.
See you Friday.